lightmaptriangle_t *mod_generatelightmaps_lightmaptriangles;
-static void Mod_GenerateLightmaps_Sample(const float *pos, const float *normal, float *vertex_color, unsigned char *lm_bgr, unsigned char *lm_dir)
+extern void R_SampleRTLights(const float *pos, float *sh1);
+
+static void Mod_GenerateLightmaps_SamplePoint(const float *pos, float *sh1)
{
-
-/*
- if (mod_generatelightmaps_maxsamples <= mod_generatelightmaps_numsamples)
- {
- lightmapsample_t *oldsamples = mod_generatelightmaps_samples;
- mod_generatelightmaps_maxsamples = max(65536, mod_generatelightmaps_maxsamples * 2);
-
-
- }
- sample = &mod_generatelightmaps_samples[mod_generatelightmaps_numsamples++];
- memset(sample, 0, sizeof(*sample));
- sample->pos[0] = pos[0];
- sample->pos[1] = pos[1];
- sample->pos[2] = pos[2];
- sample->normal[0] = normal[0];
- sample->normal[1] = normal[1];
- sample->normal[2] = normal[2];
- sample->vertex_color = vertex_color;
- sample->lm_bgr = lm_bgr;
- sample->lm_dir = lm_dir;
- */
+ int i;
+ for (i = 0;i < 4*3;i++)
+ sh1[i] = 0.0f;
+ R_SampleRTLights(pos, sh1);
+}
+
+static void Mod_GenerateLightmaps_LightmapSample(const float *pos, const float *normal, unsigned char *lm_bgr, unsigned char *lm_dir)
+{
+ float sh1[4*3];
+ float color[3];
+ float dir[3];
+ Mod_GenerateLightmaps_SamplePoint(pos, sh1);
+ VectorSet(dir, VectorLength(sh1 + 3), VectorLength(sh1 + 6), VectorLength(sh1 + 9));
+ VectorNormalize(dir);
+ VectorScale(sh1, 127.5f, color);
+ VectorSet(dir, (dir[0]+1.0f)*127.5f, (dir[1]+1.0f)*127.5f, (dir[2]+1.0f)*127.5f);
+ lm_bgr[0] = (unsigned char)bound(0.0f, color[2], 255.0f);
+ lm_bgr[1] = (unsigned char)bound(0.0f, color[1], 255.0f);
+ lm_bgr[2] = (unsigned char)bound(0.0f, color[0], 255.0f);
+ lm_bgr[3] = 255;
+ lm_dir[0] = (unsigned char)dir[0];
+ lm_dir[1] = (unsigned char)dir[1];
+ lm_dir[2] = (unsigned char)dir[2];
+ lm_dir[3] = 255;
+}
+
+static void Mod_GenerateLightmaps_VertexSample(const float *pos, const float *normal, float *vertex_color)
+{
+ float sh1[4*3];
+ Mod_GenerateLightmaps_SamplePoint(pos, sh1);
+ VectorCopy(sh1, vertex_color);
+}
+
+static void Mod_GenerateLightmaps_GridSample(const float *pos, q3dlightgrid_t *s)
+{
+ float sh1[4*3];
+ float ambient[3];
+ float diffuse[3];
+ float dir[3];
+ Mod_GenerateLightmaps_SamplePoint(pos, sh1);
+ // calculate the direction we'll use to reduce the sh1 to a directional light source
+ VectorSet(dir, VectorLength(sh1 + 3), VectorLength(sh1 + 6), VectorLength(sh1 + 9));
+ VectorNormalize(dir);
+ // scale the ambient from 0-2 to 0-255
+ VectorScale(sh1, 127.5f, ambient);
+ // extract the diffuse color along the chosen direction and scale it
+ diffuse[0] = (dir[0]*sh1[3] + dir[1]*sh1[6] + dir[2]*sh1[ 9] + sh1[0]) * 127.5f;
+ diffuse[1] = (dir[0]*sh1[4] + dir[1]*sh1[7] + dir[2]*sh1[10] + sh1[1]) * 127.5f;
+ diffuse[2] = (dir[0]*sh1[5] + dir[1]*sh1[8] + dir[2]*sh1[11] + sh1[2]) * 127.5f;
+ // encode to the grid format
+ s->ambientrgb[0] = (unsigned char)bound(0.0f, ambient[0], 255.0f);
+ s->ambientrgb[1] = (unsigned char)bound(0.0f, ambient[1], 255.0f);
+ s->ambientrgb[2] = (unsigned char)bound(0.0f, ambient[2], 255.0f);
+ s->diffusergb[0] = (unsigned char)bound(0.0f, diffuse[0], 255.0f);
