--- /dev/null
+#define FLAG_MIN (PL_MIN + '0 0 -13')
+#define FLAG_MAX (PL_MAX + '0 0 -13')
+
+.entity basewaypoint;
+.entity sprite;
+entity ctf_worldflaglist; // CTF flags in the map
+.entity ctf_worldflagnext;
+.float dropperid;
+.float ctf_droptime;
+
+.float next_take_time; // the next time a player can pick up a flag (time + blah)
+ /// I used this, in part, to fix the looping score bug. - avirox
+//float FLAGSCORE_PICKUP = 1;
+//float FLAGSCORE_RETURN = 5; // returned by owner team
+//float FLAGSCORE_RETURNROGUE = 10; // returned by rogue team
+//float FLAGSCORE_CAPTURE = 5;
+
+#define FLAG_CARRY_POS '-15 0 7'
+
+.float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
+
+float captureshield_min_negscore; // punish at -20 points
+float captureshield_max_ratio; // punish at most 30% of each team
+float captureshield_force; // push force of the shield
+
+float ctf_captureshield_shielded(entity p)
+{
+ float s, se;
+ entity e;
+ float players_worseeq, players_total;
+
+ if(captureshield_max_ratio <= 0)
+ return FALSE;
+
+ s = PlayerScore_Add(p, SP_SCORE, 0);
+ if(s >= -captureshield_min_negscore)
+ return FALSE;
+
+ players_total = players_worseeq = 0;
+ FOR_EACH_PLAYER(e)
+ {
+ if(e.team != p.team)
+ continue;
+ se = PlayerScore_Add(e, SP_SCORE, 0);
+ if(se <= s)
+ ++players_worseeq;
+ ++players_total;
+ }
+
+ // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
+ // use this rule here
+
+ if(players_worseeq >= players_total * captureshield_max_ratio)
+ return FALSE;
+
+ return TRUE;
+}
+
+void ctf_captureshield_update(entity p, float dir)
+{
+ float should;
+ if(dir == p.ctf_captureshielded) // 0: shield only, 1: unshield only
+ {
+ should = ctf_captureshield_shielded(p);
+ if(should != dir)
+ {
+ if(should)
+ {
+ Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
+ // TODO csqc notifier for this
+ }
+ else
+ {
+ Send_CSQC_Centerprint_Generic(p, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
+ // TODO csqc notifier for this
+ }
+ p.ctf_captureshielded = should;
+ }
+ }
+}
+
+float ctf_captureshield_customize()
+{
+ if not(other.ctf_captureshielded)
+ return FALSE;
+ if(self.team == other.team)
+ return FALSE;
+ return TRUE;
+}
+
+.float ctf_captureshield_touch_msgtime;
+void ctf_captureshield_touch()
+{
+ if not(other.ctf_captureshielded)
+ return;
+ if(self.team == other.team)
+ return;
+ vector mymid;
+ vector othermid;
+ mymid = (self.absmin + self.absmax) * 0.5;
+ othermid = (other.absmin + other.absmax) * 0.5;
+ Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * captureshield_force);
+ if (time - other.ctf_captureshield_touch_msgtime > 2)
+ Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
+ other.ctf_captureshield_touch_msgtime = time;
+}
+
+void ctf_flag_spawnstuff()
+{
+ entity e;
+ e = spawn();
+ e.enemy = self;
+ e.team = self.team;
+ e.touch = ctf_captureshield_touch;
+ e.customizeentityforclient = ctf_captureshield_customize;
+ e.classname = "ctf_captureshield";
+ e.effects = EF_ADDITIVE;
+ e.movetype = MOVETYPE_NOCLIP;
+ e.solid = SOLID_TRIGGER;
+ e.avelocity = '7 0 11';
+ setorigin(e, self.origin);
+ setmodel(e, "models/ctf/shield.md3");
+ e.scale = 0.5;
+ setsize(e, e.scale * e.mins, e.scale * e.maxs);
+
+ waypoint_spawnforitem_force(self, self.origin);
+ self.nearestwaypointtimeout = 0; // activate waypointing again
+ self.basewaypoint = self.nearestwaypoint;
+
+ if(self.team == COLOR_TEAM1)
+ WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM1 - 1, FALSE));
+ else
+ WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM2 - 1, FALSE));
+}
+
+float ctf_score_value(string parameter)
+{
+ return cvar(strcat("g_ctf_personal", parameter));
+}
+
+void FakeTimeLimit(entity e, float t)
+{
+ msg_entity = e;
+ WriteByte(MSG_ONE, 3); // svc_updatestat
+ WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
+ if(t < 0)
+ WriteCoord(MSG_ONE, autocvar_timelimit);
+ else
+ WriteCoord(MSG_ONE, (t + 1) / 60);
+}
+
+float flagcaptimerecord;
+.float flagpickuptime;
+//.float iscommander;
+//.float ctf_state;
+
+void() FlagThink;
+void() FlagTouch;
+
+void place_flag()
+{
+ if(self.classname != "item_flag_team")
+ {
+ backtrace("PlaceFlag a non-flag");
+ return;
+ }
+
+ setattachment(self, world, "");
+ self.mdl = self.model;
+ self.flags = FL_ITEM | FL_NOTARGET;
+ self.solid = SOLID_TRIGGER;
+ self.movetype = MOVETYPE_NONE;
+ self.velocity = '0 0 0';
+ self.origin_z = self.origin_z + 6;
+ self.think = FlagThink;
+ self.touch = FlagTouch;
+ self.nextthink = time + 0.1;
+ self.cnt = FLAG_BASE;
+ self.mangle = self.angles;
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ //self.effects = self.effects | EF_DIMLIGHT;
+ if(self.noalign)
+ {
+ self.dropped_origin = self.origin;
+ }
+ else
+ {
+ droptofloor();
+ self.movetype = MOVETYPE_TOSS;
+ }
+
+ InitializeEntity(self, ctf_flag_spawnstuff, INITPRIO_SETLOCATION);
+}
+
+void LogCTF(string mode, float flagteam, entity actor)
+{
+ string s;
+ if(!autocvar_sv_eventlog)
+ return;
+ s = strcat(":ctf:", mode);
+ s = strcat(s, ":", ftos(flagteam));
+ if(actor != world)
+ s = strcat(s, ":", ftos(actor.playerid));
+ GameLogEcho(s);
+}
+
+void RegenFlag(entity e)
+{
+ if(e.classname != "item_flag_team")
+ {
+ backtrace("RegenFlag a non-flag");
+ return;
+ }
+
+ if(e.waypointsprite_attachedforcarrier)
+ WaypointSprite_DetachCarrier(e);
+
+ setattachment(e, world, "");
+ e.damageforcescale = 0;
+ e.takedamage = DAMAGE_NO;
+ e.movetype = MOVETYPE_NONE;
+ if(!e.noalign)
+ e.movetype = MOVETYPE_TOSS;
+ e.velocity = '0 0 0';
+ e.solid = SOLID_TRIGGER;
+ // TODO: play a sound here
+ setorigin(e, e.dropped_origin);
+ e.angles = e.mangle;
+ e.cnt = FLAG_BASE;
+ e.owner = world;
+ e.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
+}
+
+void ReturnFlag(entity e)
+{
+ if(e.classname != "item_flag_team")
+ {
