-#include "push.qh"
-
void _Movetype_PushMove(entity this, float dt) // SV_PushMove
{
if (this.move_velocity == '0 0 0' && this.move_avelocity == '0 0 0')
+++ /dev/null
-#ifndef MOVETYPE_PUSH_H
-#define MOVETYPE_PUSH_H
-
-void _Movetype_Physics_Pusher(entity this, float dt);
-
-#endif
-#include "toss.qh"
#include "../player.qh"
void _Movetype_Physics_Toss(entity this, float dt) // SV_Physics_Toss
+++ /dev/null
-#ifndef MOVETYPE_TOSS_H
-#define MOVETYPE_TOSS_H
-
-void _Movetype_Physics_Toss(entity this, float dt);
-
-#endif
-#include "walk.qh"
-
void _Movetype_Physics_Walk(entity this, float dt) // SV_WalkMove
{
vector stepnormal = '0 0 0';
+++ /dev/null
-#ifndef MOVETYPE_WALK_H
-#define MOVETYPE_WALK_H
-
-void _Movetype_Physics_Walk(entity this, float dt);
-
-#endif