set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins"
seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the following four cvars"
-seta g_mirrordamage 0.500000 "for teamplay 4: mirror damage factor"
+seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
-seta g_friendlyfire 0.100000 "for teamplay 4: fiendly fire factor"
+seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
-seta g_teamdamage_threshold 50 "for teamplay 4: threshold over which to apply mirror damage"
-seta g_teamdamage_resetspeed 30 "for teamplay 4: how fast player's teamdamage count decreases"
+seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
+seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
set deathmatch_force_teamplay 0 "Always play TDM instead of DM"
seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team"