+ backtrace("ReturnFlag a non-flag");
+ return;
+ }
+
+ if (e.owner)
+ if (e.owner.flagcarried == e)
+ {
+ WaypointSprite_DetachCarrier(e.owner);
+ e.owner.flagcarried = world;
+
+ if(e.speedrunning)
+ FakeTimeLimit(e.owner, -1);
+ }
+ e.owner = world;
+ RegenFlag(e);
+}
+
+void DropFlag(entity e, entity penalty_receiver, entity attacker)
+{
+ entity p;
+
+ if(e.classname != "item_flag_team")
+ {
+ backtrace("DropFlag a non-flag");
+ return;
+ }
+
+ if(e.speedrunning)
+ {
+ ReturnFlag(e);
+ return;
+ }
+
+ if (!e.owner)
+ {
+ dprint("FLAG: drop - no owner?!?!\n");
+ return;
+ }
+ p = e.owner;
+ if (p.flagcarried != e)
+ {
+ dprint("FLAG: drop - owner is not carrying this flag??\n");
+ return;
+ }
+ //bprint(p.netname, "^7 lost the ", e.netname, "\n");
+ Send_KillNotification (p.netname, e.netname, "", INFO_LOSTFLAG, MSG_INFO);
+
+ if(penalty_receiver)
+ UpdateFrags(penalty_receiver, -ctf_score_value("penalty_suicidedrop"));
+ else
+ UpdateFrags(p, -ctf_score_value("penalty_drop"));
+ PlayerScore_Add(p, SP_CTF_DROPS, +1);
+ ctf_captureshield_update(p, 0); // shield only
+ e.playerid = attacker.playerid;
+ e.ctf_droptime = time;
+ WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, COLOR_TEAM1 + COLOR_TEAM2 - e.team, e, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
+ WaypointSprite_Ping(e.waypointsprite_attachedforcarrier);
+
+ if(p.waypointsprite_attachedforcarrier)
+ {
+ WaypointSprite_DetachCarrier(p);
+ }
+ else
+ {
+ bprint("\{1}^1Flag carrier had no flag sprite?!?\n");
+ backtrace("Flag carrier had no flag sprite?!?");
+ }
+ LogCTF("dropped", p.team, p);
+ sound (p, CH_TRIGGER, self.noise4, VOL_BASE, ATTN_NONE);
+
+ setattachment(e, world, "");
+ e.damageforcescale = autocvar_g_balance_ctf_damageforcescale;
+ e.takedamage = DAMAGE_YES;
+
+ if (p.flagcarried == e)
+ p.flagcarried = world;
+ e.owner = world;
+
+ e.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
+ e.solid = SOLID_TRIGGER;
+ e.movetype = MOVETYPE_TOSS;
+ // setsize(e, '-16 -16 0', '16 16 74');
+ setorigin(e, p.origin - '0 0 24' + '0 0 37');
+ e.cnt = FLAG_DROPPED;
+ e.velocity = '0 0 300';
+ e.pain_finished = time + autocvar_g_ctf_flag_returntime;//30;
+
+ trace_startsolid = FALSE;
+ tracebox(e.origin, e.mins, e.maxs, e.origin, TRUE, e);
+ if(trace_startsolid)
+ dprint("FLAG FALLTHROUGH will happen SOON\n");
+}
+
+void FlagThink()
+{
+ entity e;
+
+ self.nextthink = time + 0.1;
+
+ // sorry, we have to reset the flag size if it got squished by something
+ if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX)
+ {
+ // if we can grow back, grow back
+ tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
+ if(!trace_startsolid)
+ setsize(self, FLAG_MIN, FLAG_MAX);
+ }
+
+ if(self == ctf_worldflaglist) // only for the first flag
+ {
+ FOR_EACH_CLIENT(e)
+ ctf_captureshield_update(e, 1); // release shield only
+ }
+
+ if(self.speedrunning)
+ if(self.cnt == FLAG_CARRY)
+ {
+ if(self.owner)
+ if(flagcaptimerecord)
+ if(time >= self.flagpickuptime + flagcaptimerecord)
+ {
+ bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
+
+ sound (self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
+ self.owner.impulse = 141; // returning!
+
+ e = self;
+ self = self.owner;
+ ReturnFlag(e);
+ ImpulseCommands();
+ self = e;
+ return;
+ }
+ }
+
+ if (self.cnt == FLAG_BASE)
+ return;
+
+ if (self.cnt == FLAG_DROPPED)
+ {
+ // flag fallthrough? FIXME remove this if bug is really fixed now
+ if(self.origin_z < -131072)
+ {
+ dprint("FLAG FALLTHROUGH just happened\n");
+ self.pain_finished = 0;
+ }
+ setattachment(self, world, "");
+ if (time > self.pain_finished)
+ {
+ bprint("The ", self.netname, " has returned to base\n");
+ sound (self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
+ LogCTF("returned", self.team, world);
+ ReturnFlag(self);
+ }
+ return;
+ }
+
+ e = self.owner;
+ if (e.classname != "player" || (e.deadflag) || (e.flagcarried != self))
+ {
+ dprint("CANNOT HAPPEN - player dead and STILL had a flag!\n");
+ DropFlag(self, world, world);
+ return;
+ }
+}
+
+float ctf_usekey()
+{
+ if(self.flagcarried)
+ {
+ DropFlag(self.flagcarried, self, world);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void flag_cap_ring_spawn(vector org)
+{
+ shockwave_spawn("models/ctf/shockwavetransring.md3", org - '0 0 15', -0.8, 0, 1);
+}
+
+// TODO add FlagDamage, replace weird hurttrigger handling inside trigger_hurt code by it
+void FlagTouch()
+{
+ if(gameover) return;
+
+ float t;
+ entity player;
+ string s, s0, h0, h1;
+
+ if (self.cnt == FLAG_CARRY)
+ return;
+
+ if (self.cnt == FLAG_DROPPED)
+ {
+ if(ITEM_TOUCH_NEEDKILL())
+ {
+ self.pain_finished = 0; // return immediately
+ return;
+ }
+ }
+
+ if (other.classname != "player")
+ return;
+ if (other.health < 1) // ignore dead players
+ return;
+
+ if (self.cnt == FLAG_BASE)
+ if (other.team == self.team)
+ if (other.flagcarried) // he's got a flag
+ if (other.flagcarried.team != self.team) // capture
+ {
+ if (other.flagcarried == world)
+ {
+ return;
+ }
+ if(autocvar_g_ctf_captimerecord_always || player_count - currentbots <= 1) // at most one human
+ {
+ t = time - other.flagcarried.flagpickuptime;
+ s = ftos_decimals(t, 2);
+ s0 = ftos_decimals(flagcaptimerecord, 2);
+ h0 = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
+ h1 = other.netname;
+ if(h0 == h1)
+ h0 = "their";
+ else
+ h0 = strcat(h0, "^7's"); // h0: display text for previous netname
+ if (flagcaptimerecord == 0)
+ {
+ s = strcat(" in ", s, " seconds");
+ flagcaptimerecord = t;
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
+ write_recordmarker(other, time - t, t);
+ }
+ else if (t < flagcaptimerecord)
+ {
+ s = strcat(" in ", s, " seconds, breaking ", h0, " previous record of ", s0, " seconds");
+ flagcaptimerecord = t;
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
