]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into TimePath/waypointsprites
authorTimePath <andrew.hardaker1995@gmail.com>
Mon, 24 Aug 2015 11:42:29 +0000 (21:42 +1000)
committerTimePath <andrew.hardaker1995@gmail.com>
Mon, 24 Aug 2015 12:06:23 +0000 (22:06 +1000)
# Conflicts:
# qcsrc/client/main.qc

17 files changed:
1  2 
qcsrc/client/main.qc
qcsrc/client/progs.src
qcsrc/client/view.qc
qcsrc/common/minigames/minigame/pong.qc
qcsrc/common/vehicles/sv_vehicles.qc
qcsrc/common/weapons/w_seeker.qc
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/cl_impulse.qc
qcsrc/server/cl_player.qc
qcsrc/server/g_world.qc
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/mutator_buffs.qc
qcsrc/server/progs.src
qcsrc/server/t_items.qc
qcsrc/server/weapons/selection.qc

index 6c7a94bdd3884795422894a944442f0dfa215206,fac620461785a032d241cfe720fbb8e631c4ee2b..da485708e8e2a6c753339cdbde1f950f537b6ab7
@@@ -153,6 -155,10 +153,8 @@@ void CSQC_Init(void
        CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
        CALL_ACCUMULATED_FUNCTION(RegisterEffects);
  
 -      WaypointSprite_Load();
 -
+       initialize_minigames();
        // precaches
        precache_model("null");
        precache_sound("misc/hit.wav");
Simple merge
Simple merge
index 0000000000000000000000000000000000000000,7cb37de3c713c02643e9aee0c079788cea2b723c..6aca04cf95f4675f90e318b02af6c479080d0e9f
mode 000000,100644..100644
--- /dev/null
@@@ -1,0 -1,670 +1,670 @@@
 -#include "waypointsprites.qh" // drawrotpic
+ // minigame flags
+ const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join
+ const int PONG_STATUS_PLAY = 0x0020; // playing
+ // send flags
+ // (minigame_player) sent when reporting scores
+ const int PONG_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
+ // (pong_ball) sent when changing team
+ const int PONG_SF_BALLTEAM = MINIG_SF_CUSTOM;
+ // keys
+ const int PONG_KEY_INCREASE = 0x01; // Move down/right
+ const int PONG_KEY_DECREASE = 0x02; // Move up/left
+ const int PONG_KEY_BOTH     = 0x03; // Player jamming keys at ramdom
+ // fields
+ const int PONG_MAX_PLAYERS = 4;
+ .int    pong_score;                    // (minigame_player) number of goals
+ .int    pong_keys;                     // (client) pressed keys
+ .entity pong_paddles[PONG_MAX_PLAYERS];// (minigame) paddles
+ .float  pong_length;                   // (pong_paddle/pong_ball) size (0,1)
+ .entity pong_ai_paddle;                // (pong_ai) controlled paddle entity
+ #ifdef SVQC
+ float autocvar_sv_minigames_pong_paddle_size;
+ float autocvar_sv_minigames_pong_paddle_speed;
+ float autocvar_sv_minigames_pong_ball_wait;
+ float autocvar_sv_minigames_pong_ball_speed;
+ float autocvar_sv_minigames_pong_ball_radius;
+ float autocvar_sv_minigames_pong_ball_number;
+ float autocvar_sv_minigames_pong_ai_thinkspeed;
+ float autocvar_sv_minigames_pong_ai_tolerance;
+ void pong_ball_think();
+ // Throws a ball in a random direction and sets the think function
+ void pong_ball_throw(entity ball)
+ {
+       float angle;
+       do
+               angle = random()*M_PI*2;
+       while ( fabs(sin(angle)) < 0.17 || fabs(cos(angle)) < 0.17 );
+       ball.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ball_speed;
+       ball.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ball_speed;
+       ball.think = pong_ball_think;
+       ball.nextthink = time;
+       ball.team = 0;
+       ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
+ }
+ // Think equivalent of pong_ball_throw, used to delay throws
+ void pong_ball_throwthink()
+ {
+       pong_ball_throw(self);
+ }
+ // Moves ball to the center and stops its motion
+ void pong_ball_reset(entity ball)
+ {
+       ball.velocity = '0 0 0';
+       ball.origin = '0.5 0.5 0';
+       ball.think = SUB_NullThink;
+       ball.team = 0;
+       ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM;
+       ball.think = pong_ball_throwthink;
+       ball.nextthink = time + autocvar_sv_minigames_pong_ball_wait;
+ }
+ // Add the score to the given team in the minigame
+ void pong_add_score(entity minigame, int team_thrower, int team_receiver, int delta)
+ {
+       if ( !minigame )
+               return;
+       
+       if ( team_thrower == 0 )
+               team_thrower = team_receiver;
