seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
-seta cl_recticle_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
+seta cl_reticle_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
fov 90
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
float fov;
float f, i, j;
vector v, vo;
- vector recticle_pos, recticle_size;
+
+ vector reticle_pos, reticle_size;
WaypointSprite_Load();
self = e;
// draw the aiming reticle for weapons that use it (eg. Nex)
- recticle_pos_x = 0;
- recticle_pos_y = 0;
- recticle_size_x = vid_conwidth;
- recticle_size_y = vid_conheight;
+ reticle_pos_x = 0;
+ reticle_pos_y = 0;
+ reticle_size_x = vid_conwidth;
+ reticle_size_y = vid_conheight;
- if(cvar("cl_recticle_nex"))
+ if(cvar("cl_reticle_nex"))
if(button_attack2 && activeweapon == WEP_NEX)
- drawpic(recticle_pos, "textures/reticle_nex", recticle_size, '1 1 1', cvar("cl_recticle_nex"), DRAWFLAG_NORMAL);
+ drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
// draw radar
if(