]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
gl_vbo_dynamicvertex and gl_vbo_dynamicindex now use R_BufferData_Store
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Jun 2013 01:42:17 +0000 (01:42 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 19 Jun 2013 01:42:17 +0000 (01:42 +0000)
rather than the much slower path they used before

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11957 d7cf8633-e32d-0410-b094-e92efae38249

gl_backend.c
gl_backend.h

index 0847eb6075a29d01c6f8e1a6e77b6d38ce16d75e..066dfc385942db79bc9288052df564ccb5463c9f 100644 (file)
@@ -256,13 +256,10 @@ typedef struct gl_state_s
 
        void *preparevertices_tempdata;
        size_t preparevertices_tempdatamaxsize;
-       r_meshbuffer_t *preparevertices_dynamicvertexbuffer;
        r_vertexgeneric_t *preparevertices_vertexgeneric;
        r_vertexmesh_t *preparevertices_vertexmesh;
        int preparevertices_numvertices;
 
-       r_meshbuffer_t *draw_dynamicindexbuffer;
-
        qboolean usevbo_staticvertex;
        qboolean usevbo_staticindex;
        qboolean usevbo_dynamicvertex;
@@ -2742,7 +2739,7 @@ void GL_Backend_FreeProgram(unsigned int prog)
 
 // renders triangles using vertices from the active arrays
 int paranoidblah = 0;
-void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_meshbuffer_t *element3i_indexbuffer, size_t element3i_bufferoffset, const unsigned short *element3s, const r_meshbuffer_t *element3s_indexbuffer, size_t element3s_bufferoffset)
+void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_meshbuffer_t *element3i_indexbuffer, int element3i_bufferoffset, const unsigned short *element3s, const r_meshbuffer_t *element3s_indexbuffer, int element3s_bufferoffset)
 {
        unsigned int numelements = numtriangles * 3;
        int bufferobject3i;
@@ -2797,26 +2794,12 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
        if (element3s)
        {
                if (!element3s_indexbuffer && gl_state.usevbo_dynamicindex)
-               {
-                       if (gl_state.draw_dynamicindexbuffer)
-                               R_Mesh_UpdateMeshBuffer(gl_state.draw_dynamicindexbuffer, (void *)element3s, numelements * sizeof(*element3s), false, 0);
-                       else
-                               gl_state.draw_dynamicindexbuffer = R_Mesh_CreateMeshBuffer((void *)element3s, numelements * sizeof(*element3s), "temporary", true, false, true, true);
-                       element3s_indexbuffer = gl_state.draw_dynamicindexbuffer;
-                       element3s_bufferoffset = 0;
-               }
+                       element3s_indexbuffer = R_BufferData_Store(numelements * sizeof(*element3s), (void *)element3s, R_BUFFERDATA_INDEX16, &element3s_bufferoffset);
        }
        else if (element3i)
        {
                if (!element3i_indexbuffer && gl_state.usevbo_dynamicindex)
-               {
-                       if (gl_state.draw_dynamicindexbuffer)
-                               R_Mesh_UpdateMeshBuffer(gl_state.draw_dynamicindexbuffer, (void *)element3i, numelements * sizeof(*element3i), false, 0);
-                       else
-                               gl_state.draw_dynamicindexbuffer = R_Mesh_CreateMeshBuffer((void *)element3i, numelements * sizeof(*element3i), "temporary", true, false, true, false);
-                       element3i_indexbuffer = gl_state.draw_dynamicindexbuffer;
-                       element3i_bufferoffset = 0;
-               }
+                       element3i_indexbuffer = R_BufferData_Store(numelements * sizeof(*element3i), (void *)element3i, R_BUFFERDATA_INDEX32, &element3i_bufferoffset);
        }
        bufferobject3i = element3i_indexbuffer ? element3i_indexbuffer->bufferobject : 0;
        bufferoffset3i = element3i_bufferoffset;
@@ -4275,13 +4258,7 @@ void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, con
        if (!gl_state.usevbo_staticvertex)
                vertexbuffer = NULL;
        if (!vertexbuffer && gl_state.usevbo_dynamicvertex)
-       {
-               if (gl_state.preparevertices_dynamicvertexbuffer)
-                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex3f, numvertices * sizeof(float[3]), false, 0);
-               else
-                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex3f, numvertices * sizeof(float[3]), "temporary", false, false, true, false);
-               vertexbuffer = gl_state.preparevertices_dynamicvertexbuffer;
-       }
+               vertexbuffer = R_BufferData_Store(numvertices * sizeof(float[3]), (void *)vertex3f, R_BUFFERDATA_VERTEX, &bufferoffset);
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
@@ -4406,7 +4383,7 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        {
        case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
-               if (!vid.useinterleavedarrays)
+               if (!vid.useinterleavedarrays && !gl_state.usevbo_dynamicvertex)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, NULL, 0);
                        R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), color4f, NULL, 0);
@@ -4478,13 +4455,7 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
        if (!gl_state.usevbo_staticvertex)
                vertexbuffer = NULL;
        if (!vertexbuffer && gl_state.usevbo_dynamicvertex)
-       {
-               if (gl_state.preparevertices_dynamicvertexbuffer)
-                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex, numvertices * sizeof(*vertex), false, 0);
-               else
-                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex, numvertices * sizeof(*vertex), "temporary", false, false, true, false);
-               vertexbuffer = gl_state.preparevertices_dynamicvertexbuffer;
-       }
+               vertexbuffer = R_BufferData_Store(numvertices * sizeof(*vertex), (void *)vertex, R_BUFFERDATA_VERTEX, &bufferoffset);
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
@@ -4609,7 +4580,7 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        {
        case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
-               if (!vid.useinterleavedarrays)
+               if (!vid.useinterleavedarrays && !gl_state.usevbo_dynamicvertex)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, NULL, 0);
                        R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), color4f, NULL, 0);
@@ -4692,13 +4663,7 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
        if (!gl_state.usevbo_staticvertex)
                vertexbuffer = NULL;
        if (!vertexbuffer && gl_state.usevbo_dynamicvertex)
-       {
-               if (gl_state.preparevertices_dynamicvertexbuffer)
-                       R_Mesh_UpdateMeshBuffer(gl_state.preparevertices_dynamicvertexbuffer, vertex, numvertices * sizeof(*vertex), false, 0);
-               else
-                       gl_state.preparevertices_dynamicvertexbuffer = R_Mesh_CreateMeshBuffer(vertex, numvertices * sizeof(*vertex), "temporary", false, false, true, false);
-               vertexbuffer = gl_state.preparevertices_dynamicvertexbuffer;
-       }
+               vertexbuffer = R_BufferData_Store(numvertices * sizeof(*vertex), (void *)vertex, R_BUFFERDATA_VERTEX, &bufferoffset);
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
index 981ae6f0626bc1ae3600c818403e461dac78404d..976c69cb61f589a6bf93fc7d9985b9bfbe6ff8f0 100644 (file)
@@ -113,7 +113,7 @@ void R_Mesh_ResetTextureState(void);
 void R_Mesh_ClearBindingsForTexture(int texnum);
 
 // renders a mesh
-void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_meshbuffer_t *element3i_indexbuffer, size_t element3i_bufferoffset, const unsigned short *element3s, const r_meshbuffer_t *element3s_indexbuffer, size_t element3s_bufferoffset);
+void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const r_meshbuffer_t *element3i_indexbuffer, int element3i_bufferoffset, const unsigned short *element3s, const r_meshbuffer_t *element3s_indexbuffer, int element3s_bufferoffset);
 
 // saves a section of the rendered frame to a .tga or .jpg file
 qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect, qboolean keep_alpha);