if(score)
if(scores_label[scorefield] != "")
s.SendFlags |= pow(2, scorefield);
- PlayerStats_Event(s.owner, strcat(PLAYERSTATS_TOTAL, scores_label[scorefield]), score);
- s.(scores_accumulated[scorefield]) += score;
+ if(!inWarmupStage)
+ PlayerStats_Event(s.owner, strcat(PLAYERSTATS_TOTAL, scores_label[scorefield]), score);
return (s.(scores[scorefield]) += score);
}
.float scores[MAX_SCORE];
.float teamscores[MAX_TEAMSCORE];
-.float scores_accumulated[MAX_SCORE]; // for player stats only
-
/**
* Attaches a PlayerScore entity to a player. Use that in ClientConnect.
* Remember to detach it in ClientDisconnect!