+ db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
+ write_recordmarker(other, time - t, t);
+ }
+ else
+ {
+ s = strcat(" in ", s, " seconds, failing to break ", h0, " record of ", s0, " seconds");
+ }
+ }
+ else
+ s = "";
+
+ Send_KillNotification (other.netname, other.flagcarried.netname, s, INFO_CAPTUREFLAG, MSG_INFO);
+
+ PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
+ LogCTF("capture", other.flagcarried.team, other);
+ // give credit to the individual player
+ UpdateFrags(other, ctf_score_value("score_capture"));
+
+ if (autocvar_g_ctf_flag_capture_effects) {
+ if (other.team == COLOR_TEAM1) { // red team scores effect
+ pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
+ flag_cap_ring_spawn(self.origin);
+ }
+ if (other.team == COLOR_TEAM2) { // blue team scores effect
+ pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
+ flag_cap_ring_spawn(self.origin);
+ }
+ }
+
+ sound (other, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NONE);
+ WaypointSprite_DetachCarrier(other);
+ if(self.speedrunning)
+ FakeTimeLimit(other, -1);
+ RegenFlag (other.flagcarried);
+ other.flagcarried = world;
+ other.next_take_time = time + 1;
+ }
+ if (self.cnt == FLAG_BASE)
+ if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2) // only red and blue team can steal flags
+ if (other.team != self.team)
+ if (!other.flagcarried)
+ if (!other.ctf_captureshielded)
+ {
+ if(MUTATOR_CALLHOOK(ItemTouch))
+ return;
+
+ if (other.next_take_time > time)
+ return;
+
+ if (autocvar_g_ctf_flag_pickup_effects) // pickup effect
+ pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
+
+ // pick up
+ self.flagpickuptime = time; // used for timing runs
+ self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
+ if(other.speedrunning)
+ if(flagcaptimerecord)
+ FakeTimeLimit(other, time + flagcaptimerecord);
+ self.solid = SOLID_NOT;
+ setorigin(self, self.origin); // relink
+ self.owner = other;
+ other.flagcarried = self;
+ self.cnt = FLAG_CARRY;
+ self.angles = '0 0 0';
+ //bprint(other.netname, "^7 got the ", self.netname, "\n");
+ Send_KillNotification (other.netname, self.netname, "", INFO_GOTFLAG, MSG_INFO);
+ UpdateFrags(other, ctf_score_value("score_pickup_base"));
+ self.dropperid = other.playerid;
+ PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
+ LogCTF("steal", self.team, other);
+ sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
+
+ FOR_EACH_PLAYER(player)
+ if(player.team == self.team)
+ centerprint(player, "The enemy got your flag! Retrieve it!");
+
+ self.movetype = MOVETYPE_NONE;
+ setorigin(self, FLAG_CARRY_POS);
+ setattachment(self, other, "");
+ WaypointSprite_AttachCarrier("flagcarrier", other, RADARICON_FLAGCARRIER, '1 1 0');
+ WaypointSprite_Ping(self.sprite);
+
+ return;
+ }
+
+ if (self.cnt == FLAG_DROPPED)
+ {
+ self.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
+ if (other.team == self.team || (other.team != COLOR_TEAM1 && other.team != COLOR_TEAM2))
+ {
+ // return flag
+ Send_KillNotification (other.netname, self.netname, "", INFO_RETURNFLAG, MSG_INFO);
+ //bprint(other.netname, "^7 returned the ", self.netname, "\n");
+
+ // punish the player who last had it
+ FOR_EACH_PLAYER(player)
+ if(player.playerid == self.dropperid)
+ {
+ PlayerScore_Add(player, SP_SCORE, -ctf_score_value("penalty_returned"));
+ ctf_captureshield_update(player, 0); // shield only
+ }
+
+ // punish the team who was last carrying it
+ if(self.team == COLOR_TEAM1)
+ TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, -ctf_score_value("penalty_returned"));
+ else
+ TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, -ctf_score_value("penalty_returned"));
+
+ // reward the player who returned it
+ if(other.playerid == self.playerid) // is this the guy who killed the FC last?
+ {
+ if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
+ UpdateFrags(other, ctf_score_value("score_return_by_killer"));
+ else
+ UpdateFrags(other, ctf_score_value("score_return_rogue_by_killer"));
+ }
+ else
+ {
+ if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
+ UpdateFrags(other, ctf_score_value("score_return"));
+ else
+ UpdateFrags(other, ctf_score_value("score_return_rogue"));
+ }
+ PlayerScore_Add(other, SP_CTF_RETURNS, 1);
+ LogCTF("return", self.team, other);
+ sound (other, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NONE);
+ ReturnFlag(self);
+ }
+ else if (!other.flagcarried && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_balance_ctf_delay_collect))
+ {
+ if(self.waypointsprite_attachedforcarrier)
+ WaypointSprite_DetachCarrier(self);
+
+ if (autocvar_g_ctf_flag_pickup_effects) // field pickup effect
+ pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
+
+ // pick up
+ self.solid = SOLID_NOT;
+ setorigin(self, self.origin); // relink
+ self.owner = other;
+ other.flagcarried = self;
+ self.cnt = FLAG_CARRY;
+ Send_KillNotification (other.netname, self.netname, "", INFO_PICKUPFLAG, MSG_INFO);
+ //bprint(other.netname, "^7 picked up the ", self.netname, "\n");
+
+ float f;
+ f = bound(0, (self.pain_finished - time) / autocvar_g_ctf_flag_returntime, 1);
+ //print("factor is ", ftos(f), "\n");
+ f = ctf_score_value("score_pickup_dropped_late") * (1-f)
+ + ctf_score_value("score_pickup_dropped_early") * f;
+ f = floor(f + 0.5);
+ self.dropperid = other.playerid;
+ //print("score is ", ftos(f), "\n");
+
+ UpdateFrags(other, f);
+ PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
+ LogCTF("pickup", self.team, other);
+ sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
+
+ FOR_EACH_PLAYER(player)
+ if(player.team == self.team)
+ centerprint(player, "The enemy got your flag! Retrieve it!");
+
+ self.movetype = MOVETYPE_NONE; // flag must have MOVETYPE_NONE here, otherwise it will drop through the floor...
