{
// turb does not block movement
tx->basematerialflags |= MATERIALFLAG_WATER | MATERIALFLAG_LIGHTBOTHSIDES;
- // LordHavoc: some turbulent textures should be fullbright and solid
- if (!strncmp(tx->name,"*lava",5)
- || !strncmp(tx->name,"*teleport",9)
- || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
- tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
- else
+ // LordHavoc: some turbulent textures should not be affected by wateralpha
+ if (strncmp(tx->name,"*lava",5)
+ && strncmp(tx->name,"*teleport",9)
+ && strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
tx->basematerialflags |= MATERIALFLAG_WATERALPHA;
if (!strncmp(tx->name, "*lava", 5))
tx->supercontents = SUPERCONTENTS_LAVA;