+       
+       if ( team_thrower == team_receiver )
+               delta *= -1;
+       
+       entity paddle_thrower = minigame.pong_paddles[team_thrower-1];
+       if ( paddle_thrower.realowner.minigame_players )
+       {
+               paddle_thrower.realowner.minigame_players.pong_score += delta;
+               paddle_thrower.realowner.minigame_players.SendFlags |= PONG_SF_PLAYERSCORE;
+       }
+ }
+ // get point in the box nearest to the given one (2D)
+ vector box_nearest(vector box_min, vector box_max, vector p)
+ {
+       return eX * ( p_x > box_max_x  ? box_max_x  : ( p_x < box_min_x ? box_min_x : p_x ) )
+               + eY * ( p_y > box_max_y  ? box_max_y  : ( p_y < box_min_y ? box_min_y : p_y ) );
+ }
+ void pong_paddle_bounce(entity ball, int pteam)
+ {
+       switch(pteam)
+       {
+               case 1: ball.velocity_x = -fabs(ball.velocity_x); break;
+               case 2: ball.velocity_x = fabs(ball.velocity_x); break;
+               case 3: ball.velocity_y = fabs(ball.velocity_y); break;
+               case 4: ball.velocity_y = -fabs(ball.velocity_y); break;
+       }
+       
+       float angle = atan2(ball.velocity_y, ball.velocity_x);
+       angle += ( random() - 0.5 ) * 2 * M_PI/6;
+       float speed = vlen(ball.velocity);
+       
+       ball.velocity_y = speed * sin(angle);
+       ball.velocity_x = speed * cos(angle);
+ }
+ // checks if the ball hit the paddle for the given team
+ bool pong_paddle_hit(entity ball, int pteam)
+ {
+       entity paddle = ball.owner.pong_paddles[pteam-1];
+       if (!paddle)
+               return false;
+       vector near_point = box_nearest(paddle.mins+paddle.origin, 
+                                                                       paddle.maxs+paddle.origin, ball.origin);
+       return vlen(near_point-ball.origin) <= ball.pong_length ;
+ }
+ // Checks for a goal, when that happes adds scores and resets the ball
+ bool pong_goal(entity ball, int pteam)
+ {
+       entity paddle = ball.owner.pong_paddles[pteam-1];
+       if (!paddle)
+               return false;
+       
+       if ( !pong_paddle_hit(ball, pteam) )
+       {
+               pong_add_score(ball.owner ,ball.team, pteam, 1);
+               pong_ball_reset(ball);
+               return true;
+       }
+       
+       return false;
+ }
+ // Moves the ball around
+ void pong_ball_think()
+ {
+       float think_speed = autocvar_sys_ticrate;
+       self.nextthink = time + think_speed;
+       
+       self.origin_x += self.velocity_x * think_speed;
+       self.origin_y += self.velocity_y * think_speed;
+       self.SendFlags |= MINIG_SF_UPDATE;
+       
+       int i;
+       for ( i = 1; i <= PONG_MAX_PLAYERS; i++ )
+               if ( pong_paddle_hit(self, i) )
+               {
+                       pong_paddle_bounce(self,i);
+                       self.team = i;
+                       self.SendFlags |= PONG_SF_BALLTEAM;
+                       return;
+               }
+       
+       if ( self.origin_y <= self.pong_length )
+       {
+               if ( !pong_goal(self,3) )
+               {
+                       self.origin_y = self.pong_length;
+                       self.velocity_y *= -1;
+               }
+       }
+       else if ( self.origin_y >= 1-self.pong_length )
+       {
+               if ( !pong_goal(self,4) )
+               {
+                       self.origin_y = 1-self.pong_length;
+                       self.velocity_y *= -1;
+               }
+       }
+       
+       if ( self.origin_x <= self.pong_length )
+       {
+               if ( !pong_goal(self,2) )
+               {
+                        self.origin_x = self.pong_length;
+                        self.velocity_x *= -1;
+               }
+       }
+       else if ( self.origin_x >= 1-self.pong_length )
+       {
+               if ( !pong_goal(self,1) )
+               {
+                        self.origin_x = 1-self.pong_length;
+                        self.velocity_x *= -1;
+               }
+       }
+       
+ }
+ // AI action
+ void pong_ai_think()
+ {
+       float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed;
+       self.nextthink = time + think_speed;
+       
+       float distance;
+       float next_distance;
