]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
DODGING: much saner dodge velocity ramping code
authorFlorian Paul Schmidt <mista.tapas@gmx.net>
Tue, 30 Mar 2010 00:35:53 +0000 (02:35 +0200)
committerFlorian Paul Schmidt <mista.tapas@gmx.net>
Tue, 30 Mar 2010 00:35:53 +0000 (02:35 +0200)
qcsrc/server/mutators/mutator_dodging.qc

index c555bc73a83db1140128f58cd43b026859ac0a8e..a448a3de10fe8f987e5c9fa550f6dee74861bcbc 100644 (file)
 // set to 1 to indicate dodging has started.. reset by physics hook after dodge has been done..
 .float dodging_action;
 
+// This is the velocity gain to be added over the ramp time.
+// It will decrease from frame to frame during dodging_action = 1
+// until it's 0.
+.float dodging_velocity_gain;
+
 // the jump part of the dodge cannot be ramped
 .float dodging_single_action;
 
@@ -33,6 +38,7 @@ void dodging_Initialize() {
        self.last_JUMP_KEY_time = 0;
        self.last_dodging_time = 0;
        self.dodging_action = 0;
+       self.dodging_velocity_gain = 0;
        self.dodging_single_action = 0;
        self.dodging_direction_x = 0;
        self.dodging_direction_y = 0;
@@ -47,9 +53,11 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
        // print("dodging_PlayerPhysics\n");
 
        float common_factor;
-
+       float new_velocity_gain;
+       float velocity_difference;
        float clean_up_and_do_nothing;
 
+       new_velocity_gain = 0;
        clean_up_and_do_nothing = 0;
 
        if (g_dodging == 0)
@@ -78,6 +86,11 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
        if (common_factor > 1) 
                common_factor = 1;
 
+       new_velocity_gain = self.dodging_velocity_gain - (common_factor * cvar("sv_dodging_horiz_speed"));
+       if (new_velocity_gain < 0)
+               new_velocity_gain = 0;
+
+       velocity_difference = self.dodging_velocity_gain - new_velocity_gain;
 
        // ramp up dodging speed by adding some velocity each frame.. TODO: do it! :D
        if (self.dodging_action == 1) {
@@ -86,8 +99,10 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
 
                self.velocity = 
                          self.velocity 
-                       + (common_factor * (self.dodging_direction_y * cvar("sv_dodging_horiz_speed")) * v_right) 
-                       + (common_factor * (self.dodging_direction_x * cvar("sv_dodging_horiz_speed")) * v_forward);
+                       + ((self.dodging_direction_y * velocity_difference) * v_right)
+                       + ((self.dodging_direction_x * velocity_difference) * v_forward);
+
+               self.dodging_velocity_gain = self.dodging_velocity_gain - velocity_difference;
        }
 
        // the up part of the dodge is a single shot action
@@ -261,6 +276,8 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                self.dodging_action = 1;
                self.dodging_single_action = 1;
 
+               self.dodging_velocity_gain = cvar("sv_dodging_horiz_speed");
+
                self.dodging_direction_x = move_direction_x;
                self.dodging_direction_y = move_direction_y;