-float autocvar__con_chat_maximized;
-float autocvar__hud_configure;
+bool autocvar__con_chat_maximized;
+bool autocvar__hud_configure;
string autocvar__hud_panelorder;
float autocvar__menu_alpha;
string autocvar_accuracy_color_levels;
float autocvar_bgmvolume;
-float autocvar_camera_chase_smoothly;
-float autocvar_camera_enable;
-float autocvar_camera_forward_follows;
-float autocvar_camera_free;
+bool autocvar_camera_chase_smoothly;
+bool autocvar_camera_enable;
+bool autocvar_camera_forward_follows;
+bool autocvar_camera_free;
float autocvar_camera_look_attenuation;
float autocvar_camera_look_player;
float autocvar_camera_mouse_threshold;
-float autocvar_camera_reset;
+bool autocvar_camera_reset;
float autocvar_camera_speed_attenuation;
float autocvar_camera_speed_chase;
float autocvar_camera_speed_free;
float autocvar_camera_speed_roll;
-float autocvar_chase_active;
-float autocvar_cl_allow_uid2name;
+int autocvar_chase_active;
+int autocvar_cl_allow_uid2name;
string autocvar_cl_announcer;
var float autocvar_cl_announcer_antispam = 2;
var float autocvar_cl_announcer_maptime = 3;
-float autocvar_cl_autodemo_delete;
-float autocvar_cl_autodemo_delete_keeprecords;
-float autocvar_cl_casings;
+bool autocvar_cl_autodemo_delete;
+bool autocvar_cl_autodemo_delete_keeprecords;
+bool autocvar_cl_casings;
float autocvar_cl_casings_bronze_time;
-var float autocvar_cl_casings_maxcount = 100;
+var int autocvar_cl_casings_maxcount = 100;
float autocvar_cl_casings_shell_time;
-var float autocvar_cl_casings_sloppy = 1;
+var bool autocvar_cl_casings_sloppy = 1;
var float autocvar_cl_casings_ticrate = 0.1;
-float autocvar_cl_db_saveasdump;
-float autocvar_cl_deathscoreboard;
+bool autocvar_cl_db_saveasdump;
+bool autocvar_cl_deathscoreboard;
float autocvar_cl_effects_lightningarc_branchfactor_add;
float autocvar_cl_effects_lightningarc_branchfactor_start;
float autocvar_cl_effects_lightningarc_drift_end;
float autocvar_cl_effects_lightningarc_drift_start;
float autocvar_cl_effects_lightningarc_segmentlength;
-float autocvar_cl_effects_lightningarc_simple;
-float autocvar_cl_gentle;
-float autocvar_cl_gentle_damage;
-float autocvar_cl_gentle_gibs;
-float autocvar_cl_gentle_messages;
+bool autocvar_cl_effects_lightningarc_simple;
+int autocvar_cl_gentle;
+int autocvar_cl_gentle_damage;
+int autocvar_cl_gentle_gibs;
+int autocvar_cl_gentle_messages;
var float autocvar_cl_gibs_damageforcescale = 3.5;
var float autocvar_cl_gibs_lifetime = 14;
var float autocvar_cl_gibs_maxcount = 100;
-var float autocvar_cl_gibs_sloppy = 1;
+var bool autocvar_cl_gibs_sloppy = 1;
var float autocvar_cl_gibs_ticrate = 0.1;
var float autocvar_cl_gibs_velocity_random = 1;
var float autocvar_cl_gibs_velocity_scale = 1;
var float autocvar_cl_gibs_avelocity_scale = 1;
float autocvar_cl_gibs_velocity_up;
-float autocvar_cl_gunalign;
-float autocvar_cl_hidewaypoints;
-float autocvar_cl_lockview;
-float autocvar_cl_nogibs;