+       float min_distance = 1;
+       entity ball = world;
+       entity mayball = world;
+       while ( ( mayball = findentity(mayball,owner,self.owner) ) )
+               if ( mayball.classname == "pong_ball" )
+               {
+                       distance = vlen(mayball.origin-self.pong_ai_paddle.origin);
+                       next_distance = vlen(mayball.origin+mayball.velocity-self.pong_ai_paddle.origin);
+                       if (  distance < min_distance && ( distance < 0.5 || next_distance < distance ) )
+                       {
+                               min_distance = distance;
+                               ball = mayball;
+                       }
+               }
+       
+       float target = 0.5;
+       float self_pos;
+       
+       
+       if ( self.team <= 2 )
+       {
+               if ( ball )
+                       target = ball.origin_y + ball.velocity_y*think_speed;
+               self_pos = self.pong_ai_paddle.origin_y;
+       }
+       else
+       {
+               if ( ball )
+                       target = ball.origin_x + ball.velocity_x*think_speed;
+               self_pos = self.pong_ai_paddle.origin_x;
+       }
+       
+       distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance
+               + autocvar_sv_minigames_pong_paddle_speed * think_speed;
+       if (target < self_pos - distance)
+               self.pong_keys = PONG_KEY_DECREASE;
+       else if (target > self_pos + distance)
+               self.pong_keys = PONG_KEY_INCREASE;
+       else
+               self.pong_keys = 0;
+ }
+ entity pong_ai_spawn(entity paddle)
+ {
+       entity ai = msle_spawn(paddle.owner,"pong_ai");
+       ai.minigame_players = ai;
+       ai.team = paddle.team;
+       ai.think = pong_ai_think;
+       ai.nextthink = time;
+       ai.pong_ai_paddle = paddle;
+       
+       paddle.realowner = ai;
+       
+       return ai;
+ }
+ // Moves the paddle
+ void pong_paddle_think()
+ {
+       float think_speed = autocvar_sys_ticrate;
+       self.nextthink = time + think_speed;
+       if ( self.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE || 
+                self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
+       {
+               float movement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
+               float halflen = self.pong_length/2;
+       
+               if ( self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
+                       movement *= -1;
+               
+               if ( self.team > 2 )
+                       self.origin_x = bound(halflen, self.origin_x+movement, 1-halflen);
+               else
+                       self.origin_y = bound(halflen, self.origin_y+movement, 1-halflen);
+               
+               self.SendFlags |= MINIG_SF_UPDATE;
+       }
+ }
+ vector pong_team_to_box_halfsize(int nteam, float length, float width)
+ {
+       if ( nteam > 2 )
+               return eY*width/2 + eX*length/2;
+       return eX*width/2 + eY*length/2;
+ }
+ vector pong_team_to_paddlepos(int nteam)
+ {
+       switch(nteam)
+       {
+               case 1: return '0.99 0.5 0';
+               case 2: return '0.01 0.5 0';
+               case 3: return '0.5 0.01 0';
+               case 4: return '0.5 0.99 0';
+               default:return '0 0 0';
+       }
+ }
+ // Spawns a pong paddle
+ // if real_player is world, the paddle is controlled by AI
+ entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
+ {
+       entity paddle = msle_spawn(minigame,"pong_paddle");
+       paddle.pong_length = autocvar_sv_minigames_pong_paddle_size;
+       paddle.origin = pong_team_to_paddlepos(pl_team);
+       paddle.think = pong_paddle_think;
+       paddle.nextthink = time;
+       paddle.team = pl_team;
+       paddle.mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16);
+       paddle.maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16);
+       
+       if ( real_player == world )
+               pong_ai_spawn(paddle);
+       else
+               paddle.realowner = real_player;
+       
+       minigame.pong_paddles[pl_team-1] = paddle;
+       
+       return paddle;
+ }
+ // required function, handle server side events
+ int pong_server_event(entity minigame, string event, ...)
