entity announcer_countdown;
+/**
+ * Displays duel title; updates it if the players in-game have changed.
+ */
+string prev_pl1_name;
+string prev_pl2_name;
+void Announcer_Duel()
+{
+ entity pl1 = players.sort_next;
+ entity pl2 = pl1.sort_next;
+ string pl1_name = (pl1 && pl1.team != NUM_SPECTATOR ? entcs_GetName(pl1.sv_entnum) : "???");
+ string pl2_name = (pl2 && pl2.team != NUM_SPECTATOR ? entcs_GetName(pl2.sv_entnum) : "???");
+
+ if(pl1_name == prev_pl1_name && pl2_name == prev_pl2_name)
+ return; // Players haven't changed, stop here
+
+ strcpy(prev_pl1_name, pl1_name);
+ strcpy(prev_pl2_name, pl2_name);
+
+ // There are new duelers, update title
+ float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1;
+ centerprint_SetTitle(sprintf("^BG%s^BG%s%s", pl1_name, _(" vs "), pl2_name), offset / 2);
+}
+
+void Announcer_ClearTitle()
+{
+ strfree(prev_pl1_name);
+ strfree(prev_pl2_name);
+ centerprint_ClearTitle();
+}
+
bool prev_inround;
void Announcer_Countdown(entity this)
{
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP);
delete(this);
announcer_countdown = NULL;
- centerprint_ClearTitle();
+ Announcer_ClearTitle();
return;
}
Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN);
delete(this);
announcer_countdown = NULL;
- centerprint_ClearTitle();
+ Announcer_ClearTitle();
return;
}
else // countdown is still going
{
if(inround)
{
- if(!prev_inround) centerprint_ClearTitle(); // clear title if we just started the match
+ if(!prev_inround) Announcer_ClearTitle(); // clear title if we just started the match
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
if(annce_num != NULL)
prev_inround = inround;
}
-/**
- * Displays duel title; updates it if the players in-game have changed.
- */
-void Announcer_Duel()
-{
- static string prev_pl1_name;
- static string prev_pl2_name;
-
- entity pl1 = players.sort_next;
- entity pl2 = pl1.sort_next;
- string pl1_name = (pl1 && pl1.team != NUM_SPECTATOR ? entcs_GetName(pl1.sv_entnum) : "???");
- string pl2_name = (pl2 && pl2.team != NUM_SPECTATOR ? entcs_GetName(pl2.sv_entnum) : "???");
-
- if(pl1_name == prev_pl1_name && pl2_name == prev_pl2_name)
- return; // Players haven't changed, stop here
-
- prev_pl1_name = pl1_name;
- prev_pl2_name = pl2_name;
-
- // There are new duelers, update title
- float offset = stringwidth(pl2_name, true, hud_fontsize) - stringwidth(pl1_name, true, hud_fontsize) - 1;
- centerprint_SetTitle(sprintf("^BG%s^BG%s%s", pl1_name, _(" vs "), pl2_name), offset / 2);
-}
-
/**
* Checks whether the server initiated a map restart (stat_game_starttime changed)
*