#-*- coding: utf-8 -*-
import sys
-import re
-import cairo as C
from datetime import datetime
import sqlalchemy as sa
import sqlalchemy.sql.functions as func
from colorsys import rgb_to_hls, hls_to_rgb
-from os import system
from pyramid.paster import bootstrap
from xonstat.models import *
-from xonstat.util import qfont_decode, _all_colors
-
-# similar to html_colors() from util.py
-_contrast_threshold = 0.5
-
-_dec_colors = [ (0.5,0.5,0.5),
- (1.0,0.0,0.0),
- (0.2,1.0,0.0),
- (1.0,1.0,0.0),
- (0.2,0.4,1.0),
- (0.2,1.0,1.0),
- (1.0,0.2,102),
- (1.0,1.0,1.0),
- (0.6,0.6,0.6),
- (0.5,0.5,0.5)
- ]
+from render import Skin
# maximal number of query results (for testing, set to 0 to get all)
NUM_PLAYERS = 100
-# image dimensions (likely breaks layout if changed)
-WIDTH = 560
-HEIGHT = 70
-
-# output filename, parameter is player id
-OUTPUT = "output/%d.png"
-
-
-NICK_POS = (5,18)
-NICK_MAXWIDTH = 330
-
-GAMES_POS = (60,35)
-GAMES_WIDTH = 110
-
-WINLOSS_POS = (508,6)
-WINLOSS_WIDTH = 104
-
-KILLDEATH_POS = (390,6)
-KILLDEATH_WIDTH = 104
-PLAYTIME_POS = (452,64)
-PLAYTIME_WIDTH = 218
+skin_classic = Skin()
-
-# parameters to affect the output, could be changed via URL
-params = {
- 'bg': 1, # -1 - none, 0 - black, 1 - dark_wall, ...
- 'overlay': 0, # 0 - none, 1 - default overlay, ...
- 'font': 0, # 0 - xolonium, 1 - dejavu sans
-}
+skin_archer = Skin(
+ bg="background_archer-v1",
+ overlay="",
+ )
# parse cmdline parameters (for testing)
-for arg in sys.argv[1:]:
- try:
- k,v = arg.split("=")
- if params.has_key(k.lower()):
- params[k] = int(v)
- except:
- continue
-
-
-def get_data(player):
- """Return player data as dict.
-
- This function is similar to the function in player.py but more optimized
- for this purpose.
- """
-
- # total games
- # wins/losses
- # kills/deaths
- # duel/dm/tdm/ctf elo + rank
-
- player_id = player.player_id
-
- total_stats = {}
-
- games_played = DBSession.query(
- Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
- filter(Game.game_id == PlayerGameStat.game_id).\
- filter(PlayerGameStat.player_id == player_id).\
- group_by(Game.game_type_cd).\
- order_by(func.count().desc()).\
- limit(3).all() # limit to 3 gametypes!
-
- total_stats['games'] = 0
- total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
- total_stats['games_alivetime'] = {}
- total_stats['gametypes'] = []
- for (game_type_cd, games, alivetime) in games_played:
- total_stats['games'] += games
- total_stats['gametypes'].append(game_type_cd)
- total_stats['games_breakdown'][game_type_cd] = games
- total_stats['games_alivetime'][game_type_cd] = alivetime
-
- (total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
- func.sum(PlayerGameStat.kills),
- func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.player_id == player_id).\
- one()
-
-# (total_stats['wins'],) = DBSession.query(
-# func.count("*")).\
-# filter(Game.game_id == PlayerGameStat.game_id).\
-# filter(PlayerGameStat.player_id == player_id).\
-# filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
-# one()
-
- (total_stats['wins'],) = DBSession.\
- query("total_wins").\
- from_statement(
- "select count(*) total_wins "
- "from games g, player_game_stats pgs "
- "where g.game_id = pgs.game_id "
- "and player_id=:player_id "
- "and (g.winner = pgs.team or pgs.rank = 1)"
- ).params(player_id=player_id).one()
-
- ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
- from_statement(
- "select pr.game_type_cd, pr.rank, overall.max_rank "
- "from player_ranks pr, "
- "(select game_type_cd, max(rank) max_rank "
- "from player_ranks "
- "group by game_type_cd) overall "
- "where pr.game_type_cd = overall.game_type_cd "
- "and player_id = :player_id "
- "order by rank").\
- params(player_id=player_id).all()
-
- ranks_dict = {}
- for gtc,rank,max_rank in ranks:
- ranks_dict[gtc] = (rank, max_rank)
-
- elos = DBSession.query(PlayerElo).\
- filter_by(player_id=player_id).\
- order_by(PlayerElo.elo.desc()).\
- all()
-
- elos_dict = {}
- for elo in elos:
- if elo.games > 32:
- elos_dict[elo.game_type_cd] = elo.elo
-
- data = {
- 'player':player,
- 'total_stats':total_stats,
- 'ranks':ranks_dict,
- 'elos':elos_dict,
- }
-
- #print data
- return data
-
-
-def render_image(data):
- """Render an image from the given data fields."""