+ setorigin(self, FLAG_CARRY_POS);
+ setattachment(self, other, "");
+ self.damageforcescale = 0;
+ self.takedamage = DAMAGE_NO;
+ WaypointSprite_AttachCarrier("flagcarrier", other, RADARICON_FLAGCARRIER, '1 1 0');
+ }
+ }
+}
+
+/*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
+CTF Starting point for a player
+in team one (Red).
+
+Keys:
+"angle"
+ viewing angle when spawning
+*/
+void spawnfunc_info_player_team1()
+{
+ if(g_assault)
+ {
+ remove(self);
+ return;
+ }
+ self.team = COLOR_TEAM1; // red
+ spawnfunc_info_player_deathmatch();
+}
+//self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();}
+
+/*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
+CTF Starting point for a player in
+team two (Blue).
+
+Keys:
+"angle"
+ viewing angle when spawning
+*/
+void spawnfunc_info_player_team2()
+{
+ if(g_assault)
+ {
+ remove(self);
+ return;
+ }
+ self.team = COLOR_TEAM2; // blue
+ spawnfunc_info_player_deathmatch();
+}
+//self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();}
+
+/*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
+CTF Starting point for a player in
+team three (Yellow).
+
+Keys:
+"angle"
+ viewing angle when spawning
+*/
+void spawnfunc_info_player_team3()
+{
+ if(g_assault)
+ {
+ remove(self);
+ return;
+ }
+ self.team = COLOR_TEAM3; // yellow
+ spawnfunc_info_player_deathmatch();
+}
+
+
+/*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
+CTF Starting point for a player in
+team four (Magenta).
+
+Keys:
+"angle"
+ viewing angle when spawning
+*/
+void spawnfunc_info_player_team4()
+{
+ if(g_assault)
+ {
+ remove(self);
+ return;
+ }
+ self.team = COLOR_TEAM4; // purple
+ spawnfunc_info_player_deathmatch();
+}
+
+void item_flag_reset()
+{
+ DropFlag(self, world, world);
+ if(self.waypointsprite_attachedforcarrier)
+ WaypointSprite_DetachCarrier(self);
+ ReturnFlag(self);
+}
+
+void item_flag_postspawn()
+{ // Check CTF Item Flag Post Spawn
+
+ // Flag Glow Trail Support
+ if(autocvar_g_ctf_flag_glowtrails)
+ { // Provide Flag Glow Trail
+ if(self.team == COLOR_TEAM1)
+ // Red
+ self.glow_color = 251;
+ else
+ if(self.team == COLOR_TEAM2)
+ // Blue
+ self.glow_color = 210;
+
+ self.glow_size = 25;
+ self.glow_trail = 1;
+ }
+}
+
+/*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
+CTF flag for team one (Red).
+Multiple are allowed.
+
+Keys:
+"angle"
+ Angle the flag will point
+(minus 90 degrees)
+"model"
+ model to use, note this needs red and blue as skins 0 and 1
+ (default models/ctf/flag.md3)
+"noise"
+ sound played when flag is picked up
+ (default ctf/take.wav)
+"noise1"
+ sound played when flag is returned by a teammate
+ (default ctf/return.wav)
+"noise2"
+ sound played when flag is captured
+ (default ctf/redcapture.wav)
+"noise3"
+ sound played when flag is lost in the field and respawns itself
+ (default ctf/respawn.wav)
+*/
+
+void spawnfunc_item_flag_team2();
+void spawnfunc_item_flag_team1()
+{
+ if (!g_ctf)
+ {
+ remove(self);
+ return;
+ }
+
+ if (g_ctf_reverse)
+ {
+ float old_g_ctf_reverse = g_ctf_reverse;
+ g_ctf_reverse = 0; // avoid an endless loop
+ spawnfunc_item_flag_team2();
+ g_ctf_reverse = old_g_ctf_reverse;
+ return;
+ }
+
+ // link flag into ctf_worldflaglist
+ self.ctf_worldflagnext = ctf_worldflaglist;
+ ctf_worldflaglist = self;
+
+ self.classname = "item_flag_team";
+ self.team = COLOR_TEAM1; // color 4 team (red)
+ self.items = IT_KEY2; // gold key (redish enough)
+ self.netname = "^1RED^7 flag";
+ self.target = "###item###";
+ self.skin = autocvar_g_ctf_flag_red_skin;
+ if(self.spawnflags & 1)
+ self.noalign = 1;
+ if (!self.model)
+ self.model = autocvar_g_ctf_flag_red_model;
+ if (!self.noise)
+ self.noise = "ctf/red_taken.wav";
+ if (!self.noise1)
+ self.noise1 = "ctf/red_returned.wav";
+ if (!self.noise2)
+ self.noise2 = "ctf/red_capture.wav"; // blue team scores by capturing the red flag
+ if (!self.noise3)
+ self.noise3 = "ctf/flag_respawn.wav";
+ if (!self.noise4)
+ self.noise4 = "ctf/red_dropped.wav";
+ precache_model (self.model);
+ setmodel (self, self.model); // precision set below
+ precache_sound (self.noise);
+ precache_sound (self.noise1);
+ precache_sound (self.noise2);
+ precache_sound (self.noise3);
+ precache_sound (self.noise4);
+ //setsize(self, '-16 -16 -37', '16 16 37');
+ setsize(self, FLAG_MIN, FLAG_MAX);
+ setorigin(self, self.origin + '0 0 37');
+ self.nextthink = time + 0.2; // start after doors etc
+ self.think = place_flag;
+
+ if(!self.scale)
+ self.scale = 0.6;
+ //if(!self.glow_size)
+ // self.glow_size = 50;
+
+ self.effects = self.effects | EF_LOWPRECISION;
+ if(autocvar_g_ctf_fullbrightflags)
+ self.effects |= EF_FULLBRIGHT;
+ if(autocvar_g_ctf_dynamiclights)
+ self.effects |= EF_RED;
+
+ // From Spidflisk
+ item_flag_postspawn();
+
+ precache_model("models/ctf/shield.md3");
+ precache_model("models/ctf/shockwavetransring.md3");
+
+ self.reset = item_flag_reset;
+}
+
+/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -24) (48 48 64)
+CTF flag for team two (Blue).
+Multiple are allowed.