-float autocvar_cl_orthoview;
-float autocvar_cl_orthoview_nofog;
-float autocvar_cl_particlegibs;
-float autocvar_cl_particles_oldvortexbeam;
+int autocvar_cl_gunalign;
+bool autocvar_cl_hidewaypoints;
+bool autocvar_cl_lockview;
+bool autocvar_cl_nogibs;
+bool autocvar_cl_orthoview;
+bool autocvar_cl_orthoview_nofog;
+bool autocvar_cl_particlegibs;
+bool autocvar_cl_particles_oldvortexbeam;
float autocvar_cl_particles_quality;
-float autocvar_cl_projectiles_sloppy;
-float autocvar_cl_readpicture_force;
-var float autocvar_cl_reticle = 1;
+bool autocvar_cl_projectiles_sloppy;
+bool autocvar_cl_readpicture_force;
+var bool autocvar_cl_reticle = 1;
var float autocvar_cl_reticle_normal_alpha = 1;
-var float autocvar_cl_reticle_weapon = 1;
+var bool autocvar_cl_reticle_weapon = 1;
var float autocvar_cl_reticle_weapon_alpha = 1;
-float autocvar_cl_reticle_stretch;
-float autocvar_cl_spawn_event_particles;
-var float autocvar_cl_spawn_event_sound = 1;
+bool autocvar_cl_reticle_stretch;
+bool autocvar_cl_spawn_event_particles;
+var bool autocvar_cl_spawn_event_sound = 1;
// float autocvar_cl_spawn_point_model;
-float autocvar_cl_spawn_point_particles;
-var float autocvar_cl_spawnzoom = 1;
+bool autocvar_cl_spawn_point_particles;
+var bool autocvar_cl_spawnzoom = 1;
var float autocvar_cl_spawnzoom_speed = 1;
var float autocvar_cl_spawnzoom_factor = 2;
-float autocvar_cl_stripcolorcodes;
+bool autocvar_cl_stripcolorcodes;
var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
-var float autocvar_cl_vehicles_hud_tactical = 1;
-float autocvar_cl_velocityzoom_enabled;
+var bool autocvar_cl_vehicles_hud_tactical = 1;
+bool autocvar_cl_velocityzoom_enabled;
float autocvar_cl_velocityzoom_factor;
-var float autocvar_cl_velocityzoom_type = 3;
+var int autocvar_cl_velocityzoom_type = 3;
float autocvar_cl_velocityzoom_speed;
float autocvar_cl_velocityzoom_time;
string autocvar_cl_weaponpriority;
float autocvar_cl_zoomfactor;
float autocvar_cl_zoomsensitivity;
float autocvar_cl_zoomspeed;
-var float autocvar_cl_unpress_zoom_on_spawn = 1;
-var float autocvar_cl_unpress_zoom_on_death = 1;
-var float autocvar_cl_unpress_zoom_on_weapon_switch = 1;
-var float autocvar_cl_unpress_attack_on_weapon_switch = 1;
-float autocvar_con_chat;
+var bool autocvar_cl_unpress_zoom_on_spawn = 1;
+var bool autocvar_cl_unpress_zoom_on_death = 1;
+var bool autocvar_cl_unpress_zoom_on_weapon_switch = 1;
+var bool autocvar_cl_unpress_attack_on_weapon_switch = 1;
+bool autocvar_con_chat;
float autocvar_con_chatpos;
-float autocvar_con_chatrect;
+bool autocvar_con_chatrect;
float autocvar_con_chatsize;
float autocvar_con_chattime;
float autocvar_con_notify;
string autocvar_crosshair;
float autocvar_crosshair_alpha;
string autocvar_crosshair_color;
-float autocvar_crosshair_color_special;
+int autocvar_crosshair_color_special;
var float autocvar_crosshair_color_special_rainbow_brightness = 2;
var float autocvar_crosshair_color_special_rainbow_delay = 0.1;
