CTS Cup TODO list:
-Savestates:
-- FIXME?: Splat damage is dealt AFTER health restoring of savestate loading if the player were to first save a savestate with low speed, get to high speeds and then load the savestate
-
HUD:
- Display current round's players
- Display checkpoint splits
player.savestate.v_angle = player.v_angle;
player.savestate.angles = player.angles;
player.savestate.velocity = player.velocity;
+ player.savestate.oldvelocity = player.oldvelocity;
SetResource(player.savestate, RES_ROCKETS, GetResource(player, RES_ROCKETS));
SetResource(player.savestate, RES_BULLETS, GetResource(player, RES_BULLETS));
SetResource(player.savestate, RES_CELLS, GetResource(player, RES_CELLS));
player.angles = player.savestate.angles;
player.fixangle = true;
player.velocity = player.savestate.velocity;
+ player.oldvelocity = player.savestate.oldvelocity;
SetResource(player, RES_ROCKETS, GetResource(player.savestate, RES_ROCKETS));
SetResource(player, RES_BULLETS, GetResource(player.savestate, RES_BULLETS));
SetResource(player, RES_CELLS, GetResource(player.savestate, RES_CELLS));