]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix indenting in qcsrc/client/items/items.qc
authorbones_was_here <bones_was_here@xonotic.au>
Sat, 3 Jun 2023 07:57:02 +0000 (17:57 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Sat, 3 Jun 2023 07:57:02 +0000 (17:57 +1000)
qcsrc/client/items/items.qc

index 4c46ae0c4ae7d9455e6374ed944be6dfc3e9df12..f4abe998999df6f273de160cb0ce37195ef8b388 100644 (file)
@@ -40,47 +40,47 @@ void Item_SetAlpha(entity this)
 
 void ItemDraw(entity this)
 {
-    if(this.gravity)
-    {
-        Movetype_Physics_MatchServer(this, false);
-        if(IS_ONGROUND(this))
-        { // For some reason avelocity gets set to '0 0 0' here ...
-            this.oldorigin = this.origin;
-            this.gravity = 0;
-
-            if(autocvar_cl_animate_items)
-            { // ... so reset it if animations are requested.
-                if(this.ItemStatus & ITS_ANIMATE1)
-                    this.avelocity = '0 180 0';
-
-                if(this.ItemStatus & ITS_ANIMATE2)
-                    this.avelocity = '0 -90 0';
-            }
-
-            // delay is for blocking item's position for a while;
-            // it's a workaround for dropped weapons that receive the position
-            // another time right after they spawn overriding animation position
-            this.onground_time = time + 0.5;
-        }
-    }
-    else if (autocvar_cl_animate_items && !this.item_simple) // no bobbing applied to simple items, for consistency's sake (no visual difference between ammo and weapons)
-    {
-        if(this.ItemStatus & ITS_ANIMATE1)
-        {
-               this.angles += this.avelocity * frametime;
-            float fade_in = bound(0, time - this.onground_time, 1);
-            setorigin(this, this.oldorigin + fade_in * ('0 0 10' + '0 0 8' * sin((time - this.onground_time) * 2)));
-        }
-
-        if(this.ItemStatus & ITS_ANIMATE2)
-        {
-               this.angles += this.avelocity * frametime;
-            float fade_in = bound(0, time - this.onground_time, 1);
-            setorigin(this, this.oldorigin + fade_in * ('0 0 8' + '0 0 4' * sin((time - this.onground_time) * 3)));
-        }
-    }
-
-    Item_SetAlpha(this);
+       if(this.gravity)
+       {
+               Movetype_Physics_MatchServer(this, false);
+               if(IS_ONGROUND(this))
+               { // For some reason avelocity gets set to '0 0 0' here ...
+                       this.oldorigin = this.origin;
+                       this.gravity = 0;
+
+                       if(autocvar_cl_animate_items)
+                       { // ... so reset it if animations are requested.
+                               if(this.ItemStatus & ITS_ANIMATE1)
+                                       this.avelocity = '0 180 0';
+
+                               if(this.ItemStatus & ITS_ANIMATE2)
+                                       this.avelocity = '0 -90 0';
+                       }
+
+                       // delay is for blocking item's position for a while;
+                       // it's a workaround for dropped weapons that receive the position
+                       // another time right after they spawn overriding animation position
+                       this.onground_time = time + 0.5;
+               }
+       }
+       else if (autocvar_cl_animate_items && !this.item_simple) // no bobbing applied to simple items, for consistency's sake (no visual difference between ammo and weapons)
+       {
+               if(this.ItemStatus & ITS_ANIMATE1)
+               {
+                       this.angles += this.avelocity * frametime;
+                       float fade_in = bound(0, time - this.onground_time, 1);
+                       setorigin(this, this.oldorigin + fade_in * ('0 0 10' + '0 0 8' * sin((time - this.onground_time) * 2)));
+               }
+
+               if(this.ItemStatus & ITS_ANIMATE2)
+               {
+                       this.angles += this.avelocity * frametime;
+                       float fade_in = bound(0, time - this.onground_time, 1);
+                       setorigin(this, this.oldorigin + fade_in * ('0 0 8' + '0 0 4' * sin((time - this.onground_time) * 3)));
+               }
+       }
+
+       Item_SetAlpha(this);
 }
 
 void Item_PreDraw(entity this)
@@ -131,145 +131,145 @@ SHUTDOWN(ENT_CLIENT_ITEM_simple)
 
 NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
 {
-    int sf = ReadByte();
-
-    if(sf & ISF_LOCATION)
-    {
-        vector org = ReadVector();
-        setorigin(this, org);
-        this.oldorigin = org;
-    }
-
-    if(sf & ISF_ANGLES)
-    {
-        this.angles = ReadAngleVector();
-    }
-
-    if(sf & ISF_SIZE)
-    {
-        setsize(this, '-16 -16 0', '16 16 48');
-    }
-
-    if(sf & ISF_STATUS) // need to read/write status first so model can handle simple, fb etc.
-    {
-        this.ItemStatus = ReadByte();
-
-        Item_SetAlpha(this);
-
-        if(this.ItemStatus & ITS_ALLOWFB)
-            this.effects |= EF_FULLBRIGHT;
-        else
-            this.effects &= ~EF_FULLBRIGHT;
-
-        if(this.ItemStatus & ITS_GLOW)
-        {
-            if(this.ItemStatus & ITS_AVAILABLE)
-                this.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
-            else
-                this.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT);
-        }
-    }
-
-    if(sf & ISF_MODEL)
-    {
-        this.drawmask  = MASK_NORMAL;
+       int sf = ReadByte();
+
+       if(sf & ISF_LOCATION)
+       {
+               vector org = ReadVector();
+               setorigin(this, org);
+               this.oldorigin = org;
+       }
+
+       if(sf & ISF_ANGLES)
+       {
+               this.angles = ReadAngleVector();
+       }
+
+       if(sf & ISF_SIZE)
+       {
+               setsize(this, '-16 -16 0', '16 16 48');
+       }
+
+       if(sf & ISF_STATUS) // need to read/write status first so model can handle simple, fb etc.
+       {
+               this.ItemStatus = ReadByte();
+
+               Item_SetAlpha(this);
+
+               if(this.ItemStatus & ITS_ALLOWFB)
+                       this.effects |= EF_FULLBRIGHT;
+               else
+                       this.effects &= ~EF_FULLBRIGHT;
+
+               if(this.ItemStatus & ITS_GLOW)
+               {
+                       if(this.ItemStatus & ITS_AVAILABLE)
+                               this.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
+                       else
+                               this.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT);
+               }
+       }
+
+       if(sf & ISF_MODEL)
+       {
+               this.drawmask = MASK_NORMAL;
                set_movetype(this, MOVETYPE_TOSS);
                if (isnew) IL_PUSH(g_drawables, this);
-        this.draw       = ItemDraw;
-        this.solid = SOLID_TRIGGER;
-        //this.flags |= FL_ITEM;
+               this.draw = ItemDraw;
+               this.solid = SOLID_TRIGGER;
+               //this.flags |= FL_ITEM;
 
-        this.fade_end = ReadShort();
-        this.fade_start = ReadShort();
-        if(!warpzone_warpzones_exist && this.fade_start && !autocvar_cl_items_nofade)
-               setpredraw(this, Item_PreDraw);
+               this.fade_end = ReadShort();
+               this.fade_start = ReadShort();
+               if(!warpzone_warpzones_exist && this.fade_start && !autocvar_cl_items_nofade)
+                       setpredraw(this, Item_PreDraw);
 
                strfree(this.mdl);
 