-float autocvar_crosshair_dot;
+bool autocvar_crosshair_dot;
float autocvar_crosshair_dot_alpha;
string autocvar_crosshair_dot_color;
-var float autocvar_crosshair_dot_color_custom = 1;
+var bool autocvar_crosshair_dot_color_custom = 1;
float autocvar_crosshair_dot_size;
-float autocvar_crosshair_effect_scalefade;
+bool autocvar_crosshair_effect_scalefade;
var float autocvar_crosshair_effect_time = 0.2;
-var float autocvar_crosshair_enabled = 1;
-float autocvar_crosshair_hitindication;
+var bool autocvar_crosshair_enabled = 1;
+bool autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
string autocvar_crosshair_hitindication_per_weapon_color;
float autocvar_crosshair_hitindication_speed;
-float autocvar_crosshair_hittest;
-float autocvar_crosshair_hittest_blur;
+bool autocvar_crosshair_hittest;
+bool autocvar_crosshair_hittest_blur;
var float autocvar_crosshair_hittest_scale = 1.25;
-float autocvar_crosshair_hittest_showimpact;
-float autocvar_crosshair_per_weapon;
+bool autocvar_crosshair_hittest_showimpact;
+bool autocvar_crosshair_per_weapon;
float autocvar_crosshair_pickup;
float autocvar_crosshair_pickup_speed;
-float autocvar_crosshair_ring;
-float autocvar_crosshair_ring_inner;
-float autocvar_crosshair_ring_minelayer;
+bool autocvar_crosshair_ring;
+bool autocvar_crosshair_ring_inner;
+bool autocvar_crosshair_ring_minelayer;
float autocvar_crosshair_ring_minelayer_alpha;
-float autocvar_crosshair_ring_hagar;
+bool autocvar_crosshair_ring_hagar;
float autocvar_crosshair_ring_hagar_alpha;
-var float autocvar_crosshair_ring_vortex = 1;
+var bool autocvar_crosshair_ring_vortex = 1;
var float autocvar_crosshair_ring_vortex_alpha = 0.15;
var float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05;
var float autocvar_crosshair_ring_vortex_currentcharge_scale = 30;
var float autocvar_crosshair_ring_vortex_inner_color_blue = 0;
var float autocvar_crosshair_ring_vortex_inner_color_green = 0;
var float autocvar_crosshair_ring_vortex_inner_color_red = 0.8;
-var float autocvar_crosshair_ring_arc = 1;
+var bool autocvar_crosshair_ring_arc = 1;
var vector autocvar_crosshair_ring_arc_hot_color = '1 0 0';
var float autocvar_crosshair_ring_arc_cold_alpha = 0.2;
var float autocvar_crosshair_ring_arc_hot_alpha = 0.5;
float autocvar_crosshair_ring_size;
-float autocvar_crosshair_ring_reload;
+bool autocvar_crosshair_ring_reload;
float autocvar_crosshair_ring_reload_alpha;
float autocvar_crosshair_ring_reload_size;
float autocvar_crosshair_size;
-float autocvar_ekg;
+int autocvar_ekg;
float autocvar_fov;
float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_tuba_attenuation;
float autocvar_g_balance_tuba_fadetime;
float autocvar_g_balance_tuba_volume;
-float autocvar_g_balance_tuba_pitchstep;
+int autocvar_g_balance_tuba_pitchstep; // TODO: figure out if this should be bool or int
float autocvar_g_warmup_limit;
-float autocvar_g_waypointsprite_uppercase;
+bool autocvar_g_waypointsprite_uppercase;
