#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ FIREBALL,
-/* function */ W_Fireball,
-/* ammotype */ ammo_none,
-/* impulse */ 9,
-/* flags */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_MID,
-/* color */ '1 0.5 0',
-/* modelname */ "fireball",
-/* model */ MDL_FIREBALL_ITEM,
-/* crosshair */ "gfx/crosshairfireball",
-/* wepimg */ "weaponfireball",
-/* refname */ "fireball",
-/* wepname */ _("Fireball")
-);
+CLASS(Fireball, Weapon)
+/* ammotype */ //ATTRIB(Fireball, ammo_field, .int, ammo_none)
+/* impulse */ ATTRIB(Fireball, impulse, int, 9)
+/* flags */ ATTRIB(Fireball, spawnflags, int, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Fireball, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color */ ATTRIB(Fireball, wpcolor, vector, '1 0.5 0');
+/* modelname */ ATTRIB(Fireball, mdl, string, "fireball");
+#ifndef MENUQC
+/* model */ ATTRIB(Fireball, m_model, Model, MDL_FIREBALL_ITEM);
+#endif
+/* crosshair */ ATTRIB(Fireball, w_crosshair, string, "gfx/crosshairfireball");
+/* crosshair */ //ATTRIB(Fireball, w_crosshair_size, float, 0.65);
+/* wepimg */ ATTRIB(Fireball, model2, string, "weaponfireball");
+/* refname */ ATTRIB(Fireball, netname, string, "fireball");
+/* wepname */ ATTRIB(Fireball, message, string, _("Fireball"));
+ENDCLASS(Fireball)
+REGISTER_WEAPON(FIREBALL, NEW(Fireball));
#define FIREBALL_SETTINGS(w_cvar,w_prop) FIREBALL_SETTINGS_LIST(w_cvar, w_prop, FIREBALL, fireball)
#define FIREBALL_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
MUTATOR_CALLHOOK(EditProjectile, self, proj);
}
-bool W_Fireball(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_AIM:
+ METHOD(Fireball, wr_aim, bool(entity thiswep))
{
self.BUTTON_ATCK = false;
self.BUTTON_ATCK2 = false;
return true;
}
- case WR_THINK:
+ METHOD(Fireball, wr_think, bool(entity thiswep))
{
if(self.BUTTON_ATCK)
{
return true;
}
- case WR_INIT:
+ METHOD(Fireball, wr_init, bool(entity thiswep))
{
FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_SETUP:
+ METHOD(Fireball, wr_setup, bool(entity thiswep))
{
self.ammo_field = ammo_none;
return true;
}
- case WR_CHECKAMMO1:
- case WR_CHECKAMMO2:
+ METHOD(Fireball, wr_checkammo1, bool(entity thiswep))
+ {
+ return true; // infinite ammo
+ }
+ METHOD(Fireball, wr_checkammo2, bool(entity thiswep))
{
return true; // fireball has infinite ammo
}
- case WR_CONFIG:
+ METHOD(Fireball, wr_config, bool(entity thiswep))
{
FIREBALL_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RESETPLAYER:
+ METHOD(Fireball, wr_resetplayer, bool(entity thiswep))
{
self.fireball_primarytime = time;
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Fireball, wr_suicidemessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_FIREBALL_SUICIDE_FIREMINE;
else
return WEAPON_FIREBALL_SUICIDE_BLAST;
}
- case WR_KILLMESSAGE:
+ METHOD(Fireball, wr_killmessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_FIREBALL_MURDER_FIREMINE;
else
return WEAPON_FIREBALL_MURDER_BLAST;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Fireball(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Fireball, wr_impacteffect, bool(entity thiswep))
{
vector org2;
if(w_deathtype & HITTYPE_SECONDARY)
return true;
}
- case WR_INIT:
+ METHOD(Fireball, wr_init, bool(entity thiswep))
{
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Fireball, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif