{
{"+forward", "walk forward"},
{"+back", "backpedal"},
+{"+left", "turn left"},
+{"+right", "turn right"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+jump", "jump / swim up"},
{"e1m1", "Cradle to Grave"},
{"e1m2", "Wrong Side of the Tracks"},
{"e1m7", "Altar of Stone"},
+ {"e4m8", "The Hall Of Epiphany"},
{"dm1", "Monolith Building 11"},
{"dm2", "Power!"},
{"dranzbb6", "Black Coffee"},
{"fragm", "Frag'M"},
+ {"maim", "Maim"},
{"qe1m7", "The House of Chthon"},
{"simple", "Dead Simple"}
};
episode_t transfusionepisodes[] =
{
{"Blood", 0, 8},
- {"Blood Single Player", 8, 3},
- {"Plasma Pack", 11, 4},
- {"Cryptic Passage", 15, 2},
- {"Blood 2", 17, 5},
- {"Transfusion", 22, 6},
- {"Conversions", 28, 4}
+ {"Blood Single Player", 8, 4},
+ {"Plasma Pack", 12, 4},
+ {"Cryptic Passage", 16, 2},
+ {"Blood 2", 18, 5},
+ {"Transfusion", 23, 6},
+ {"Conversions", 29, 5}
};
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};