CheckRules_Player(this);
if (gameover || intermission_running) {
- if(gameover)
- {
- this.solid = SOLID_NOT;
- this.takedamage = DAMAGE_NO;
- set_movetype(this, MOVETYPE_NONE);
- }
if(intermission_running)
IntermissionThink(this);
return;
CheatFrame(this);
//CheckPlayerJump();
+ if (gameover)
+ {
+ this.solid = SOLID_NOT;
+ this.takedamage = DAMAGE_NO;
+ set_movetype(this, MOVETYPE_NONE);
+ CSQCMODEL_AUTOUPDATE(this);
+ }
if (IS_PLAYER(this)) {
DrownPlayer(this);
void IntermissionThink(entity this)
{
FixIntermissionClient(this);
- CSQCMODEL_AUTOUPDATE(this); // PlayerPostThink returns before calling this during intermission, so run it here
float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
float client_screenshot = (this.cvar_cl_autoscreenshot == 2);