+
+Keys:
+"angle"
+ Angle the flag will point
+(minus 90 degrees)
+"model"
+ model to use, note this needs red and blue as skins 0 and 1
+ (default models/ctf/flag.md3)
+"noise"
+ sound played when flag is picked up
+ (default ctf/take.wav)
+"noise1"
+ sound played when flag is returned by a teammate
+ (default ctf/return.wav)
+"noise2"
+ sound played when flag is captured
+ (default ctf/bluecapture.wav)
+"noise3"
+ sound played when flag is lost in the field and respawns itself
+ (default ctf/respawn.wav)
+*/
+
+void spawnfunc_item_flag_team2()
+{
+ if (!g_ctf)
+ {
+ remove(self);
+ return;
+ }
+
+ if (g_ctf_reverse)
+ {
+ float old_g_ctf_reverse = g_ctf_reverse;
+ g_ctf_reverse = 0; // avoid an endless loop
+ spawnfunc_item_flag_team1();
+ g_ctf_reverse = old_g_ctf_reverse;
+ return;
+ }
+
+ // link flag into ctf_worldflaglist
+ self.ctf_worldflagnext = ctf_worldflaglist;
+ ctf_worldflaglist = self;
+
+ self.classname = "item_flag_team";
+ self.team = COLOR_TEAM2; // color 13 team (blue)
+ self.items = IT_KEY1; // silver key (bluish enough)
+ self.netname = "^4BLUE^7 flag";
+ self.target = "###item###";
+ self.skin = autocvar_g_ctf_flag_blue_skin;
+ if(self.spawnflags & 1)
+ self.noalign = 1;
+ if (!self.model)
+ self.model = autocvar_g_ctf_flag_blue_model;
+ if (!self.noise)
+ self.noise = "ctf/blue_taken.wav";
+ if (!self.noise1)
+ self.noise1 = "ctf/blue_returned.wav";
+ if (!self.noise2)
+ self.noise2 = "ctf/blue_capture.wav"; // blue team scores by capturing the red flag
+ if (!self.noise3)
+ self.noise3 = "ctf/flag_respawn.wav";
+ if (!self.noise4)
+ self.noise4 = "ctf/blue_dropped.wav";
+ precache_model (self.model);
+ setmodel (self, self.model); // precision set below
+ precache_sound (self.noise);
+ precache_sound (self.noise1);
+ precache_sound (self.noise2);
+ precache_sound (self.noise3);
+ precache_sound (self.noise4);
+ //setsize(self, '-16 -16 -37', '16 16 37');
+ setsize(self, FLAG_MIN, FLAG_MAX);
+ setorigin(self, self.origin + '0 0 37');
+ self.nextthink = time + 0.2; // start after doors etc
+ self.think = place_flag;
+
+ if(!self.scale)
+ self.scale = 0.6;
+ //if(!self.glow_size)
+ // self.glow_size = 50;
+
+ self.effects = self.effects | EF_LOWPRECISION;
+ if(autocvar_g_ctf_fullbrightflags)
+ self.effects |= EF_FULLBRIGHT;
+ if(autocvar_g_ctf_dynamiclights)
+ self.effects |= EF_BLUE;
+
+ // From Spidflisk
+ item_flag_postspawn();
+
+ precache_model("models/ctf/shield.md3");
+ precache_model("models/ctf/shockwavetransring.md3");
+
+ self.reset = item_flag_reset;
+}
+
+
+/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
+Team declaration for CTF gameplay, this allows you to decide what team
+names and control point models are used in your map.
+
+Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike
+domination, you don't need to make a blank one too.
+
+Keys:
+"netname"
+ Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)
+"cnt"
+ Scoreboard color of the team (for example 4 is red and 13 is blue)
+
+*/
+
+void spawnfunc_ctf_team()
+{
+ if (!g_ctf)
+ {
+ remove(self);
+ return;
+ }
+ self.classname = "ctf_team";
+ self.team = self.cnt + 1;
+}
+
+// code from here on is just to support maps that don't have control point and team entities
+void ctf_spawnteam (string teamname, float teamcolor)
+{
+ entity oldself;
+ oldself = self;
+ self = spawn();
+ self.classname = "ctf_team";
+ self.netname = teamname;
+ self.cnt = teamcolor;
+
+ spawnfunc_ctf_team();
+
+ self = oldself;
+}
+
+// spawn some default teams if the map is not set up for ctf
+void ctf_spawnteams()
+{
+ float numteams;
+
+ numteams = 2;//cvar("g_ctf_default_teams");
+
+ ctf_spawnteam("Red", COLOR_TEAM1 - 1);
+ ctf_spawnteam("Blue", COLOR_TEAM2 - 1);
+}
+
+void ctf_delayedinit()
+{
+ // if no teams are found, spawn defaults
+ if (find(world, classname, "ctf_team") == world)
+ ctf_spawnteams();
+
+ ScoreRules_ctf();
+}
+
+void ctf_init()
+{
+ InitializeEntity(world, ctf_delayedinit, INITPRIO_GAMETYPE);
+ flagcaptimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
+
+ captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
+ captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
+ captureshield_force = autocvar_g_ctf_shield_force;
+}
+
+void ctf_setstatus2(entity flag, float shift)
+{
+ if (flag.cnt == FLAG_CARRY)
+ if (flag.owner == self)
+ self.items |= shift * 3;
+ else
+ self.items |= shift * 1;
+ else if (flag.cnt == FLAG_DROPPED)
+ self.items |= shift * 2;
+ else
+ {
+ // no status bits
+ }
+}
+
+void ctf_setstatus()
+{
+ self.items &~= IT_RED_FLAG_TAKEN;
+ self.items &~= IT_RED_FLAG_LOST;
+ self.items &~= IT_BLUE_FLAG_TAKEN;
+ self.items &~= IT_BLUE_FLAG_LOST;
+ self.items &~= IT_CTF_SHIELDED;
+
+ entity flag;
+ float redflags, blueflags;
+
+ if(self.ctf_captureshielded)
+ self.items |= IT_CTF_SHIELDED;
+
+ redflags = 0;
+ blueflags = 0;
+
+ for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
+ {
+ if(flag.items & IT_KEY2) // blue
+ ++redflags;
+ else if(flag.items & IT_KEY1) // red
+ ++blueflags;
+ }
+
+ // blinking magic: if there is more than one flag, show one of these in a clever way
+ if(redflags)
+ redflags = mod(floor(time * redflags * 0.75), redflags);
+ if(blueflags)
+ blueflags = mod(floor(time * blueflags * 0.75), blueflags);
+
+ for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
+ {
+ if(flag.items & IT_KEY2) // blue
+ {
+ if(--redflags == -1) // happens exactly once (redflags is in 0..count-1, and will --'ed count times)
+ ctf_setstatus2(flag, IT_RED_FLAG_TAKEN);
+ }
+ else if(flag.items & IT_KEY1) // red
+ {
+ if(--blueflags == -1) // happens exactly once
+ ctf_setstatus2(flag, IT_BLUE_FLAG_TAKEN);
+ }
+ }
+}
+/*
+entity ctf_team_has_commander(float cteam)
+{
+ entity pl;
+ if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
+ return world;
+
+ FOR_EACH_REALPLAYER(pl) {
+ if(pl.team == cteam && pl.iscommander) {
+ return pl;
+ }
+ }
+ return world;
+}
+
+void ctf_setstate(entity e, float st)
+{
+ e.ctf_state = st;
