originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_minelayer
+/*effect weapondamage_minelayer
notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.7 0.4 0.2
+lightcolor 0.7 0.4 0.2*/
// grenadelauncher damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_grenadelauncher
+/*effect weapondamage_grenadelauncher
notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.7 0.4 0.2
+lightcolor 0.7 0.4 0.2*/
// electro damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
velocityoffset 0 0 0
velocityjitter 32 32 32
// light
-effect weapondamage_electro
+/*effect weapondamage_electro
notunderwater
trailspacing 8
lightradius 50
lightradiusfade 220
-lightcolor 0.2 0.6 0.8
+lightcolor 0.2 0.6 0.8*/
// crylink damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
velocityoffset 0 0 0
velocityjitter 12 12 12
// light
-effect weapondamage_crylink
+/*effect weapondamage_crylink
notunderwater
trailspacing 8
lightradius 50
lightradiusfade 240
-lightcolor 0.6 0.2 0.8
+lightcolor 0.6 0.2 0.8*/
// hlac damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
airfriction 2
gravity 1
// light
-effect weapondamage_nex
+/*effect weapondamage_nex
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.6 0.8 0.8
+lightcolor 0.6 0.8 0.8*/
// minstanex damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
airfriction 2
gravity 1
// light
-effect weapondamage_minstanex
+/*effect weapondamage_minstanex
trailspacing 8
lightradius 60
lightradiusfade 240
-lightcolor 0.6 0.8 0.8
+lightcolor 0.6 0.8 0.8*/
// sniperrifle damage effect, normal blood
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_seeker
+/*effect weapondamage_seeker
notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.7 0.5 0.1
+lightcolor 0.7 0.5 0.1*/
// hagar damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_hagar
+/*effect weapondamage_hagar
notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 0.7 0.5 0.1
+lightcolor 0.7 0.5 0.1*/
// fireball damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
originjitter 6 6 6
velocityjitter 11 11 50
// light
-effect weapondamage_fireball
+/*effect weapondamage_fireball
notunderwater
trailspacing 8
lightradius 65
lightradiusfade 280
-lightcolor 1.0 0.8 0.4
+lightcolor 1.0 0.8 0.4*/
// rocketlauncher damage effect
// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1);
originjitter 4 4 4
velocityjitter 11 11 50
// light
-effect weapondamage_rocketlauncher
+/*effect weapondamage_rocketlauncher
notunderwater
trailspacing 8
lightradius 60
lightradiusfade 280
-lightcolor 0.8 0.6 0.2
+lightcolor 0.8 0.6 0.2*/
// metal impact effect
// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1);