drawpic(position, pic, scale, rgb, alpha * fadelerp, flag);\r
}\r
\r
-// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box\r
-void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {\r
- vector textsize;\r
- textsize = '1 0 0' * stringwidth(text, FALSE, '1 1 1' * sz_y) + '1 0 0' * sz_y;\r
-\r
- float textaspect;\r
- textaspect = textsize_x/textsize_y;\r
-\r
- vector oldsz;\r
- oldsz = sz;\r
- float aspect;\r
- aspect = sz_x/sz_y;\r
-\r
- if(aspect > textaspect) {\r
- sz_x = sz_y * textaspect;\r
- drawstring(pos + '1 0 0' * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);\r
- } else {\r
- sz_y = sz_x / textaspect; \r
- drawstring(pos + '0 1 0' * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);\r
- }\r
-}\r
-\r
vector drawfontscale;\r
void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)\r
{\r
pos_x += lettersize / 2;\r
}\r
\r
- drawstring_aspect(pos, str, vsize, rgb, alpha, dflags);\r
+ drawstring(pos, str, vsize, rgb, alpha, dflags);\r
}\r
\r
void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
}\r
\r
vector health_pos, armor_pos;\r
- health_pos = bottom - '55 58 0';\r
+ health_pos = bottom - '43 58 0';\r
armor_pos = bottom - '52.5 68 0';\r
\r
// armor\r