velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect grenade_explode
notunderwater
count 12
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect rocket_explode
notunderwater
count 12
velocitymultiplier 0.2
sizeincrease 100
stretchfactor 7.6
-// derbis
+// debris
effect spiderbot_minigun_impact
notunderwater
count 3
originjitter 160 160 160
velocityjitter 924 924 924
stretchfactor 0.7
-// derbis
+// debris
effect explosion_big
notunderwater
count 16
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_blue_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_blue_explode
notunderwater
count 12
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_red_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_red_explode
notunderwater
count 8
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_yellow_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_yellow_explode
notunderwater
count 8
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_pink_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_pink_explode
notunderwater
count 8
originjitter 50 50 50
velocityjitter 320 320 320
rotate -180 180 -9 9
-// fire streched
+// fire stretched
effect nade_explode
count 8
type spark
velocityoffset 0 0 80
originjitter 16 16 16
velocityjitter 424 424 624
-// derbis
+// debris
effect nade_explode
notunderwater
count 8
}
if ( self.arc_smoke_sound && ( self.arc_overheat <= time ||
- !( self.BUTTON_ATCK || self.BUTTON_ATCK2 ) ) )
+ !( self.BUTTON_ATCK || self.BUTTON_ATCK2 ) ) || self.switchweapon != WEP_ARC )
{
self.arc_smoke_sound = 0;
sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);