+ {
+       switch (event)
+       {
+               case "start":
+               {
+                       minigame.minigame_flags |= PONG_STATUS_WAIT;
+                       return true;
+               }
+               case "join":
+               {
+                       // Don't allow joining a match that is already running
+                       if ( minigame.minigame_flags & PONG_STATUS_PLAY )
+                               return false;
+                       
+                       entity player = ...(0,entity);
+                       int i;
+                       for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+                       {
+                               if ( minigame.pong_paddles[i] == world )
+                               {
+                                       pong_paddle_spawn(minigame,i+1,player);
+                                       return i+1;
+                               }
+                       }
+                       
+                       return false;
+               }
+               case "part":
+               {
+                       entity player = ...(0,entity);
+                       entity paddle;
+                       entity ai;
+                       int i;
+                       for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+                       {
+                               paddle = minigame.pong_paddles[i];
+                               if ( paddle != world && paddle.realowner == player )
+                               {
+                                       ai = pong_ai_spawn(paddle);
+                                       ai.pong_score = player.minigame_players.pong_score;
+                                       break;
+                               }
+                                       
+                       }
+                       return false;
+               }
+               case "cmd":
+               {
+                       entity player = ...(0,entity);
+                       switch(argv(0))
+                       {
+                               case "throw":
+                                       if ( minigame.minigame_flags & PONG_STATUS_WAIT )
+                                       {
+                                               minigame.minigame_flags = PONG_STATUS_PLAY |
+                                                       (minigame.minigame_flags & ~PONG_STATUS_WAIT);
+                                               minigame.SendFlags |= MINIG_SF_UPDATE;
+                                               
+                                               int i;
+                                               entity ball;
+                                               for ( i = 0; i < autocvar_sv_minigames_pong_ball_number; i++ )
+                                               {
+                                                       ball = msle_spawn(minigame,"pong_ball");
+                                                       ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
+                                                       pong_ball_reset(ball);
+                                               }
+                                       }
+                                       return true;
+                               case "+movei":
+                                       player.pong_keys |= PONG_KEY_INCREASE;
+                                       return true;
+                               case "+moved":
+                                       player.pong_keys |= PONG_KEY_DECREASE;
+                                       return true;
+                               case "-movei":
+                                       player.pong_keys &= ~PONG_KEY_INCREASE;
+                                       return true;
+                               case "-moved":
+                                       player.pong_keys &= ~PONG_KEY_DECREASE;
+                                       return true;
+                               case "pong_aimore":
+                               {
+                                       int i;
+                                       if ( minigame.minigame_flags & PONG_STATUS_WAIT )
+                                               for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+                                               {
+                                                       if ( minigame.pong_paddles[i] == world )
+                                                       {
+                                                               pong_paddle_spawn(minigame,i+1,world);
+                                                               return true;
+                                                       }
+                                               }
+                                       sprint(player.minigame_players,"Cannot spawn AI\n");
+                                       return true;
+                               }
+                               case "pong_ailess":
+                               {
+                                       if ( minigame.minigame_flags & PONG_STATUS_WAIT )
+                                       {
+                                               entity paddle;
+                                               int i;
+                                               for ( i = PONG_MAX_PLAYERS-1; i >= 0; i-- )
+                                               {
+                                                       paddle = minigame.pong_paddles[i];
+                                                       if ( paddle != world && 
+                                                               paddle.realowner.classname == "pong_ai" )
+                                                       {
+                                                               minigame.pong_paddles[i] = world;