float autocvar_g_waypointsprite_alpha;
float autocvar_g_waypointsprite_crosshairfadealpha;
float autocvar_g_waypointsprite_crosshairfadedistance;
float autocvar_g_waypointsprite_minscale;
float autocvar_g_waypointsprite_normdistance;
float autocvar_g_waypointsprite_scale;
-float autocvar_g_waypointsprite_spam;
+int autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-var float autocvar_g_waypointsprite_turrets = TRUE;
+var bool autocvar_g_waypointsprite_turrets = TRUE;
var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
-var float autocvar_hud_cursormode = TRUE;
+var bool autocvar_hud_cursormode = TRUE;
float autocvar_hud_colorflash_alpha;
-float autocvar_hud_configure_checkcollisions;
-float autocvar_hud_configure_grid;
+bool autocvar_hud_configure_checkcollisions;
+bool autocvar_hud_configure_grid;
float autocvar_hud_configure_grid_alpha;
-float autocvar_hud_configure_teamcolorforced;
-float autocvar_hud_contents;
+bool autocvar_hud_configure_teamcolorforced;
+bool autocvar_hud_contents;
float autocvar_hud_contents_blur;
float autocvar_hud_contents_blur_alpha;
float autocvar_hud_contents_fadeintime;
string autocvar_hud_contents_slime_color;
float autocvar_hud_contents_water_alpha;
string autocvar_hud_contents_water_color;
-float autocvar_hud_damage;
+bool autocvar_hud_damage;
float autocvar_hud_damage_blur;
float autocvar_hud_damage_blur_alpha;
string autocvar_hud_damage_color;
float autocvar_hud_damage_pain_threshold_lower_health;
float autocvar_hud_damage_pain_threshold_pulsating_min;
float autocvar_hud_damage_pain_threshold_pulsating_period;
-float autocvar_hud_powerup;
-float autocvar_hud_postprocessing;
+bool autocvar_hud_powerup;
+bool autocvar_hud_postprocessing;
float autocvar_hud_postprocessing_maxbluralpha;
float autocvar_hud_postprocessing_maxblurradius;
string autocvar_hud_dock;
float autocvar_hud_dock_alpha;
string autocvar_hud_dock_color;
-float autocvar_hud_dock_color_team;
-float autocvar_hud_panel_ammo;
-float autocvar_hud_panel_ammo_iconalign;
-float autocvar_hud_panel_ammo_maxammo;
-float autocvar_hud_panel_ammo_onlycurrent;
+bool autocvar_hud_dock_color_team;
+bool autocvar_hud_panel_ammo;
+bool autocvar_hud_panel_ammo_iconalign; // TODO: check if this should be turned into an int
+int autocvar_hud_panel_ammo_maxammo;
+bool autocvar_hud_panel_ammo_onlycurrent;
float autocvar_hud_panel_ammo_noncurrent_alpha = 0.7;
float autocvar_hud_panel_ammo_noncurrent_scale = 1;
-float autocvar_hud_panel_ammo_progressbar;
+bool autocvar_hud_panel_ammo_progressbar;
string autocvar_hud_panel_ammo_progressbar_name;
float autocvar_hud_panel_ammo_progressbar_xoffset;
-float autocvar_hud_panel_ammo_text;
+bool autocvar_hud_panel_ammo_text;
string autocvar_hud_panel_bg;
float autocvar_hud_panel_bg_alpha;
float autocvar_hud_panel_bg_border;
-vector autocvar_hud_panel_bg_color;
-float autocvar_hud_panel_bg_color_team;
+vector autocvar_hud_panel_bg_color; // TODO: int?