+ s->diffusergb[1] = (unsigned char)bound(0.0f, diffuse[1], 255.0f);
+ s->diffusergb[2] = (unsigned char)bound(0.0f, diffuse[2], 255.0f);
+ if (dir[2] >= 0.99f) {s->diffuseyaw = 0;s->diffusepitch = 0;}
+ else if (dir[2] <= -0.99f) {s->diffuseyaw = 0;s->diffusepitch = 128;}
+ else {s->diffuseyaw = (unsigned char)(acos(dir[2]) * (127.5f/M_PI));s->diffusepitch = (unsigned char)(atan2(dir[1], dir[0]) * (127.5f/M_PI));}
}
static void Mod_GenerateLightmaps_DestroyLightmaps(dp_model_t *model)
}
}
-static void Mod_GenerateLightmaps_AllocateLightmaps(dp_model_t *model)
+static void Mod_GenerateLightmaps_CreateLightmaps(dp_model_t *model)
{
msurface_t *surface;
int surfaceindex;
Mod_AllocLightmap_Reset(&lmstate);
}
}
+ lightmapnumber++;
Mod_AllocLightmap_Free(&lmstate);
// now together lightmap textures
model->brushq3.data_deluxemaps = Mem_Alloc(model->mempool, model->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
lightmappixels = Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
deluxemappixels = Mem_Alloc(tempmempool, model->brushq3.num_mergedlightmaps * lm_texturesize * lm_texturesize * 4);
- lightmapnumber = 0;
for (surfaceindex = 0;surfaceindex < model->num_surfaces;surfaceindex++)
{
surface = model->data_surfaces + surfaceindex;
f = 1.0f / column_numpoints;
VectorScale(samplecenter, f, samplecenter);
VectorMA(samplecenter, 0.125f, trianglenormal, samplecenter);
- Mod_GenerateLightmaps_Sample(samplecenter, samplenormal, NULL, lightmappixels + pixeloffset, deluxemappixels + pixeloffset);
+ Mod_GenerateLightmaps_LightmapSample(samplecenter, samplenormal, lightmappixels + pixeloffset, deluxemappixels + pixeloffset);
}
}
}
for (lightmapindex = 0;lightmapindex < model->brushq3.num_mergedlightmaps;lightmapindex++)
{
- model->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("lightmap%i", lightmapnumber), lm_texturesize, lm_texturesize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
- model->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("deluxemap%i", lightmapnumber), lm_texturesize, lm_texturesize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ model->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("lightmap%i", lightmapindex), lm_texturesize, lm_texturesize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
+ model->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(model->texturepool, va("deluxemap%i", lightmapindex), lm_texturesize, lm_texturesize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
}
if (lightmappixels)
e = model->surfmesh.data_element3i + surface->num_firsttriangle*3;
if (!surface->num_triangles)
continue;
- if (model->brushq3.num_mergedlightmaps)
- {
- lightmapindex = mod_generatelightmaps_lightmaptriangles[surface->num_firsttriangle].lightmapindex;
- surface->lightmaptexture = model->brushq3.data_lightmaps[lightmapindex];
- surface->deluxemaptexture = model->brushq3.data_deluxemaps[lightmapindex];
- }
- else
+ lightmapindex = mod_generatelightmaps_lightmaptriangles[surface->num_firsttriangle].lightmapindex;
+ surface->lightmaptexture = model->brushq3.data_lightmaps[lightmapindex];
+ surface->deluxemaptexture = model->brushq3.data_deluxemaps[lightmapindex];
+ }
+}
+
+static void Mod_GenerateLightmaps_UpdateVertexColors(dp_model_t *model)
+{
