void DemoConfirm_ListClick_Check_Gamestatus(entity me)
{
- if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) // we're not in a match, lets watch the demo
+ if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, lets watch the demo
{
me.startDemo(me);
}
#ifdef IMPLEMENTATION
void DemoConfirm_Check_Gamestatus(entity btn, entity me)
{
- if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) // we're not in a match, lets watch the demo
+ if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, lets watch the demo
{
if(btn.democlicktype == DMO_PLAY)
{ demolist.startDemo(demolist); }