- font = "Xolonium"
- if params['font'] == 1:
- font = "DejaVu Sans"
-
- total_stats = data['total_stats']
- total_games = total_stats['games']
- elos = data["elos"]
- ranks = data["ranks"]
-
-
- ## create background
-
- surf = C.ImageSurface(C.FORMAT_ARGB32, WIDTH, HEIGHT)
- ctx = C.Context(surf)
- ctx.set_antialias(C.ANTIALIAS_GRAY)
-
- # draw background (just plain fillcolor)
- if params['bg'] == 0:
- ctx.rectangle(0, 0, WIDTH, HEIGHT)
- ctx.set_source_rgb(0.04, 0.04, 0.04) # bgcolor of Xonotic forum
- ctx.fill()
- elif params['bg'] < 0:
- ctx.save()
- ctx.set_operator(C.OPERATOR_SOURCE)
- ctx.set_source_rgba(1, 1, 1, 0)
- ctx.paint()
- ctx.restore()
-
- # draw background image (try to get correct tiling, too)
- if params['bg'] > 0:
- bg = None
- if params['bg'] == 1:
- bg = C.ImageSurface.create_from_png("img/dark_wall.png")
- elif params['bg'] == 2:
- bg = C.ImageSurface.create_from_png("img/asfalt.png")
- elif params['bg'] == 3:
- bg = C.ImageSurface.create_from_png("img/broken_noise.png")
- elif params['bg'] == 4:
- bg = C.ImageSurface.create_from_png("img/burried.png")
- elif params['bg'] == 5:
- bg = C.ImageSurface.create_from_png("img/dark_leather.png")
- elif params['bg'] == 6:
- bg = C.ImageSurface.create_from_png("img/txture.png")
- elif params['bg'] == 7:
- bg = C.ImageSurface.create_from_png("img/black_linen_v2.png")
- elif params['bg'] == 8:
- bg = C.ImageSurface.create_from_png("img/background_archer-v1.png")
-
- # tile image
- if bg:
- bg_w, bg_h = bg.get_width(), bg.get_height()
- bg_xoff = 0
- while bg_xoff < WIDTH:
- bg_yoff = 0
- while bg_yoff < HEIGHT:
- ctx.set_source_surface(bg, bg_xoff, bg_yoff)
- ctx.paint()
- bg_yoff += bg_h
- bg_xoff += bg_w
-
- # draw overlay graphic
- if params['overlay'] > 0:
- overlay = None
- if params['overlay'] == 1:
- overlay = C.ImageSurface.create_from_png("img/overlay.png")
- if overlay:
- ctx.set_source_surface(overlay, 0, 0)
- ctx.mask_surface(overlay)
- ctx.paint()
-
-
- ## draw player's nickname with fancy colors
-
- # deocde nick, strip all weird-looking characters
- qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '')
- chars = []
- for c in qstr:
- if ord(c) < 128:
- chars.append(c)
- qstr = ''.join(chars)
- stripped_nick = strip_colors(qstr)
-
- # fontsize is reduced if width gets too large
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(20)
- xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
- if tw > NICK_MAXWIDTH:
- ctx.set_font_size(18)
- xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
- if tw > NICK_MAXWIDTH:
- ctx.set_font_size(16)
- xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
- if tw > NICK_MAXWIDTH:
- ctx.set_font_size(14)
- xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
- if tw > NICK_MAXWIDTH:
- ctx.set_font_size(12)
- xoff, yoff, tw, th = ctx.text_extents("_")[:4]
- space_w = tw
-
- # split up nick into colored segments and draw each of them
-
- # split nick into colored segments
- xoffset = 0
- _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
- #print qstr, _all_colors.findall(qstr), _all_colors.split(qstr)
-
- parts = _all_colors.split(qstr)
- while len(parts) > 0:
- tag = None
- txt = parts[0]
- if _all_colors.match(txt):
- tag = txt[1:] # strip leading '^'
- if len(parts) < 2:
- break
- txt = parts[1]
- del parts[1]
- del parts[0]
-
- if not txt or len(txt) == 0:
- # only colorcode and no real text, skip this
- continue
-
- r,g,b = _dec_colors[7]
- try:
- if tag.startswith('x'):
- r = int(tag[1] * 2, 16) / 255.0
- g = int(tag[2] * 2, 16) / 255.0
- b = int(tag[3] * 2, 16) / 255.0
- hue, light, satur = rgb_to_hls(r, g, b)
- if light < _contrast_threshold:
- light = _contrast_threshold