+ int i;
+ for (i = 0;i < model->surfmesh.num_vertices;i++)
+ Mod_GenerateLightmaps_VertexSample(model->surfmesh.data_vertex3f + 3*i, model->surfmesh.data_normal3f + 3*i, model->surfmesh.data_lightmapcolor4f + 4*i);
+}
+
+static void Mod_GenerateLightmaps_UpdateLightGrid(dp_model_t *model)
+{
+ int x;
+ int y;
+ int z;
+ int index = 0;
+ float pos[3];
+ for (z = 0;z < model->brushq3.num_lightgrid_isize[2];z++)
+ {
+ pos[2] = (model->brushq3.num_lightgrid_imins[2] + z + 0.5f) * model->brushq3.num_lightgrid_cellsize[2];
+ for (y = 0;y < model->brushq3.num_lightgrid_isize[1];y++)
{
- surface->lightmaptexture = NULL;
- surface->deluxemaptexture = NULL;
+ pos[1] = (model->brushq3.num_lightgrid_imins[1] + y + 0.5f) * model->brushq3.num_lightgrid_cellsize[1];
+ for (x = 0;x < model->brushq3.num_lightgrid_isize[0];x++, index++)
+ {
+ pos[0] = (model->brushq3.num_lightgrid_imins[0] + x + 0.5f) * model->brushq3.num_lightgrid_cellsize[0];
+ Mod_GenerateLightmaps_GridSample(pos, model->brushq3.data_lightgrid + index);
+ }
}
}
}
+extern cvar_t mod_q3bsp_nolightmaps;
static void Mod_GenerateLightmaps(dp_model_t *model)
{
//lightmaptriangle_t *lightmaptriangles = Mem_Alloc(model->mempool, model->surfmesh.num_triangles * sizeof(lightmaptriangle_t));
Mod_GenerateLightmaps_UnweldTriangles(model);
Mod_GenerateLightmaps_CreateTriangleInformation(model);
Mod_GenerateLightmaps_ClassifyTriangles(model);
- Mod_GenerateLightmaps_AllocateLightmaps(model);
+ if(!mod_q3bsp_nolightmaps.integer)
+ Mod_GenerateLightmaps_CreateLightmaps(model);
+ Mod_GenerateLightmaps_UpdateVertexColors(model);
+ Mod_GenerateLightmaps_UpdateLightGrid(model);
#if 0
// stage 1:
// first step is deleting the lightmaps
R_MeshQueue_AddTransparent(r_editlights_cursorlocation, R_Shadow_DrawCursor_TransparentCallback, NULL, 0, NULL);
}
+void R_SampleRTLights(const float *pos, float *sh1)
+{
+ int flag;
+ size_t lightindex;
+ dlight_t *light;
+ rtlight_t *rtlight;
+ size_t range;
+ vec3_t relativepoint;
+ vec3_t localpoint;
+ vec3_t color;
+ vec_t dist;
+ vec_t intensity;
+ flag = LIGHTFLAG_REALTIMEMODE;
+ R_Mesh_Matrix(&identitymatrix);
+
+ range = Mem_ExpandableArray_IndexRange(&r_shadow_worldlightsarray);
+ for (lightindex = 0;lightindex < range;lightindex++)
+ {
+ light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex);
+ if (!light)
+ continue;
+ rtlight = &light->rtlight;
+ if (!(rtlight->flags & flag))
+ continue;
+ VectorSubtract(rtlight->shadoworigin, pos, relativepoint);
+ // early out
+ if (VectorLength2(relativepoint) >= rtlight->radius*rtlight->radius)
+ continue;
+ Matrix4x4_Transform(&rtlight->matrix_worldtolight, pos, localpoint);
+ dist = VectorLength(localpoint);
+ intensity = dist < 1 ? ((1.0f - dist) * r_shadow_lightattenuationlinearscale.value / (r_shadow_lightattenuationdividebias.value + dist*dist)) : 0;
+ if (intensity <= 0)
+ continue;
+ VectorNormalize(relativepoint);
+ VectorScale(rtlight->color, intensity, color);
+ VectorMA(sh1 , 0.5f , color, sh1 );
+ VectorMA(sh1 + 3, relativepoint[0], color, sh1 + 3);
+ VectorMA(sh1 + 6, relativepoint[1], color, sh1 + 6);
+ VectorMA(sh1 + 9, relativepoint[2], color, sh1 + 9);
+ }
+}
+
void R_Shadow_SelectLightInView(void)
{
float bestrating, rating, temp[3];