else
MAIN_ITEMS = 7;
}
+ else if (gamemode == GAME_NEXUIZ) {
+ MAIN_ITEMS = 2;
+ }
else
MAIN_ITEMS = 5;
M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
return;
}
-
+ else if (gamemode == GAME_NEXUIZ)
+ {
+ M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
+ M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
+ M_Print ((640/2)-92, (480/3), "You may consider adding");
+ M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/your/nexuiz/data");
+ M_Print ((640/2)-76, (480/3)+16, "to your launch path");
+ M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
+ M_Print (640/2 - 48, 480/2 + 8, "Quit");
+ M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
+ return;
+ }
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/ttl_main", false);
}
}
}
+ else if (gamemode == GAME_NEXUIZ) {
+ switch (m_main_cursor)
+ {
+ case 0:
+ m_state = m_none;
+ key_dest = key_game;
+ Con_ToggleConsole_f ();
+ break;
+ case 1:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
else
{
switch (m_main_cursor)
if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
break;
+ case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
+ if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ break;
default:
if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
}
lines = (lastline - firstline) + 1;
M_Background(linelength * 8 + 16, lines * 8 + 16);
- M_DrawTextBox(0, 0, linelength, lines);
+ if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
+ M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
for (i = 0, l = firstline;i < lines;i++, l++)
M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
}