+float autocvar_hud_panel_bg_color_team; // ^
float autocvar_hud_panel_bg_padding;
-float autocvar_hud_panel_centerprint;
+bool autocvar_hud_panel_centerprint;
float autocvar_hud_panel_centerprint_align;
var float autocvar_hud_panel_centerprint_fade_in = 0.2;
var float autocvar_hud_panel_centerprint_fade_out = 0.5;
var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha = 0.5;
var float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75;
var float autocvar_hud_panel_centerprint_fade_minfontsize = 0;
-float autocvar_hud_panel_centerprint_flip;
+bool autocvar_hud_panel_centerprint_flip;
float autocvar_hud_panel_centerprint_fontscale;
float autocvar_hud_panel_centerprint_time;
-float autocvar_hud_panel_chat;
-float autocvar_hud_panel_engineinfo;
+bool autocvar_hud_panel_chat;
+bool autocvar_hud_panel_engineinfo;
float autocvar_hud_panel_engineinfo_framecounter_decimals;
float autocvar_hud_panel_engineinfo_framecounter_time;
float autocvar_hud_panel_fg_alpha;
-float autocvar_hud_panel_healtharmor;
-float autocvar_hud_panel_healtharmor_baralign;
-float autocvar_hud_panel_healtharmor_flip;
-float autocvar_hud_panel_healtharmor_iconalign;
-float autocvar_hud_panel_healtharmor_maxarmor;
-float autocvar_hud_panel_healtharmor_maxhealth;
-float autocvar_hud_panel_healtharmor_progressbar;
+bool autocvar_hud_panel_healtharmor;
+int autocvar_hud_panel_healtharmor_baralign;
+bool autocvar_hud_panel_healtharmor_flip;
+int autocvar_hud_panel_healtharmor_iconalign;
+int autocvar_hud_panel_healtharmor_maxarmor;
+int autocvar_hud_panel_healtharmor_maxhealth;
+bool autocvar_hud_panel_healtharmor_progressbar;
string autocvar_hud_panel_healtharmor_progressbar_armor;
string autocvar_hud_panel_healtharmor_progressbar_health;
-float autocvar_hud_panel_healtharmor_progressbar_gfx;
+bool autocvar_hud_panel_healtharmor_progressbar_gfx;
float autocvar_hud_panel_healtharmor_progressbar_gfx_damage;
float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth;
float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth;
-float autocvar_hud_panel_healtharmor_text;
-float autocvar_hud_panel_infomessages;
-float autocvar_hud_panel_infomessages_flip;
-float autocvar_hud_panel_modicons;
-float autocvar_hud_panel_modicons_ca_layout;
-float autocvar_hud_panel_modicons_dom_layout;
-float autocvar_hud_panel_modicons_freezetag_layout;
-float autocvar_hud_panel_notify;
+int autocvar_hud_panel_healtharmor_text;
+bool autocvar_hud_panel_infomessages;
+bool autocvar_hud_panel_infomessages_flip;
+bool autocvar_hud_panel_modicons;
+int autocvar_hud_panel_modicons_ca_layout;
+int autocvar_hud_panel_modicons_dom_layout;
+int autocvar_hud_panel_modicons_freezetag_layout;
+bool autocvar_hud_panel_notify;
float autocvar_hud_panel_notify_fadetime;
float autocvar_hud_panel_notify_flip;
float autocvar_hud_panel_notify_fontsize;
float autocvar_hud_panel_notify_time;
float autocvar_hud_panel_notify_icon_aspect;
-float autocvar_hud_panel_physics;
+bool autocvar_hud_panel_physics;
float autocvar_hud_panel_physics_acceleration_progressbar_mode;
float autocvar_hud_panel_physics_acceleration_progressbar_scale;
float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear;
float autocvar_hud_panel_physics_acceleration_max;
-float autocvar_hud_panel_physics_progressbar;
-float autocvar_hud_panel_physics_acceleration_vertical;