+                                                               remove(paddle.realowner);
+                                                               remove(paddle);
+                                                               return true;
+                                                       }
+                                               }
+                                       }
+                                       sprint(player.minigame_players,"Cannot remove AI\n");
+                                       return true;
+                               }
+                                               
+                       }
+                       return false;
+               }
+               case "network_send":
+               {
+                       entity sent = ...(0,entity);
+                       int sf = ...(1,int);
+                       if ( sent.classname == "minigame_player" && (sf & PONG_SF_PLAYERSCORE ) )
+                       {
+                               WriteLong(MSG_ENTITY,sent.pong_score);
+                       }
+                       return false;
+               }
+       }
+       return false;
+ }
+ #elif defined(CSQC)
 -#endif
++void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f);
+ float pong_team_to_angle(int nteam)
+ {
+       switch(nteam)
+       {
+               default:
+               case 1: return 0;
+               case 2: return M_PI;
+               case 3: return M_PI*3/2;
+               case 4: return M_PI/2;
+       }
+ }
+ vector pong_team_to_color(int nteam)
+ {
+       switch(nteam)
+       {
+               case 1: return '1 0 0';
+               case 2: return '0 0 1';
+               case 3: return '1 1 0';
+               case 4: return '1 0 1';
+               default:return '1 1 1';
+       }
+ }
+ // Required function, draw the game board
+ void pong_hud_board(vector pos, vector mySize)
+ {
+       minigame_hud_fitsqare(pos, mySize);
+       minigame_hud_simpleboard(pos,mySize,minigame_texture("pong/board"));
+       
+       entity e;
+       vector obj_pos;
+       vector obj_size;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "pong_ball" )
+               {
+                       // Note: 4*radius = 2*diameter because the image is large enough to fit the glow around the ball
+                       obj_size =  minigame_hud_denormalize_size('4 4 0'*e.pong_length,pos,mySize);
+                       obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
+                       
+                       minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball"),
+                                       obj_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       
+                       minigame_drawpic_centered( obj_pos, minigame_texture("pong/ball-glow"),
+                                       obj_size, pong_team_to_color(e.team), 
+                                       panel_fg_alpha, DRAWFLAG_ADDITIVE );
+               }
+               else if ( e.classname == "pong_paddle" )
+               {
+                       obj_pos = minigame_hud_denormalize(e.origin,pos,mySize);
+                       obj_size = minigame_hud_denormalize_size(eX / 16 + eY*e.pong_length,pos,mySize);
+                       
+                       drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle-glow"), 
+                               obj_size, obj_size/2, pong_team_to_color(e.team), 
+                               panel_fg_alpha, DRAWFLAG_ADDITIVE );
+                       
+                       drawrotpic(obj_pos, pong_team_to_angle(e.team), minigame_texture("pong/paddle"), 
+                               obj_size, obj_size/2, '1 1 1', 
+                               panel_fg_alpha, DRAWFLAG_NORMAL );
+                       
+               }
+       }
+ }
+ // Required function, draw the game status panel
+ void pong_hud_status(vector pos, vector mySize)
+ {
+       HUD_Panel_DrawBg(1);
+       vector ts;
+       ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
+               hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
+       ts_y += hud_fontsize_y;
+       pos_y += ts_y;
+       mySize_y -= ts_y;
+       
+       vector player_fontsize = hud_fontsize * 1.75;
+       ts_y = ( mySize_y - PONG_MAX_PLAYERS*player_fontsize_y ) / PONG_MAX_PLAYERS;
+       ts_x = mySize_x;
+       vector mypos;
+       entity e;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_player" || e.classname == "pong_ai" )
+               {
+                       mypos = pos;
+                       mypos_y  += (e.team-1) * (player_fontsize_y + ts_y);
+                       
+                       drawfill(mypos, ts, pong_team_to_color(e.team), 0.25, DRAWFLAG_ADDITIVE);
+                       
+                       minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
+                               (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")),
+                               player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       
+                       drawstring(mypos+eY*player_fontsize_y,ftos(e.pong_score),'48 48 0',
+                                          '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       
+                       if ( e == minigame_self )
+                               drawborderlines(1, mypos, ts, pong_team_to_color(e.team), 1, DRAWFLAG_NORMAL);
+               }
+       }
+ }
+ // convert minigame flags to a message
+ string pong_message(int mgflags)
+ {
+       string rmessage = "";
+       if (mgflags & PONG_STATUS_WAIT)
+               rmessage = _("Press ^1Start Match^7 to start the match with the current players");
+       return rmessage;
+ }
+ // Required function, handle client events
+ int pong_client_event(entity minigame, string event, ...)
