GAMETYPE(MAPINFO_TYPE_ASSAULT) \
GAMETYPE(MAPINFO_TYPE_SURVIVAL) \
/* GAMETYPE(MAPINFO_TYPE_DUEL) */ \
- /* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
/**/
// hidden gametypes come last so indexing always works correctly
/**/
MUTATOR_HOOKABLE(AddedPlayerScore, EV_AddPlayerScore);
+#define EV_GetPlayerStatus(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/
+MUTATOR_HOOKABLE(GetPlayerStatus, EV_GetPlayerStatus);
+
#define EV_SetWeaponArena(i, o) \
/** arena */ i(string, MUTATOR_ARGV_0_string) \
/**/ o(string, MUTATOR_ARGV_0_string) \