setattachment(flag, NULL, "");
setorigin(flag, flag.ctf_spawnorigin);
- set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS));
+ //set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS)); // would be desired, except maps that want floating flags have it set to fall!
+ set_movetype(flag, MOVETYPE_NONE); // match the initial setup handling (flag doesn't move when spawned)
flag.takedamage = DAMAGE_NO;
SetResourceExplicit(flag, RES_HEALTH, flag.max_flag_health);
flag.solid = SOLID_TRIGGER;