+ {
+       switch(event)
+       {
+               case "activate":
+                       return false;
+               case "key_pressed":
+                       switch ( ...(0,int) )
+                       {
+                               case K_UPARROW:
+                               case K_KP_UPARROW:
+                               case K_LEFTARROW:
+                               case K_KP_LEFTARROW:
+                                       minigame_cmd("+moved");
+                                       return true;
+                               case K_DOWNARROW:
+                               case K_KP_DOWNARROW:
+                               case K_RIGHTARROW:
+                               case K_KP_RIGHTARROW:
+                                       minigame_cmd("+movei");
+                                       return true;
+                       }
+                       return false;
+               case "key_released":
+                       switch ( ...(0,int) )
+                       {
+                               case K_UPARROW:
+                               case K_KP_UPARROW:
+                               case K_LEFTARROW:
+                               case K_KP_LEFTARROW:
+                                       minigame_cmd("-moved");
+                                       return true;
+                               case K_DOWNARROW:
+                               case K_KP_DOWNARROW:
+                               case K_RIGHTARROW:
+                               case K_KP_RIGHTARROW:
+                                       minigame_cmd("-movei");
+                                       return true;
+                       }
+                       return false;
+               case "network_receive":
+               {
+                       entity sent = ...(0,entity);
+                       int sf = ...(1,int);
+                       if ( sent.classname == "minigame_player" && (sf & PONG_SF_PLAYERSCORE ) )
+                       {
+                               sent.pong_score = ReadLong();
+                       }
+                       else if ( sent.classname == "minigame" )
+                       {
+                               if ( sf & MINIG_SF_UPDATE )
+                               {
+                                       sent.message = pong_message(sent.minigame_flags);
+                               }
+                       }
+                       return false;
+               }
+               case "menu_show":
+               {
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Start Match"),"pong_throw");
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Add AI player"),"pong_aimore");
+                       HUD_MinigameMenu_CustomEntry(...(0,entity),_("Remove AI player"),"pong_ailess");
+                       return false;
+               }
+               case "menu_click":
+               {
+                       string cmd = ...(0,string);
+                       if( cmd == "pong_throw" && minigame.minigame_flags & PONG_STATUS_WAIT )
+                       {
+                               minigame_cmd("throw");
+                       }
+                       else if ( cmd == "pong_aimore" || cmd == "pong_ailess" )
+                       {
+                               minigame_cmd(cmd);
+                       }
+                       return false;
+               }
+       }
+       return false;
+ }
++#endif
Simple merge
Simple merge
Simple merge
Simple merge
index 61c8d49aa65228be6fc78b82cb1ab80a9a7958e1,64fb50df83a9db913302bc7ee4fd2d869d0c9b4c..45174f2c6008e2c8f914088b8bd9b83090f4c0a5
  #include "weapons/selection.qh"
  #include "weapons/tracing.qh"
  #include "weapons/weaponsystem.qh"
 -#include "waypointsprites.qh"
  
+ #include "../common/minigames/sv_minigames.qh"
  #include "../common/weapons/all.qh"
  
  /*
Simple merge
Simple merge
Simple merge
Simple merge
Simple merge