void PicoSetSurfaceData( picoSurface_t *surface, void *data );
void PicoSetSurfaceType( picoSurface_t *surface, picoSurfaceType_t type );
-void PicoSetSurfaceName( picoSurface_t *surface, char *name );
+void PicoSetSurfaceName( picoSurface_t *surface, const char *name );
void PicoSetSurfaceShader( picoSurface_t *surface, picoShader_t *shader );
void PicoSetSurfaceXYZ( picoSurface_t *surface, int num, picoVec3_t xyz );
void PicoSetSurfaceNormal( picoSurface_t *surface, int num, picoVec3_t normal );
int PicoRemapModel( picoModel_t *model, char *remapFile );
-void PicoAddTriangleToModel( picoModel_t *model, picoVec3_t** xyz, picoVec3_t** normals, int numSTs, picoVec2_t **st, int numColors, picoColor_t **colors, picoShader_t* shader, picoIndex_t* smoothingGroup);
+void PicoAddTriangleToModel( picoModel_t *model, picoVec3_t** xyz, picoVec3_t** normals, int numSTs, picoVec2_t **st, int numColors, picoColor_t **colors, picoShader_t* shader, const char *name, picoIndex_t* smoothingGroup);
/* end marker */
#ifdef __cplusplus