-        string _fn = ReadString();
-        this.item_simple = false; // reset it!
-
-        if(autocvar_cl_simple_items && (this.ItemStatus & ITS_ALLOWSI))
-        {
-            string _fn2 = substring(_fn, 0 , strlen(_fn) -4);
-            this.item_simple = true;
-
-                       #define extensions(x) \
-                               x(md3) \
-                               x(dpm) \
-                               x(iqm) \
-                               x(mdl) \
-                               /**/
-                       #define tryext(ext) { \
-                               string s = strcat(_fn2, autocvar_cl_simpleitems_postfix, "." #ext); \
-                               string cached = HM_gets(ENT_CLIENT_ITEM_simple, s); \
-                               if (cached == "") { \
-                                       HM_sets(ENT_CLIENT_ITEM_simple, s, cached = fexists(s) ? "1" : "0"); \
-                               } \
-                               if (cached != "0") { \
-                                       strcpy(this.mdl, s); \
-                                       break; \
-                               } \
-                       }
-                       do {
-                               extensions(tryext);
-                               this.item_simple = false;
-                LOG_TRACEF("Simple item requested for %s but no model exists for it", _fn);
-                       } while (0);
-                       #undef tryext
-                       #undef extensions
-        }
-
-        if(!this.item_simple)
-            strcpy(this.mdl, _fn);
-
-        if(this.mdl == "")
-            LOG_WARNF("this.mdl is unset for item %s", this.classname);
-
-        precache_model(this.mdl);
-        _setmodel(this, this.mdl);
-
-        this.skin = ReadByte();
-
-        setsize(this, '-16 -16 0', '16 16 48');
-    }
-
-    if(sf & ISF_COLORMAP)
-    {
-        this.colormap = ReadShort();
-        this.item_glowmod_x = ReadByte() / 255.0;
-        this.item_glowmod_y = ReadByte() / 255.0;
-        this.item_glowmod_z = ReadByte() / 255.0;
-    }
-
-    if(sf & ISF_DROP)
-    {
-        this.gravity = 1;
-        this.pushable = true;
-        //this.angles = '0 0 0';
-        set_movetype(this, MOVETYPE_TOSS);
-        this.velocity = ReadVector();
-        setorigin(this, this.oldorigin);
-
-        if(!this.move_time)
-        {
-            this.move_time = time;
-            this.spawntime = time;
-        }
-        else
-            this.move_time = max(this.move_time, time);
-    }
-
-    if(autocvar_cl_animate_items)
-    {
-        if(this.ItemStatus & ITS_ANIMATE1)
-            this.avelocity = '0 180 0';
-
-        if(this.ItemStatus & ITS_ANIMATE2)
-            this.avelocity = '0 -90 0';
-    }
-
-    this.entremove = ItemRemove;
-
-    return true;
+               string _fn = ReadString();
+               this.item_simple = false; // reset it!
+
+               if(autocvar_cl_simple_items && (this.ItemStatus & ITS_ALLOWSI))
+               {
+                       string _fn2 = substring(_fn, 0 , strlen(_fn) -4);
+                       this.item_simple = true;
+
+                               #define extensions(x) \
+                                       x(md3) \
+                                       x(dpm) \
+                                       x(iqm) \
+                                       x(mdl) \
+                                       /**/
+                               #define tryext(ext) { \
+                                       string s = strcat(_fn2, autocvar_cl_simpleitems_postfix, "." #ext); \
+                                       string cached = HM_gets(ENT_CLIENT_ITEM_simple, s); \
+                                       if (cached == "") { \
+                                               HM_sets(ENT_CLIENT_ITEM_simple, s, cached = fexists(s) ? "1" : "0"); \
+                                       } \
+                                       if (cached != "0") { \
+                                               strcpy(this.mdl, s); \
+                                               break; \
+                                       } \
+                               }
+                               do {
+                                       extensions(tryext);
+                                       this.item_simple = false;
+                                       LOG_TRACEF("Simple item requested for %s but no model exists for it", _fn);
+                               } while (0);
+                               #undef tryext
+                               #undef extensions
+               }
+
+               if(!this.item_simple)
+                       strcpy(this.mdl, _fn);
+
+               if(this.mdl == "")
+                       LOG_WARNF("this.mdl is unset for item %s", this.classname);
+
+               precache_model(this.mdl);
+               _setmodel(this, this.mdl);
+
+               this.skin = ReadByte();
+
+               setsize(this, '-16 -16 0', '16 16 48');
+       }
+
+       if(sf & ISF_COLORMAP)
+       {
+               this.colormap = ReadShort();
+               this.item_glowmod_x = ReadByte() / 255.0;
+               this.item_glowmod_y = ReadByte() / 255.0;
+               this.item_glowmod_z = ReadByte() / 255.0;
+       }
+
+       if(sf & ISF_DROP)
+       {
+               this.gravity = 1;
+               this.pushable = true;
+               //this.angles = '0 0 0';
+               set_movetype(this, MOVETYPE_TOSS);
+               this.velocity = ReadVector();
+               setorigin(this, this.oldorigin);
+
+               if(!this.move_time)
+               {
+                       this.move_time = time;
+                       this.spawntime = time;
+               }
+               else
+                       this.move_time = max(this.move_time, time);
+       }
+
+       if(autocvar_cl_animate_items)
+       {
+               if(this.ItemStatus & ITS_ANIMATE1)
+                       this.avelocity = '0 180 0';
+
+               if(this.ItemStatus & ITS_ANIMATE2)
+                       this.avelocity = '0 -90 0';
+       }
+
+       this.entremove = ItemRemove;
+
+       return true;
 }