// non-solid brush entities:
spawnfunc(func_illusionary) { G_MODEL_INIT (this, SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(this, SOLID_NOT) } // brush entity
-spawnfunc(func_static) { G_MODEL_INIT (this, SOLID_NOT) } // DEPRECATED old alias name from some other game
// solid brush entities
spawnfunc(func_wall) { G_MODEL_INIT (this, SOLID_BSP) } // Q1 name
spawnfunc(func_clientwall) { G_CLIENTMODEL_INIT(this, SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
+spawnfunc(func_static) { G_MODEL_INIT (this, SOLID_BSP) } // DEPRECATED old alias name from some other game
#elif defined(CSQC)
.float alpha;
.float scale;