- r, g, b = hls_to_rgb(hue, light, satur)
- else:
- r,g,b = _dec_colors[int(tag[0])]
- except:
- r,g,b = _dec_colors[7]
-
- ctx.set_source_rgb(r, g, b)
- ctx.move_to(NICK_POS[0] + xoffset, NICK_POS[1])
- ctx.show_text(txt)
-
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- tw += (len(txt)-len(txt.strip())) * space_w # account for lost whitespaces
- xoffset += tw + 2
-
-
- ## print elos and ranks
-
- # show up to three gametypes the player has participated in
- xoffset = 0
- for gt in total_stats['gametypes'][:3]:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(10)
- ctx.set_source_rgb(1.0, 1.0, 1.0)
- txt = "[ %s ]" % gt.upper()
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]-yoff-4)
- ctx.show_text(txt)
-
-
- old_aa = ctx.get_antialias()
- ctx.set_antialias(C.ANTIALIAS_NONE)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- ctx.set_line_width(1)
- ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+8)
- ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+8)
- ctx.stroke()
- ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+32)
- ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+32)
- ctx.stroke()
- ctx.set_antialias(old_aa)
-
- if not elos.has_key(gt) or not ranks.has_key(gt):
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- ctx.set_source_rgb(0.8, 0.2, 0.2)
- txt = "no stats yet!"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+28-yoff-4)
- ctx.save()
- ctx.rotate(math.radians(-10))
- ctx.show_text(txt)
- ctx.restore()
- else:
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(1.0, 1.0, 0.5)
- txt = "Elo: %.0f" % round(elos[gt], 0)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+15-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.8, 0.8, 1.0)
- txt = "Rank %d of %d" % ranks[gt]
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+25-yoff-3)
- ctx.show_text(txt)
-
- xoffset += GAMES_WIDTH
-
-
- # print win percentage
-
- if params['overlay'] == 0:
- ctx.rectangle(WINLOSS_POS[0]-WINLOSS_WIDTH/2, WINLOSS_POS[1]-7, WINLOSS_WIDTH, 15)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill();
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- txt = "Win Percentage"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]-yoff-3)
- ctx.show_text(txt)
-
- wins, losses = total_stats["wins"], total_games-total_stats["wins"]
- txt = "???"
- try:
- ratio = float(wins)/total_games
- txt = "%.2f%%" % round(ratio * 100, 2)
- except:
- ratio = 0
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- if ratio >= 0.90:
- ctx.set_source_rgb(0.2, 1.0, 1.0)
- elif ratio >= 0.75:
- ctx.set_source_rgb(0.5, 1.0, 1.0)
- elif ratio >= 0.5:
- ctx.set_source_rgb(0.5, 1.0, 0.8)
- elif ratio >= 0.25:
- ctx.set_source_rgb(0.8, 1.0, 0.5)
- else:
- ctx.set_source_rgb(1.0, 1.0, 0.5)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+18-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.6, 0.8, 0.8)
- txt = "%d win" % wins
- if wins != 1:
- txt += "s"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+30-yoff-3)
- ctx.show_text(txt)
- ctx.set_source_rgb(0.8, 0.8, 0.6)
- txt = "%d loss" % losses
- if losses != 1:
- txt += "es"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+40-yoff-3)
- ctx.show_text(txt)
-
-
- # print kill/death ratio
-
- if params['overlay'] == 0:
- ctx.rectangle(KILLDEATH_POS[0]-KILLDEATH_WIDTH/2, KILLDEATH_POS[1]-7, KILLDEATH_WIDTH, 15)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill()
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
- txt = "Kill Ratio"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]-yoff-3)
- ctx.show_text(txt)
-
- kills, deaths = total_stats['kills'] , total_stats['deaths']
- txt = "???"
