REGISTER_DEATHTYPE(HURTTRIGGER, DEATH_SELF_VOID, DEATH_MURDER_VOID, "")
REGISTER_DEATHTYPE(KILL, DEATH_SELF_SUICIDE, NULL, "")
REGISTER_DEATHTYPE(LAVA, DEATH_SELF_LAVA, DEATH_MURDER_LAVA, "")
-REGISTER_DEATHTYPE(RING, DEATH_SELF_RING, NULL, "")
+REGISTER_DEATHTYPE(RING, DEATH_SELF_RING, DEATH_MURDER_RING, "")
REGISTER_DEATHTYPE(MIRRORDAMAGE, DEATH_SELF_BETRAYAL, NULL, "")
REGISTER_DEATHTYPE(MONSTER_MAGE, DEATH_SELF_MON_MAGE, DEATH_MURDER_MONSTER, "monster")
REGISTER_DEATHTYPE(MONSTER_SHAMBLER_CLAW, DEATH_SELF_MON_SHAMBLER_CLAW, DEATH_MURDER_MONSTER, "monster")
MSG_INFO_NOTIF(DEATH_MURDER_FALL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
MSG_INFO_NOTIF(DEATH_MURDER_FIRE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
MSG_INFO_NOTIF(DEATH_MURDER_LAVA, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_RING, N_CONSOLE, 2, 1, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was thrown into ^K2the ring^K1 by ^BG%s^K1%s%s"), "")
MSG_INFO_NOTIF(DEATH_MURDER_MONSTER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed in front of a monster by ^BG%s^K1%s%s"), "")
MSG_INFO_NOTIF(DEATH_MURDER_NADE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_normal", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
MSG_MULTI_NOTIF(DEATH_MURDER_FALL, N_ENABLE, NULL, INFO_DEATH_MURDER_FALL, NULL)
MSG_MULTI_NOTIF(DEATH_MURDER_FIRE, N_ENABLE, NULL, INFO_DEATH_MURDER_FIRE, NULL)
MSG_MULTI_NOTIF(DEATH_MURDER_LAVA, N_ENABLE, NULL, INFO_DEATH_MURDER_LAVA, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_RING, N_ENABLE, NULL, INFO_DEATH_MURDER_RING, NULL)
MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER, N_ENABLE, NULL, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
MSG_MULTI_NOTIF(DEATH_MURDER_NADE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE, NULL)
MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_NAPALM, NULL)