+ ++e.version;
+}
+
+void ctf_new_commander(float cteam)
+{
+ entity pl, plmax;
+
+ plmax = world;
+ FOR_EACH_REALPLAYER(pl) {
+ if(pl.team == cteam) {
+ if(pl.iscommander) { // don't reassign if alreay there
+ return;
+ }
+ if(plmax == world || plmax.frags < pl.frags) <<<<<<<<<<<<<<<<< BROKEN in new scoring system
+ plmax = pl;
+ }
+ }
+ if(plmax == world) {
+ bprint(strcat(ColoredTeamName(cteam), " Team has no Commander!\n"));
+ return;
+ }
+
+ plmax.iscommander = TRUE;
+ ctf_setstate(plmax, 3);
+ sprint(plmax, "^3You're the commander now!\n");
+ centerprint(plmax, "^3You're the commander now!\n");
+}
+
+void ctf_clientconnect()
+{
+ self.iscommander = FALSE;
+
+ if(!self.team || self.classname != "player") {
+ ctf_setstate(self, -1);
+ } else
+ ctf_setstate(self, 0);
+
+ self.team_saved = self.team;
+
+ if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
+ ctf_new_commander(self.team);
+ }
+}
+
+void ctf_playerchanged()
+{
+ if(!self.team || self.classname != "player") {
+ ctf_setstate(self, -1);
+ } else if(self.ctf_state < 0 && self.classname == "player") {
+ ctf_setstate(self, 0);
+ }
+
+ if(self.iscommander &&
+ (self.classname != "player" || self.team != self.team_saved)
+ )
+ {
+ self.iscommander = FALSE;
+ if(self.classname == "player")
+ ctf_setstate(self, 0);
+ else
+ ctf_setstate(self, -1);
+ ctf_new_commander(self.team_saved);
+ }
+
+ self.team_saved = self.team;
+
+ ctf_new_commander(self.team);
+}
+
+void ctf_clientdisconnect()
+{
+ if(self.iscommander)
+ {
+ ctf_new_commander(self.team);
+ }
+}
+
+entity GetPlayer(string);
+float ctf_clientcommand()
+{
+ entity e;
+ if(argv(0) == "order") {
+ if(!g_ctf) {
+ sprint(self, "This command is not supported in this gamemode.\n");
+ return TRUE;
+ }
+ if(!self.iscommander) {
+ sprint(self, "^1You are not the commander!\n");
+ return TRUE;
+ }
+ if(argv(2) == "") {
+ sprint(self, "Usage: order #player status - (playernumber as in status)\n");
+ return TRUE;
+ }
+ e = GetPlayer(argv(1));
+ if(e == world) {
+ sprint(self, "Invalid player.\nUsage: order #player status - (playernumber as in status)\n");
+ return TRUE;
+ }
+ if(e.team != self.team) {
+ sprint(self, "^3You can only give orders to your own team!\n");
+ return TRUE;
+ }
+ if(argv(2) == "attack") {
+ sprint(self, strcat("Ordering ", e.netname, " to attack!\n"));
+ sprint(e, "^1Attack!\n");
+ centerprint(e, "^7You've been ordered to^9\n^1Attack!\n");
+ ctf_setstate(e, 1);
+ } else if(argv(2) == "defend") {
+ sprint(self, strcat("Ordering ", e.netname, " to defend!\n"));
+ sprint(e, "^Defend!\n");
+ centerprint(e, "^7You've been ordered to^9\n^2Defend!\n");
+ ctf_setstate(e, 2);
+ } else {
+ sprint(self, "^7Invalid command, use ^3attack^7, or ^3defend^7.\n");
+ }
+ return TRUE;
+ }
+ return FALSE;
+}
+*/
+++ /dev/null
-#define FLAG_MIN (PL_MIN + '0 0 -13')
-#define FLAG_MAX (PL_MAX + '0 0 -13')
-
-.entity basewaypoint;
-.entity sprite;
-entity ctf_worldflaglist; // CTF flags in the map
-.entity ctf_worldflagnext;
-.float dropperid;
-.float ctf_droptime;
-
-.float next_take_time; // the next time a player can pick up a flag (time + blah)
- /// I used this, in part, to fix the looping score bug. - avirox
-//float FLAGSCORE_PICKUP = 1;
-//float FLAGSCORE_RETURN = 5; // returned by owner team
-//float FLAGSCORE_RETURNROGUE = 10; // returned by rogue team
-//float FLAGSCORE_CAPTURE = 5;
-
-#define FLAG_CARRY_POS '-15 0 7'
-
-.float ctf_captureshielded; // set to 1 if the player is too bad to be allowed to capture
-
-float captureshield_min_negscore; // punish at -20 points
-float captureshield_max_ratio; // punish at most 30% of each team
-float captureshield_force; // push force of the shield
-
-float ctf_captureshield_shielded(entity p)
-{
- float s, se;
- entity e;
- float players_worseeq, players_total;
-
- if(captureshield_max_ratio <= 0)
- return FALSE;
-
- s = PlayerScore_Add(p, SP_SCORE, 0);
- if(s >= -captureshield_min_negscore)
- return FALSE;
-
- players_total = players_worseeq = 0;
- FOR_EACH_PLAYER(e)
- {
- if(e.team != p.team)
- continue;
- se = PlayerScore_Add(e, SP_SCORE, 0);
- if(se <= s)
- ++players_worseeq;
- ++players_total;
- }
-
- // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
- // use this rule here
-
- if(players_worseeq >= players_total * captureshield_max_ratio)
- return FALSE;
-
- return TRUE;
-}
-
-void ctf_captureshield_update(entity p, float dir)
-{
- float should;
- if(dir == p.ctf_captureshielded) // 0: shield only, 1: unshield only
- {
- should = ctf_captureshield_shielded(p);
- if(should != dir)
- {
- if(should)
- {
- Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
- // TODO csqc notifier for this
- }
- else
- {
- Send_CSQC_Centerprint_Generic(p, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
- // TODO csqc notifier for this
- }
- p.ctf_captureshielded = should;
- }
- }
-}
-
-float ctf_captureshield_customize()
-{
- if not(other.ctf_captureshielded)
- return FALSE;
- if(self.team == other.team)
- return FALSE;
- return TRUE;
-}
-
-.float ctf_captureshield_touch_msgtime;
-void ctf_captureshield_touch()
-{
- if not(other.ctf_captureshielded)
- return;
- if(self.team == other.team)
- return;
- vector mymid;
- vector othermid;
- mymid = (self.absmin + self.absmax) * 0.5;
- othermid = (other.absmin + other.absmax) * 0.5;
- Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * captureshield_force);
- if (time - other.ctf_captureshield_touch_msgtime > 2)
- Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
- other.ctf_captureshield_touch_msgtime = time;
-}
-
-void ctf_flag_spawnstuff()
-{
- entity e;
- e = spawn();
- e.enemy = self;
- e.team = self.team;
- e.touch = ctf_captureshield_touch;
- e.customizeentityforclient = ctf_captureshield_customize;
- e.classname = "ctf_captureshield";
- e.effects = EF_ADDITIVE;
- e.movetype = MOVETYPE_NOCLIP;
- e.solid = SOLID_TRIGGER;
- e.avelocity = '7 0 11';
- setorigin(e, self.origin);
- setmodel(e, "models/ctf/shield.md3");
- e.scale = 0.5;