- try:
- ratio = float(kills)/deaths
- txt = "%.3f" % round(ratio, 3)
- except:
- ratio = 0
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
- ctx.set_font_size(12)
- if ratio >= 3:
- ctx.set_source_rgb(0.0, 1.0, 0.0)
- elif ratio >= 2:
- ctx.set_source_rgb(0.2, 1.0, 0.2)
- elif ratio >= 1:
- ctx.set_source_rgb(0.5, 1.0, 0.5)
- elif ratio >= 0.5:
- ctx.set_source_rgb(1.0, 0.5, 0.5)
- else:
- ctx.set_source_rgb(1.0, 0.2, 0.2)
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+18-yoff-4)
- ctx.show_text(txt)
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(8)
- ctx.set_source_rgb(0.6, 0.8, 0.6)
- txt = "%d kill" % kills
- if kills != 1:
- txt += "s"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+30-yoff-3)
- ctx.show_text(txt)
- ctx.set_source_rgb(0.8, 0.6, 0.6)
- txt = "%d death" % deaths
- if deaths != 1:
- txt += "s"
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+40-yoff-3)
- ctx.show_text(txt)
-
-
- # print playing time
-
- if params['overlay'] == 0:
- ctx.rectangle( PLAYTIME_POS[0]-PLAYTIME_WIDTH/2, PLAYTIME_POS[1]-7, PLAYTIME_WIDTH, 14)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
- ctx.fill();
-
- ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
- ctx.set_font_size(10)
- ctx.set_source_rgb(0.1, 0.1, 0.1)
- txt = "Playing time: %s" % str(total_stats['alivetime'])
- xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(PLAYTIME_POS[0]-xoff-tw/2, PLAYTIME_POS[1]-yoff-4)
- ctx.show_text(txt)
-
-
- # save to PNG
- surf.write_to_png(OUTPUT % data['player'].player_id)
+skin = skin_classic
+if len(sys.argv) > 1:
+ arg = sys.argv[1].lower()
+ if arg == "classic":
+ skin = skin_classic
+ elif arg == "archer":
+ skin = skin_archer
# environment setup
req.matchdict['id'] = player.player_id
sstart = datetime.now()
- data = get_data(player)
+ skin.get_data(player)
sstop = datetime.now()
td = sstop-sstart
total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
data_time += total_seconds
sstart = datetime.now()
- render_image(data)
+ skin.render_image("output/%d.png" % player.player_id)
sstop = datetime.now()
td = sstop-sstart
total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
stop = datetime.now()
td = stop-start
total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
-print "Creating the badges took %.2f seconds (%.2f s per player)" % (total_seconds, total_seconds/float(len(players)))
-print "Total time for redering images: %.2f s" % render_time
-print "Total time for getting data: %.2f s" % data_time
+print "Creating the badges took %.1f seconds (%.3f s per player)" % (total_seconds, total_seconds/float(len(players)))
+print "Total time for redering images: %.3f s" % render_time
+print "Total time for getting data: %.3f s" % data_time
--- /dev/null
+import re
+import cairo as C
+import sqlalchemy as sa
+import sqlalchemy.sql.functions as func
+from xonstat.models import *
+from xonstat.util import qfont_decode, _all_colors
+
+# similar to html_colors() from util.py
+_contrast_threshold = 0.5
+
+_dec_colors = [ (0.5,0.5,0.5),
+ (1.0,0.0,0.0),
+ (0.2,1.0,0.0),
+ (1.0,1.0,0.0),
+ (0.2,0.4,1.0),
+ (0.2,1.0,1.0),
+ (1.0,0.2,102),
+ (1.0,1.0,1.0),
+ (0.6,0.6,0.6),
+ (0.5,0.5,0.5)
+ ]
+
+
+class Skin:
+
+ # player data, will be filled by get_data()
+ data = {}
+
+ # skin parameters, can be overriden by init
+ params = {
+ 'bg': "dark_wall", # None - plain; otherwise use given texture
+ 'bgcolor': None, # transparent bg when bgcolor==None
+ 'overlay': None, # add overlay graphic on top of bg
+ 'font': "Xolonium",
+ 'width': 560,
+ 'height': 70,
+ 'nick_fontsize': 20,
+ 'nick_pos': (5,18),
+ 'nick_maxwidth': 330,
+ 'gametype_fontsize':12,
+ 'gametype_pos': (60,31),
+ 'gametype_width': 110,
+ 'gametype_height': 22,
+ 'gametype_color': (1.0, 1.0, 1.0),
+ 'num_gametypes': 3,
+ 'nostats_fontsize': 12,
+ 'nostats_pos': (60,59),
+ 'nostats_color': (0.8, 0.2, 0.2),
+ 'nostats_angle': -10,
+ 'elo_pos': (60,47),
+ 'elo_fontsize': 10,
