FOR_EACH_CLIENT(e)
{
if(e.spawned && e.classname == "player")
- e.blocked = 1;
+ e.player_blocked = 1;
}
}
}
if(g_arena) {
FOR_EACH_CLIENT(e)
{
- if(e.blocked)
- e.blocked = 0;
+ if(e.player_blocked)
+ e.player_blocked = 0;
}
}
}
MUTATOR_CALLHOOK(PlayerPhysics);
- if(self.blocked)
+ if(self.player_blocked)
{
self.movement = '0 0 0';
self.disableclientprediction = 1;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
-.float blocked;
+.float player_blocked;
.float freezetag_frozen;
.float freezetag_revive_progress;