- setsize(e, e.scale * e.mins, e.scale * e.maxs);
-
- waypoint_spawnforitem_force(self, self.origin);
- self.nearestwaypointtimeout = 0; // activate waypointing again
- self.basewaypoint = self.nearestwaypoint;
-
- if(self.team == COLOR_TEAM1)
- WaypointSprite_SpawnFixed("redbase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM1 - 1, FALSE));
- else
- WaypointSprite_SpawnFixed("bluebase", self.origin + '0 0 61', self, sprite, RADARICON_FLAG, colormapPaletteColor(COLOR_TEAM2 - 1, FALSE));
-}
-
-float ctf_score_value(string parameter)
-{
- return cvar(strcat("g_ctf_personal", parameter));
-}
-
-void FakeTimeLimit(entity e, float t)
-{
- msg_entity = e;
- WriteByte(MSG_ONE, 3); // svc_updatestat
- WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
- if(t < 0)
- WriteCoord(MSG_ONE, autocvar_timelimit);
- else
- WriteCoord(MSG_ONE, (t + 1) / 60);
-}
-
-float flagcaptimerecord;
-.float flagpickuptime;
-//.float iscommander;
-//.float ctf_state;
-
-void() FlagThink;
-void() FlagTouch;
-
-void place_flag()
-{
- if(self.classname != "item_flag_team")
- {
- backtrace("PlaceFlag a non-flag");
- return;
- }
-
- setattachment(self, world, "");
- self.mdl = self.model;
- self.flags = FL_ITEM | FL_NOTARGET;
- self.solid = SOLID_TRIGGER;
- self.movetype = MOVETYPE_NONE;
- self.velocity = '0 0 0';
- self.origin_z = self.origin_z + 6;
- self.think = FlagThink;
- self.touch = FlagTouch;
- self.nextthink = time + 0.1;
- self.cnt = FLAG_BASE;
- self.mangle = self.angles;
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
- //self.effects = self.effects | EF_DIMLIGHT;
- if(self.noalign)
- {
- self.dropped_origin = self.origin;
- }
- else
- {
- droptofloor();
- self.movetype = MOVETYPE_TOSS;
- }
-
- InitializeEntity(self, ctf_flag_spawnstuff, INITPRIO_SETLOCATION);
-}
-
-void LogCTF(string mode, float flagteam, entity actor)
-{
- string s;
- if(!autocvar_sv_eventlog)
- return;
- s = strcat(":ctf:", mode);
- s = strcat(s, ":", ftos(flagteam));
- if(actor != world)
- s = strcat(s, ":", ftos(actor.playerid));
- GameLogEcho(s);
-}
-
-void RegenFlag(entity e)
-{
- if(e.classname != "item_flag_team")
- {
- backtrace("RegenFlag a non-flag");
- return;
- }
-
- if(e.waypointsprite_attachedforcarrier)
- WaypointSprite_DetachCarrier(e);
-
- setattachment(e, world, "");
- e.damageforcescale = 0;
- e.takedamage = DAMAGE_NO;
- e.movetype = MOVETYPE_NONE;
- if(!e.noalign)
- e.movetype = MOVETYPE_TOSS;
- e.velocity = '0 0 0';
- e.solid = SOLID_TRIGGER;
- // TODO: play a sound here
- setorigin(e, e.dropped_origin);
- e.angles = e.mangle;
- e.cnt = FLAG_BASE;
- e.owner = world;
- e.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
-}
-
-void ReturnFlag(entity e)
-{
- if(e.classname != "item_flag_team")
- {
- backtrace("ReturnFlag a non-flag");
- return;
- }
-
- if (e.owner)
- if (e.owner.flagcarried == e)
- {
- WaypointSprite_DetachCarrier(e.owner);
- e.owner.flagcarried = world;
-
- if(e.speedrunning)
- FakeTimeLimit(e.owner, -1);
- }
- e.owner = world;
- RegenFlag(e);
-}
-
-void DropFlag(entity e, entity penalty_receiver, entity attacker)
-{
- entity p;
-
- if(e.classname != "item_flag_team")
- {
- backtrace("DropFlag a non-flag");
- return;
- }
-
- if(e.speedrunning)
- {
- ReturnFlag(e);
- return;
- }
-
- if (!e.owner)
- {
- dprint("FLAG: drop - no owner?!?!\n");
- return;
- }
- p = e.owner;
- if (p.flagcarried != e)
- {
- dprint("FLAG: drop - owner is not carrying this flag??\n");
- return;
- }
- //bprint(p.netname, "^7 lost the ", e.netname, "\n");
- Send_KillNotification (p.netname, e.netname, "", INFO_LOSTFLAG, MSG_INFO);
-
- if(penalty_receiver)
- UpdateFrags(penalty_receiver, -ctf_score_value("penalty_suicidedrop"));
- else
- UpdateFrags(p, -ctf_score_value("penalty_drop"));
- PlayerScore_Add(p, SP_CTF_DROPS, +1);
- ctf_captureshield_update(p, 0); // shield only
- e.playerid = attacker.playerid;
- e.ctf_droptime = time;
- WaypointSprite_Spawn("flagdropped", 0, 0, e, '0 0 1' * 61, world, COLOR_TEAM1 + COLOR_TEAM2 - e.team, e, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
- WaypointSprite_Ping(e.waypointsprite_attachedforcarrier);
-
- if(p.waypointsprite_attachedforcarrier)
- {
- WaypointSprite_DetachCarrier(p);
- }
- else
- {
- bprint("\{1}^1Flag carrier had no flag sprite?!?\n");
- backtrace("Flag carrier had no flag sprite?!?");
- }
- LogCTF("dropped", p.team, p);
- sound (p, CH_TRIGGER, self.noise4, VOL_BASE, ATTN_NONE);
-
- setattachment(e, world, "");
- e.damageforcescale = autocvar_g_balance_ctf_damageforcescale;
- e.takedamage = DAMAGE_YES;
-
- if (p.flagcarried == e)
- p.flagcarried = world;
- e.owner = world;
-
- e.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
- e.solid = SOLID_TRIGGER;
- e.movetype = MOVETYPE_TOSS;
- // setsize(e, '-16 -16 0', '16 16 74');
- setorigin(e, p.origin - '0 0 24' + '0 0 37');
- e.cnt = FLAG_DROPPED;
- e.velocity = '0 0 300';
- e.pain_finished = time + autocvar_g_ctf_flag_returntime;//30;
-
- trace_startsolid = FALSE;
- tracebox(e.origin, e.mins, e.maxs, e.origin, TRUE, e);
- if(trace_startsolid)
- dprint("FLAG FALLTHROUGH will happen SOON\n");
-}
-
-void FlagThink()
-{
- entity e;
-
- self.nextthink = time + 0.1;
-
- // sorry, we have to reset the flag size if it got squished by something
- if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX)
- {
- // if we can grow back, grow back
- tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
- if(!trace_startsolid)
- setsize(self, FLAG_MIN, FLAG_MAX);
- }
-
- if(self == ctf_worldflaglist) // only for the first flag
- {
- FOR_EACH_CLIENT(e)
- ctf_captureshield_update(e, 1); // release shield only
- }
-
- if(self.speedrunning)
- if(self.cnt == FLAG_CARRY)
- {
- if(self.owner)
- if(flagcaptimerecord)
- if(time >= self.flagpickuptime + flagcaptimerecord)
- {
- bprint("The ", self.netname, " became impatient after ", ftos_decimals(flagcaptimerecord, 2), " seconds and returned itself\n");
-
- sound (self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
- self.owner.impulse = 141; // returning!