+ 'elo_color': (1.0, 1.0, 0.5),
+ 'rank_fontsize': 8,
+ 'rank_pos': (60,57),
+ 'rank_color': (0.8, 0.8, 1.0),
+ 'wintext_fontsize': 10,
+ 'wintext_pos': (508,3),
+ 'wintext_width': 102,
+ 'wintext_color': (0.8, 0.8, 0.8),
+ 'wintext_bg': (0.8, 0.8, 0.8, 0.1),
+ 'winp_fontsize': 12,
+ 'winp_pos': (508,19),
+ 'winp_colortop': (0.2, 1.0, 1.0),
+ 'winp_colorbot': (1.0, 1.0, 0.2),
+ 'wins_fontsize': 8,
+ 'wins_pos': (508,33),
+ 'wins_color': (0.6, 0.8, 0.8),
+ 'loss_fontsize': 8,
+ 'loss_pos': (508,43),
+ 'loss_color': (0.8, 0.8, 0.6),
+ 'kdtext_fontsize': 10,
+ 'kdtext_pos': (390,3),
+ 'kdtext_width': 102,
+ 'kdtext_color': (0.8, 0.8, 0.8),
+ 'kdtext_bg': (0.8, 0.8, 0.8, 0.1),
+ 'kdr_fontsize': 12,
+ 'kdr_pos': (392,19),
+ 'kdr_colortop': (0.2, 1.0, 0.2),
+ 'kdr_colorbot': (1.0, 0.2, 0.2),
+ 'kills_fontsize': 8,
+ 'kills_pos': (392,46),
+ 'kills_color': (0.6, 0.8, 0.6),
+ 'deaths_fontsize': 8,
+ 'deaths_pos': (392,56),
+ 'deaths_color': (0.8, 0.6, 0.6),
+ 'ptime_fontsize': 10,
+ 'ptime_pos': (451,60),
+ 'ptime_width': 218,
+ 'ptime_bg': (0.8, 0.8, 0.8, 0.6),
+ 'ptime_color': (0.1, 0.1, 0.1),
+ }
+
+ def __init__(self, **params):
+ for k,v in params.items():
+ if self.params.has_key(k):
+ self.params[k] = v
+
+ def __getattr__(self, key):
+ if self.params.has_key(key):
+ return self.params[key]
+ return None
+
+ def render_image(self, output_filename):
+ """Render an image for the given player id."""
+
+ # setup variables
+
+ player = self.data['player']
+ total_stats = self.data['total_stats']
+ total_games = total_stats['games']
+ elos = self.data["elos"]
+ ranks = self.data["ranks"]
+
+ font = "Xolonium"
+ if self.font == 1:
+ font = "DejaVu Sans"
+
+
+ # build image
+
+ surf = C.ImageSurface(C.FORMAT_ARGB32, self.width, self.height)
+ ctx = C.Context(surf)
+ ctx.set_antialias(C.ANTIALIAS_GRAY)
+
+ # draw background
+ if self.bg == None:
+ if self.bgcolor == None:
+ # transparent background
+ ctx.save()
+ ctx.set_operator(C.OPERATOR_SOURCE)
+ ctx.set_source_rgba(1, 1, 1, 0)
+ ctx.paint()
+ ctx.restore()
+ else:
+ # plain fillcolor
+ ctx.rectangle(0, 0, self.width, self.height)
+ ctx.set_source_rgb(self.bgcolor, self.bgcolor, self.bgcolor)
+ ctx.fill()
+ else:
+ try:
+ # background texture
+ bg = C.ImageSurface.create_from_png("img/%s.png" % self.bg)
+
+ # tile image
+ if bg:
+ bg_w, bg_h = bg.get_width(), bg.get_height()
+ bg_xoff = 0
+ while bg_xoff < self.width:
+ bg_yoff = 0
+ while bg_yoff < self.height:
+ ctx.set_source_surface(bg, bg_xoff, bg_yoff)
+ ctx.paint()
+ bg_yoff += bg_h
+ bg_xoff += bg_w
+ except:
+ #print "Error: Can't load background texture: %s" % self.bg
+ pass
+
+ # draw overlay graphic
+ if self.overlay:
+ overlay = None
+ try:
+ overlay = C.ImageSurface.create_from_png("img/%s.png" % self.overlay)
+ ctx.set_source_surface(overlay, 0, 0)
+ ctx.mask_surface(overlay)
+ ctx.paint()
+ except:
+ #print "Error: Can't load overlay texture: %s" % self.overlay
+ pass
+
+
+ ## draw player's nickname with fancy colors
+
+ # deocde nick, strip all weird-looking characters
+ qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '')
+ chars = []
+ for c in qstr:
+ # replace weird characters that make problems - TODO
+ if ord(c) < 128:
+ chars.append(c)
+ qstr = ''.join(chars)
+ stripped_nick = strip_colors(qstr.replace(' ', '_'))
+
+ # fontsize is reduced if width gets too large
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ shrinknick = 0
+ while shrinknick < 10:
+ ctx.set_font_size(self.nick_fontsize - shrinknick)
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > self.nick_maxwidth:
+ shrinknick += 2
+ continue
+ break
+
+ # determine width of single whitespace for later use
+ xoff, yoff, tw, th = ctx.text_extents("_")[:4]
+ space_w = tw
+
+ # split nick into colored segments
+ xoffset = 0
+ _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
+ parts = _all_colors.split(qstr)
+ while len(parts) > 0:
+ tag = None
+ txt = parts[0]