-float autocvar_hud_panel_physics_baralign;
-float autocvar_hud_panel_physics_flip;
+int autocvar_hud_panel_physics_progressbar;
+bool autocvar_hud_panel_physics_acceleration_vertical;
+int autocvar_hud_panel_physics_baralign;
+bool autocvar_hud_panel_physics_flip;
float autocvar_hud_panel_physics_speed_max;
-float autocvar_hud_panel_physics_speed_unit;
-float autocvar_hud_panel_physics_speed_unit_show;
-float autocvar_hud_panel_physics_speed_vertical;
-float autocvar_hud_panel_physics_text;
+int autocvar_hud_panel_physics_speed_unit;
+bool autocvar_hud_panel_physics_speed_unit_show;
+bool autocvar_hud_panel_physics_speed_vertical;
+int autocvar_hud_panel_physics_text;
float autocvar_hud_panel_physics_text_scale;
-float autocvar_hud_panel_physics_topspeed;
+bool autocvar_hud_panel_physics_topspeed;
float autocvar_hud_panel_physics_topspeed_time;
-float autocvar_hud_panel_powerups;
-float autocvar_hud_panel_powerups_baralign;
-float autocvar_hud_panel_powerups_flip;
-float autocvar_hud_panel_powerups_iconalign;
-float autocvar_hud_panel_powerups_progressbar;
-float autocvar_hud_panel_buffs;
+bool autocvar_hud_panel_powerups;
+int autocvar_hud_panel_powerups_baralign;
+bool autocvar_hud_panel_powerups_flip;
+int autocvar_hud_panel_powerups_iconalign;
+bool autocvar_hud_panel_powerups_progressbar;
+bool autocvar_hud_panel_buffs;
//float autocvar_hud_panel_buffs_iconalign;
string autocvar_hud_panel_powerups_progressbar_shield;
string autocvar_hud_panel_powerups_progressbar_strength;
string autocvar_hud_panel_powerups_progressbar_superweapons;
-float autocvar_hud_panel_powerups_text;
-float autocvar_hud_panel_pressedkeys;
+bool autocvar_hud_panel_powerups_text;
+int autocvar_hud_panel_pressedkeys;
float autocvar_hud_panel_pressedkeys_aspect;
-float autocvar_hud_panel_pressedkeys_attack;
-float autocvar_hud_panel_racetimer;
-float autocvar_hud_panel_radar;
+bool autocvar_hud_panel_pressedkeys_attack;
+bool autocvar_hud_panel_racetimer;
+int autocvar_hud_panel_radar;
float autocvar_hud_panel_radar_foreground_alpha;
float autocvar_hud_panel_radar_maximized_scale;
vector autocvar_hud_panel_radar_maximized_size;
float autocvar_hud_panel_radar_rotation;
float autocvar_hud_panel_radar_scale;
-float autocvar_hud_panel_radar_zoommode;
+int autocvar_hud_panel_radar_zoommode;
float autocvar_hud_panel_radar_maximized_rotation;
-float autocvar_hud_panel_radar_maximized_zoommode;
-float autocvar_hud_panel_score;
-float autocvar_hud_panel_score_rankings;
-float autocvar_hud_panel_timer;
-float autocvar_hud_panel_timer_increment;
+int autocvar_hud_panel_radar_maximized_zoommode;
+bool autocvar_hud_panel_score;
+bool autocvar_hud_panel_score_rankings;
+bool autocvar_hud_panel_timer;
+bool autocvar_hud_panel_timer_increment;
float autocvar_hud_panel_update_interval;
-float autocvar_hud_panel_vote;
+bool autocvar_hud_panel_vote;
float autocvar_hud_panel_vote_alreadyvoted_alpha;
string autocvar_hud_panel_vote_bg_alpha;
-float autocvar_hud_panel_weapons;
-float autocvar_hud_panel_weapons_accuracy;
-float autocvar_hud_panel_weapons_ammo;
+bool autocvar_hud_panel_weapons;
+bool autocvar_hud_panel_weapons_accuracy;
+bool autocvar_hud_panel_weapons_ammo;
float autocvar_hud_panel_weapons_ammo_alpha;
string autocvar_hud_panel_weapons_ammo_color;
