cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD"};
cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case QW_TE_BLOOD:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case TE_GUNSHOTQUAD:
MSG_ReadVector(pos, cls.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer)
+ {
+ if (rand() % 5)
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1)
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+ else if (rnd == 2)
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+ else
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+ }
+ }
break;
case TE_EXPLOSION:
Cvar_RegisterVariable(&cl_sound_ric1);
Cvar_RegisterVariable(&cl_sound_ric2);
Cvar_RegisterVariable(&cl_sound_ric3);
+ Cvar_RegisterVariable(&cl_sound_ric_gunshot);
Cvar_RegisterVariable(&cl_sound_r_exp3);
Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
}
+extern cvar_t cl_sound_ric_gunshot;
// #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
static void VM_CL_te_gunshotquad (void)
{
float *pos;
vec3_t pos2;
+ int rnd;
VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer)
+ {
+ if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
+ else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
+ else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
+ }
+ }
}
// #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
{
float *pos;
vec3_t pos2;
+ int rnd;
VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
+ if(cl_sound_ric_gunshot.integer)
+ {
+ if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
+ else
+ {
+ rnd = rand() & 3;
+ if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
+ else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
+ else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
+ }
+ }
}
// #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)