+ if _all_colors.match(txt):
+ tag = txt[1:] # strip leading '^'
+ if len(parts) < 2:
+ break
+ txt = parts[1]
+ del parts[1]
+ del parts[0]
+
+ if not txt or len(txt) == 0:
+ # only colorcode and no real text, skip this
+ continue
+
+ r,g,b = _dec_colors[7]
+ try:
+ if tag.startswith('x'):
+ r = int(tag[1] * 2, 16) / 255.0
+ g = int(tag[2] * 2, 16) / 255.0
+ b = int(tag[3] * 2, 16) / 255.0
+ hue, light, satur = rgb_to_hls(r, g, b)
+ if light < _contrast_threshold:
+ light = _contrast_threshold
+ r, g, b = hls_to_rgb(hue, light, satur)
+ else:
+ r,g,b = _dec_colors[int(tag[0])]
+ except:
+ r,g,b = _dec_colors[7]
+
+ ctx.set_source_rgb(r, g, b)
+ ctx.move_to(self.nick_pos[0] + xoffset, self.nick_pos[1])
+ ctx.show_text(txt)
+
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ tw += (len(txt)-len(txt.strip())) * space_w # account for lost whitespaces
+ xoffset += tw + 2
+
+ ## print elos and ranks
+
+ # show up to three gametypes the player has participated in
+ xoffset = 0
+ for gt in total_stats['gametypes'][:self.num_gametypes]:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
+ ctx.set_font_size(self.gametype_fontsize)
+ ctx.set_source_rgb(self.gametype_color[0],self.gametype_color[1],self.gametype_color[2])
+ txt = "[ %s ]" % gt.upper()
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.gametype_pos[0]+xoffset-xoff-tw/2, self.gametype_pos[1]-yoff)
+ ctx.show_text(txt)
+
+
+ # draw lines - TODO put this in overlay graphic
+ if not self.overlay:
+ old_aa = ctx.get_antialias()
+ ctx.set_antialias(C.ANTIALIAS_NONE)
+ ctx.set_source_rgb(0.8, 0.8, 0.8)
+ ctx.set_line_width(1)
+ ctx.move_to(self.gametype_pos[0]+xoffset-self.gametype_width/2+5, self.gametype_pos[1]+14)
+ ctx.line_to(self.gametype_pos[0]+xoffset+self.gametype_width/2-5, self.gametype_pos[1]+14)
+ ctx.stroke()
+ ctx.move_to(self.gametype_pos[0]+xoffset-self.gametype_width/2+5, self.gametype_pos[1]+self.gametype_height+14)
+ ctx.line_to(self.gametype_pos[0]+xoffset+self.gametype_width/2-5, self.gametype_pos[1]+self.gametype_height+14)
+ ctx.stroke()
+ ctx.set_antialias(old_aa)
+
+ if not elos.has_key(gt) or not ranks.has_key(gt):
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
+ ctx.set_font_size(self.nostats_fontsize)
+ ctx.set_source_rgb(self.nostats_color[0],self.nostats_color[1],self.nostats_color[2])
+ txt = "no stats yet!"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.nostats_pos[0]+xoffset-xoff-tw/2, self.nostats_pos[1]-yoff)
+ ctx.save()
+ ctx.rotate(math.radians(self.nostats_angle))
+ ctx.show_text(txt)
+ ctx.restore()
+ else:
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.elo_fontsize)
+ ctx.set_source_rgb(self.elo_color[0], self.elo_color[1], self.elo_color[2])
+ txt = "Elo: %.0f" % round(elos[gt], 0)
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.elo_pos[0]+xoffset-xoff-tw/2, self.elo_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.rank_fontsize)
+ ctx.set_source_rgb(self.rank_color[0], self.rank_color[1], self.rank_color[2])
+ txt = "Rank %d of %d" % ranks[gt]
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.rank_pos[0]+xoffset-xoff-tw/2, self.rank_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ xoffset += self.gametype_width
+
+
+ # print win percentage
+
+ if not self.overlay:
+ ctx.rectangle(self.wintext_pos[0]-self.wintext_width/2, self.wintext_pos[1]-self.wintext_fontsize/2+1,
+ self.wintext_width, self.wintext_fontsize+4)
+ ctx.set_source_rgba(self.wintext_bg[0], self.wintext_bg[1], self.wintext_bg[2], self.wintext_bg[3])
+ ctx.fill()
+
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.wintext_fontsize)
+ ctx.set_source_rgb(self.wintext_color[0], self.wintext_color[1], self.wintext_color[2])
+ txt = "Win Percentage"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.wintext_pos[0]-xoff-tw/2, self.wintext_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ wins, losses = total_stats["wins"], total_games-total_stats["wins"]
+ txt = "???"
