There is no need to run vis and light stages during initial layout
testing, so here we can save some time/resources.
<?xml version="1.0"?>
<project version="2.0">
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" [ExtraQ3map2Args] -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
+<build name="Single: -bsp (for testing layout only)">
+ <command>[q3map2] -bsp -meta -keeplights "[MapFile]"</command>
+</build>
+<separator/>
<build name="Fast: -vis -fast (use when vis takes ages)">
<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>