-float autocvar_hud_panel_weapons_ammo_full_cells;
-float autocvar_hud_panel_weapons_ammo_full_plasma;
-float autocvar_hud_panel_weapons_ammo_full_fuel;
-float autocvar_hud_panel_weapons_ammo_full_nails;
-float autocvar_hud_panel_weapons_ammo_full_rockets;
-float autocvar_hud_panel_weapons_ammo_full_shells;
+int autocvar_hud_panel_weapons_ammo_full_cells;
+int autocvar_hud_panel_weapons_ammo_full_plasma;
+int autocvar_hud_panel_weapons_ammo_full_fuel;
+int autocvar_hud_panel_weapons_ammo_full_nails;
+int autocvar_hud_panel_weapons_ammo_full_rockets;
+int autocvar_hud_panel_weapons_ammo_full_shells;
float autocvar_hud_panel_weapons_aspect;
-float autocvar_hud_panel_weapons_complainbubble;
+bool autocvar_hud_panel_weapons_complainbubble;
string autocvar_hud_panel_weapons_complainbubble_color_donthave;
string autocvar_hud_panel_weapons_complainbubble_color_outofammo;
string autocvar_hud_panel_weapons_complainbubble_color_unavailable;
float autocvar_hud_panel_weapons_complainbubble_fadetime;
float autocvar_hud_panel_weapons_complainbubble_padding;
float autocvar_hud_panel_weapons_complainbubble_time;
-float autocvar_hud_panel_weapons_label;
+int autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_label_scale = 0.5;
-float autocvar_hud_panel_weapons_onlyowned;
+bool autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_timeout;
-float autocvar_hud_panel_weapons_timeout_effect;
+int autocvar_hud_panel_weapons_timeout_effect;
float autocvar_hud_panel_weapons_timeout_fadebgmin;
float autocvar_hud_panel_weapons_timeout_fadefgmin;
var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
vector autocvar_hud_progressbar_speed_color;
vector autocvar_hud_progressbar_strength_color;
vector autocvar_hud_progressbar_superweapons_color;
-float autocvar_hud_showbinds;
-float autocvar_hud_showbinds_limit;
-float autocvar__hud_showbinds_reload;
-float autocvar_hud_shownames;
-float autocvar_hud_shownames_enemies;
+bool autocvar_hud_showbinds;
+bool autocvar_hud_showbinds_limit;
+bool autocvar__hud_showbinds_reload;
+bool autocvar_hud_shownames;
+bool autocvar_hud_shownames_enemies;
float autocvar_hud_shownames_crosshairdistance;
float autocvar_hud_shownames_crosshairdistance_time;
float autocvar_hud_shownames_crosshairdistance_antioverlap;
-float autocvar_hud_shownames_self;
-float autocvar_hud_shownames_status;
+bool autocvar_hud_shownames_self;
+bool autocvar_hud_shownames_status;
float autocvar_hud_shownames_statusbar_height;
float autocvar_hud_shownames_aspect;
float autocvar_hud_shownames_fontsize;
-float autocvar_hud_shownames_decolorize;
+int autocvar_hud_shownames_decolorize;
float autocvar_hud_shownames_alpha;
-float autocvar_hud_shownames_resize;
+bool autocvar_hud_shownames_resize;
float autocvar_hud_shownames_mindistance;
float autocvar_hud_shownames_maxdistance;
-float autocvar_hud_shownames_antioverlap;
+bool autocvar_hud_shownames_antioverlap;
float autocvar_hud_shownames_antioverlap_distance;
float autocvar_hud_shownames_offset;
string autocvar_hud_skin;
float autocvar_menu_mouse_speed;
string autocvar_menu_skin;
-float autocvar_r_fakelight;
-float autocvar_r_fullbright;
+int autocvar_r_fakelight;
+int autocvar_r_fullbright;
float autocvar_r_letterbox;
-float autocvar_scoreboard_accuracy;
-float autocvar_scoreboard_accuracy_doublerows;