+ try:
+ ratio = float(wins)/total_games
+ txt = "%.2f%%" % round(ratio * 100, 2)
+ except:
+ ratio = 0
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
+ ctx.set_font_size(self.winp_fontsize)
+ r = ratio*self.winp_colortop[0] + (1-ratio)*self.winp_colorbot[0]
+ g = ratio*self.winp_colortop[1] + (1-ratio)*self.winp_colorbot[1]
+ b = ratio*self.winp_colortop[2] + (1-ratio)*self.winp_colorbot[2]
+ ctx.set_source_rgb(r, g, b)
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.winp_pos[0]-xoff-tw/2, self.winp_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.wins_fontsize)
+ ctx.set_source_rgb(self.wins_color[0], self.wins_color[1], self.wins_color[2])
+ txt = "%d win" % wins
+ if wins != 1:
+ txt += "s"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.wins_pos[0]-xoff-tw/2, self.wins_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ ctx.set_font_size(self.loss_fontsize)
+ ctx.set_source_rgb(self.loss_color[0], self.loss_color[1], self.loss_color[2])
+ txt = "%d loss" % losses
+ if losses != 1:
+ txt += "es"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.loss_pos[0]-xoff-tw/2, self.loss_pos[1]-yoff)
+ ctx.show_text(txt)
+
+
+ # print kill/death ratio
+
+ if not self.overlay:
+ ctx.rectangle(self.kdtext_pos[0]-self.kdtext_width/2, self.kdtext_pos[1]-self.kdtext_fontsize/2+1,
+ self.kdtext_width, self.kdtext_fontsize+4)
+ ctx.set_source_rgba(self.kdtext_bg[0], self.kdtext_bg[1], self.kdtext_bg[2], self.kdtext_bg[3])
+ ctx.fill()
+
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.kdtext_fontsize)
+ ctx.set_source_rgb(self.kdtext_color[0], self.kdtext_color[1], self.kdtext_color[2])
+ txt = "Kill Ratio"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.kdtext_pos[0]-xoff-tw/2, self.kdtext_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ kills, deaths = total_stats['kills'] , total_stats['deaths']
+ txt = "???"
