seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
+seta cl_chase_death 1 "camera goes into 3rd person mode when dead"
+seta cl_chase_intermission 1 "camera goes into 3rd person mode at match end"
+
//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
}
- if(spectatee_status >= 0)
+ if(spectatee_status >= 0 && (autocvar_cl_chase_death || autocvar_cl_chase_intermission))
{
- if((getstati(STAT_HEALTH) <= 0 && !intermission) || (intermission))
+ if((autocvar_cl_chase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || (autocvar_cl_chase_intermission && intermission))
{
if(!cvar("chase_active"))
cvar_set("chase_active", "1");
float autocvar_crosshair_color_by_health;
float autocvar_cl_hitsound;
float autocvar_cl_hitsound_antispam_time;
+float autocvar_cl_chase_death;
+float autocvar_cl_chase_intermission;