bestbot = max(bestbot, it.totalfrags - it.totalfrags_lastcheck);
));
- LOG_TRACE("autoskill: best player got ", ftos(bestplayer), ", ");
- LOG_TRACE("best bot got ", ftos(bestbot), "; ");
+ LOG_DEBUG("autoskill: best player got ", ftos(bestplayer), ", ");
+ LOG_DEBUG("best bot got ", ftos(bestbot), "; ");
if(bestbot < 0 || bestplayer < 0)
{
- LOG_TRACE("not doing anything");
+ LOG_DEBUG("not doing anything");
// don't return, let it reset all counters below
}
else if(bestbot <= bestplayer * factor - 2)
{
if(autocvar_skill < 17)
{
- LOG_TRACE("2 frags difference, increasing skill");
+ LOG_DEBUG("2 frags difference, increasing skill");
cvar_set("skill", ftos(autocvar_skill + 1));
bprint("^2SKILL UP!^7 Now at level ", ftos(autocvar_skill), "\n");
}
{
if(autocvar_skill > 0)
{
- LOG_TRACE("2 frags difference, decreasing skill");
+ LOG_DEBUG("2 frags difference, decreasing skill");
cvar_set("skill", ftos(autocvar_skill - 1));
bprint("^1SKILL DOWN!^7 Now at level ", ftos(autocvar_skill), "\n");
}
}
else
{
- LOG_TRACE("not doing anything");
+ LOG_DEBUG("not doing anything");
return;
// don't reset counters, wait for them to accumulate
}