+ try:
+ ratio = float(kills)/deaths
+ txt = "%.3f" % round(ratio, 3)
+ except:
+ ratio = 0
+
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
+ ctx.set_font_size(self.kdr_fontsize)
+ nr = ratio / 2.0
+ if nr > 1:
+ nr = 1
+ r = nr*self.kdr_colortop[0] + (1-nr)*self.kdr_colorbot[0]
+ g = nr*self.kdr_colortop[1] + (1-nr)*self.kdr_colorbot[1]
+ b = nr*self.kdr_colortop[2] + (1-nr)*self.kdr_colorbot[2]
+ ctx.set_source_rgb(r, g, b)
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.kdr_pos[0]-xoff-tw/2, self.kdr_pos[1]-yoff)
+ ctx.show_text(txt)
+
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.kills_fontsize)
+ ctx.set_source_rgb(self.kills_color[0], self.kills_color[1], self.kills_color[2])
+ txt = "%d kill" % kills
+ if kills != 1:
+ txt += "s"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.kills_pos[0]-xoff-tw/2, self.kills_pos[1]+yoff)
+ ctx.show_text(txt)
+
+ ctx.set_font_size(self.deaths_fontsize)
+ ctx.set_source_rgb(self.deaths_color[0], self.deaths_color[1], self.deaths_color[2])
+ txt = "%d death" % deaths
+ if deaths != 1:
+ txt += "s"
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.deaths_pos[0]-xoff-tw/2, self.deaths_pos[1]+yoff)
+ ctx.show_text(txt)
+
+
+ # print playing time
+
+ if not self.overlay:
+ ctx.rectangle( self.ptime_pos[0]-self.ptime_width/2, self.ptime_pos[1]-self.ptime_fontsize/2+1,
+ self.ptime_width, self.ptime_fontsize+4)
+ ctx.set_source_rgba(self.ptime_bg[0], self.ptime_bg[1], self.ptime_bg[2], self.ptime_bg[2])
+ ctx.fill()
+
+ ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
+ ctx.set_font_size(self.ptime_fontsize)
+ ctx.set_source_rgb(self.ptime_color[0], self.ptime_color[1], self.ptime_color[2])
+ txt = "Playing time: %s" % str(total_stats['alivetime'])
+ xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ ctx.move_to(self.ptime_pos[0]-xoff-tw/2, self.ptime_pos[1]-yoff)
+ ctx.show_text(txt)
+
+
+ # save to PNG
+ surf.write_to_png(output_filename)
+
+
+ def get_data(self, player):
+ """Return player data as dict.
+
+ This function is similar to the function in player.py but more optimized
+ for this purpose.
+ """
+
+ # total games
+ # wins/losses
+ # kills/deaths
+ # duel/dm/tdm/ctf elo + rank
+
+ player_id = player.player_id
+
+ games_played = DBSession.query(
+ Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
+ filter(Game.game_id == PlayerGameStat.game_id).\
+ filter(PlayerGameStat.player_id == player_id).\
+ group_by(Game.game_type_cd).\
+ order_by(func.count().desc()).\
+ limit(3).all() # limit to 3 gametypes!
+
+ total_stats = {}
+ total_stats['games'] = 0
+ total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
+ total_stats['games_alivetime'] = {}
+ total_stats['gametypes'] = []
+ for (game_type_cd, games, alivetime) in games_played:
+ total_stats['games'] += games
+ total_stats['gametypes'].append(game_type_cd)
+ total_stats['games_breakdown'][game_type_cd] = games
+ total_stats['games_alivetime'][game_type_cd] = alivetime
+
+ (total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
+ func.sum(PlayerGameStat.kills),
+ func.sum(PlayerGameStat.deaths),
+ func.sum(PlayerGameStat.alivetime)).\
+ filter(PlayerGameStat.player_id == player_id).\
+ one()
+
+ # (total_stats['wins'],) = DBSession.query(
+ # func.count("*")).\
+ # filter(Game.game_id == PlayerGameStat.game_id).\
+ # filter(PlayerGameStat.player_id == player_id).\
+ # filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
+ # one()
+
+ (total_stats['wins'],) = DBSession.\
+ query("total_wins").\
+ from_statement(
+ "select count(*) total_wins "
+ "from games g, player_game_stats pgs "
+ "where g.game_id = pgs.game_id "
+ "and player_id=:player_id "
+ "and (g.winner = pgs.team or pgs.rank = 1)"
+ ).params(player_id=player_id).one()
+
+ ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
+ from_statement(
+ "select pr.game_type_cd, pr.rank, overall.max_rank "
+ "from player_ranks pr, "
+ "(select game_type_cd, max(rank) max_rank "
+ "from player_ranks "
+ "group by game_type_cd) overall "
+ "where pr.game_type_cd = overall.game_type_cd "
+ "and player_id = :player_id "
+ "order by rank").\
+ params(player_id=player_id).all()
+
+ ranks_dict = {}
+ for gtc,rank,max_rank in ranks:
+ ranks_dict[gtc] = (rank, max_rank)
+
+ elos = DBSession.query(PlayerElo).\
+ filter_by(player_id=player_id).\
+ order_by(PlayerElo.elo.desc()).\
+ all()
+
+ elos_dict = {}
+ for elo in elos:
+ if elo.games > 32:
+ elos_dict[elo.game_type_cd] = elo.elo
+
+ self.data = {
+ 'player':player,
+ 'total_stats':total_stats,
+ 'ranks':ranks_dict,
+ 'elos':elos_dict,
+ }
+