seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
-set sv_dodging_walldodging 0 "set to 1 to allow dodging off walls. 0 to disable"
+set sv_dodging_wall_dodging 1 "set to 1 to allow dodging off walls. 0 to disable"
set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
set sv_dodging_up_speed 200 "the jump velocity of the dodge"
set sv_dodging_horiz_speed 350 "the horizontal velocity of the dodge"
set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
set sv_dodging_height_threshold 40 "the maximum height above ground where to allow dodging"
+set sv_dodging_wall_distance_threshold 40 "the maximum distance from a wall that still allows dodging"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set leadlimit 0