{0.0f, 0.0f, 0.0f}, //float velocityoffset[3];
{0.0f, 0.0f, 0.0f}, //float originjitter[3];
{0.0f, 0.0f, 0.0f}, //float velocityjitter[3];
- 1.0f, //float velocitymultiplier;
+ 0.0f, //float velocitymultiplier;
// an effect can also spawn a dlight
0.0f, //float lightradiusstart;
0.0f, //float lightradiusfade;
// copy entire info from baseline, then fix up the nameindex
*info = baselineparticleeffectinfo;
info->effectnameindex = effectnameindex;
- // Nexuiz had some busted effects that didn't specify this...
- if (gamemode == GAME_NEXUIZ)
- info->velocitymultiplier = 0.0f;
}
else if (info == NULL)
{