float hud_configure_checkcollisions;
float hud_configure_prev;
-noref vector hud_configure_gridSize; // fteqcc sucks
-noref vector hud_configure_realGridSize; // fteqcc sucks
+vector hud_configure_gridSize;
+vector hud_configure_realGridSize;
float hudShiftState;
const float S_SHIFT = 1;
float hud_panel_radar_scale;
float hud_panel_radar_foreground_alpha;
float hud_panel_radar_rotation;
-noref vector hud_panel_radar_size; // fteqcc sucks
+vector hud_panel_radar_size;
float hud_panel_radar_zoommode;
float hud_panel_radar_maximized_zoommode;
float hud_panel_radar_maximized_rotation;
const float SERVERFLAG_PLAYERSTATS = 4;
// FIXME/EXPLAINME: why?
-noref var vector autocvar_sv_player_maxs = '16 16 45';
-noref var vector autocvar_sv_player_mins = '-16 -16 -24';
-noref var vector autocvar_sv_player_viewoffset = '0 0 20';
-noref var vector autocvar_sv_player_crouch_maxs = '16 16 25';
-noref var vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
-noref var vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
-noref var vector autocvar_sv_player_headsize = '24 24 12';
+vector autocvar_sv_player_maxs = '16 16 45';
+vector autocvar_sv_player_mins = '-16 -16 -24';
+vector autocvar_sv_player_viewoffset = '0 0 20';
+vector autocvar_sv_player_crouch_maxs = '16 16 25';
+vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
+vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
+vector autocvar_sv_player_headsize = '24 24 12';
#define PL_VIEW_OFS autocvar_sv_player_viewoffset
#define PL_MIN autocvar_sv_player_mins