this.skin = this.forceplayermodels_saveskin;
}
- if(this.csqcmodel_effects & CSQCMODEL_EF_RESPAWNGHOST)
- {
- // no glowmod or team colors for ghosts
- this.glowmod = '0 0 0';
- this.colormap = 0;
- return;
- }
-
// forceplayercolors too
if(teamplay)
{
LABEL(skipforcemodels)
+ if(this.csqcmodel_effects & CSQCMODEL_EF_RESPAWNGHOST)
+ {
+ // no glowmod or team colors for ghosts
+ this.glowmod = '0 0 0';
+ this.colormap = 0;
+ return;
+ }
+
// GLOWMOD AND DEATH FADING
if(this.colormap > 0)
this.glowmod = colormapPaletteColor(((this.colormap >= 1024) ? this.colormap : entcs_GetClientColors(this.colormap - 1)) & 0x0F, true) * 2;