# Textures and UV map
+### For MD3 exportation:
+
+You have to add single material with single texture for every mesh object. Name of texture node will be written as is into MD3 data (suffixes like .001, .002 are ignored, feel free to use one texture for many meshes).
+<br />
Keep in mind, when you've done your UV map in your model, you need to set this:
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# Starting to export
-Before to export, you need to select all objects in the scene.
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+Keep in mind, you need to set these modifiers for each mesh/model object:
+
+<img src="uploads/447f6abe0f73c6d6cadce97e4ed66e8b/blendermodifiersiqmandmd3.jpg" alt="blendermodifiersiqmandmd3" />
+
+## MD3
+
+Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects borders are turning orange or red)
+
+## IQM
+
+Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects borders are turning orange or red)