-float autocvar_scoreboard_accuracy_nocolors;
+bool autocvar_scoreboard_accuracy;
+bool autocvar_scoreboard_accuracy_doublerows;
+bool autocvar_scoreboard_accuracy_nocolors;
float autocvar_scoreboard_alpha_bg;
var float autocvar_scoreboard_alpha_fg = 1.0;
var float autocvar_scoreboard_alpha_name = 0.9;
string autocvar_scoreboard_columns;
var float autocvar_scoreboard_fadeinspeed = 10;
var float autocvar_scoreboard_fadeoutspeed = 5;
-float autocvar_scoreboard_highlight;
+bool autocvar_scoreboard_highlight;
var float autocvar_scoreboard_highlight_alpha = 0.10;
var float autocvar_scoreboard_highlight_alpha_self = 0.25;
float autocvar_scoreboard_offset_left;
float autocvar_scoreboard_offset_right;
float autocvar_scoreboard_offset_vertical;
float autocvar_scoreboard_respawntime_decimals;
-float autocvar_v_flipped;
+bool autocvar_v_flipped;
float autocvar_vid_conheight;
float autocvar_vid_conwidth;
float autocvar_vid_pixelheight;
float autocvar_viewsize;
-float autocvar_cl_hitsound;
-var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta
+int autocvar_cl_hitsound;
+var float autocvar_cl_hitsound_min_pitch = 0.75;
var float autocvar_cl_hitsound_max_pitch = 1.5;
var float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
-var float autocvar_cl_eventchase_death = 1;
-var float autocvar_cl_eventchase_nexball = 1;
+var int autocvar_cl_eventchase_death = 1;
+var int autocvar_cl_eventchase_nexball = 1;
var float autocvar_cl_eventchase_distance = 140;
var float autocvar_cl_eventchase_speed = 1.3;
var vector autocvar_cl_eventchase_maxs = '12 12 8';
var vector autocvar_cl_eventchase_mins = '-12 -12 -8';
var vector autocvar_cl_eventchase_viewoffset = '0 0 20';
-float autocvar_cl_lerpexcess;
+float autocvar_cl_lerpexcess; // TODO: int?
string autocvar__togglezoom;
-float autocvar_cl_damageeffect;
+int autocvar_cl_damageeffect;
float autocvar_cl_damageeffect_ticrate;
float autocvar_cl_damageeffect_bones;
-float autocvar_cl_damageeffect_distribute;
+bool autocvar_cl_damageeffect_distribute;
float autocvar_cl_damageeffect_lifetime;
float autocvar_cl_damageeffect_lifetime_min;
float autocvar_cl_damageeffect_lifetime_max;
-float autocvar_cl_playerdetailreduction;
-float autocvar_cl_modeldetailreduction;
+int autocvar_cl_playerdetailreduction;
+int autocvar_cl_modeldetailreduction;
float autocvar_cl_loddistance1 = 768;
float autocvar_cl_loddistance2 = 2048;
-float autocvar_cl_forceplayermodels;
-float autocvar_cl_forceplayercolors;
+bool autocvar_cl_forceplayermodels;
+bool autocvar_cl_forceplayercolors;
string autocvar_cl_forcemyplayermodel;
-float autocvar_cl_forcemyplayerskin;
-float autocvar_cl_forcemyplayercolors;
-float autocvar__cl_color;
-float autocvar__cl_playerskin;
+int autocvar_cl_forcemyplayerskin;
+int autocvar_cl_forcemyplayercolors;
+int autocvar__cl_color;
+int autocvar__cl_playerskin;
string autocvar__cl_playermodel;
float autocvar_cl_deathglow;
-float autocvar_developer_csqcentities;
+bool autocvar_developer_csqcentities;
float autocvar_g_jetpack_attenuation;
var string autocvar_crosshair_hmg = "";
var vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2';
var vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2';
var float autocvar_crosshair_rpc_alpha = 1;
var float autocvar_crosshair_rpc_size = 1;
-float autocvar_cl_nade_timer;
+int autocvar_cl_nade_timer;