seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)"
seta hud_panel_strafehud_direction_length "0.02" "length of the horizontal component of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel width)"
seta hud_panel_strafehud_slickdetector_range "200" "range of the slick detector in qu, \"0\" to disable"
-seta hud_panel_strafehud_slickdetector_granularity "4" "value from 0 to 4 which defines how exact the search for slick should be, higher values may yield better results but require more computation"
+seta hud_panel_strafehud_slickdetector_granularity "1" "value from 0 to 4 which defines how exact the search for slick should be, higher values may yield better results but require more computation"
seta hud_panel_strafehud_slickdetector_color "0 1 1" "color of the slick detector indicator"
seta hud_panel_strafehud_slickdetector_alpha "0.5" "opacity of the slick detector indicator"
seta hud_panel_strafehud_slickdetector_height "0.125" "height of the slick detector indicator (relative to the panel height)"
float autocvar_hud_panel_strafehud_direction_width = 0.25;
float autocvar_hud_panel_strafehud_direction_length = 0.02;
float autocvar_hud_panel_strafehud_slickdetector_range = 200;
-int autocvar_hud_panel_strafehud_slickdetector_granularity = 4;
+int autocvar_hud_panel_strafehud_slickdetector_granularity = 1;
vector autocvar_hud_panel_strafehud_slickdetector_color = '0 1 1';
float autocvar_hud_panel_strafehud_slickdetector_alpha = 0.5;
float autocvar_hud_panel_strafehud_slickdetector_height = 0.125;