void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
{
- float rating, d, discard, friend_distance, enemy_distance;
+ float rating, discard, friend_distance, enemy_distance;
vector o;
ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
continue;
traceline(o, o + '0 0 -1500', true, NULL);
- d = pointcontents(trace_endpos + '0 0 1');
+ float d = pointcontents(trace_endpos + '0 0 1');
if(d == CONTENT_WATER || d == CONTENT_SLIME || d == CONTENT_LAVA)
continue;
// this tracebox_hits_trigger_hurt call isn't needed:
entity picker = it;
FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
{
- d = vlen(it.origin - o); // distance between player and item
-
if ( it.team == this.team )
{
if ( !IS_REAL_CLIENT(it) || discard )
continue;
- if( d > friend_distance)
+ if( vdist(it.origin - o, >, friend_distance) )
continue;
- friend_distance = d;
+ friend_distance = vlen(it.origin - o); // distance between player and item
discard = true;
if (picker.health && it.health > this.health) continue;
{
// If enemy only track distances
// TODO: track only if visible ?
- if( d < enemy_distance )
- enemy_distance = d;
+ if( vdist(it.origin - o, <, enemy_distance) )
+ enemy_distance = vlen(it.origin - o); // distance between player and item
}
});