-
- e = self;
- self = self.owner;
- ReturnFlag(e);
- ImpulseCommands();
- self = e;
- return;
- }
- }
-
- if (self.cnt == FLAG_BASE)
- return;
-
- if (self.cnt == FLAG_DROPPED)
- {
- // flag fallthrough? FIXME remove this if bug is really fixed now
- if(self.origin_z < -131072)
- {
- dprint("FLAG FALLTHROUGH just happened\n");
- self.pain_finished = 0;
- }
- setattachment(self, world, "");
- if (time > self.pain_finished)
- {
- bprint("The ", self.netname, " has returned to base\n");
- sound (self, CH_TRIGGER, self.noise3, VOL_BASE, ATTN_NONE);
- LogCTF("returned", self.team, world);
- ReturnFlag(self);
- }
- return;
- }
-
- e = self.owner;
- if (e.classname != "player" || (e.deadflag) || (e.flagcarried != self))
- {
- dprint("CANNOT HAPPEN - player dead and STILL had a flag!\n");
- DropFlag(self, world, world);
- return;
- }
-}
-
-float ctf_usekey()
-{
- if(self.flagcarried)
- {
- DropFlag(self.flagcarried, self, world);
- return TRUE;
- }
- return FALSE;
-}
-
-void flag_cap_ring_spawn(vector org)
-{
- shockwave_spawn("models/ctf/shockwavetransring.md3", org - '0 0 15', -0.8, 0, 1);
-}
-
-// TODO add FlagDamage, replace weird hurttrigger handling inside trigger_hurt code by it
-void FlagTouch()
-{
- if(gameover) return;
-
- float t;
- entity player;
- string s, s0, h0, h1;
-
- if (self.cnt == FLAG_CARRY)
- return;
-
- if (self.cnt == FLAG_DROPPED)
- {
- if(ITEM_TOUCH_NEEDKILL())
- {
- self.pain_finished = 0; // return immediately
- return;
- }
- }
-
- if (other.classname != "player")
- return;
- if (other.health < 1) // ignore dead players
- return;
-
- if (self.cnt == FLAG_BASE)
- if (other.team == self.team)
- if (other.flagcarried) // he's got a flag
- if (other.flagcarried.team != self.team) // capture
- {
- if (other.flagcarried == world)
- {
- return;
- }
- if(autocvar_g_ctf_captimerecord_always || player_count - currentbots <= 1) // at most one human
- {
- t = time - other.flagcarried.flagpickuptime;
- s = ftos_decimals(t, 2);
- s0 = ftos_decimals(flagcaptimerecord, 2);
- h0 = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
- h1 = other.netname;
- if(h0 == h1)
- h0 = "their";
- else
- h0 = strcat(h0, "^7's"); // h0: display text for previous netname
- if (flagcaptimerecord == 0)
- {
- s = strcat(" in ", s, " seconds");
- flagcaptimerecord = t;
- db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
- db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
- write_recordmarker(other, time - t, t);
- }
- else if (t < flagcaptimerecord)
- {
- s = strcat(" in ", s, " seconds, breaking ", h0, " previous record of ", s0, " seconds");
- flagcaptimerecord = t;
- db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(t));
- db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), h1);
- write_recordmarker(other, time - t, t);
- }
- else
- {
- s = strcat(" in ", s, " seconds, failing to break ", h0, " record of ", s0, " seconds");
- }
- }
- else
- s = "";
-
- Send_KillNotification (other.netname, other.flagcarried.netname, s, INFO_CAPTUREFLAG, MSG_INFO);
-
- PlayerTeamScore_Add(other, SP_CTF_CAPS, ST_CTF_CAPS, 1);
- LogCTF("capture", other.flagcarried.team, other);
- // give credit to the individual player
- UpdateFrags(other, ctf_score_value("score_capture"));
-
- if (autocvar_g_ctf_flag_capture_effects) {
- if (other.team == COLOR_TEAM1) { // red team scores effect
- pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
- flag_cap_ring_spawn(self.origin);
- }
- if (other.team == COLOR_TEAM2) { // blue team scores effect
- pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
- flag_cap_ring_spawn(self.origin);
- }
- }
-
- sound (other, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NONE);
- WaypointSprite_DetachCarrier(other);
- if(self.speedrunning)
- FakeTimeLimit(other, -1);
- RegenFlag (other.flagcarried);
- other.flagcarried = world;
- other.next_take_time = time + 1;
- }
- if (self.cnt == FLAG_BASE)
- if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2) // only red and blue team can steal flags
- if (other.team != self.team)
- if (!other.flagcarried)
- if (!other.ctf_captureshielded)
- {
- if(MUTATOR_CALLHOOK(ItemTouch))
- return;
-
- if (other.next_take_time > time)
- return;
-
- if (autocvar_g_ctf_flag_pickup_effects) // pickup effect
- pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
-
- // pick up
- self.flagpickuptime = time; // used for timing runs
- self.speedrunning = other.speedrunning; // if speedrunning, flag will self-return and teleport the owner back after the record
- if(other.speedrunning)
- if(flagcaptimerecord)
- FakeTimeLimit(other, time + flagcaptimerecord);
- self.solid = SOLID_NOT;
- setorigin(self, self.origin); // relink
- self.owner = other;
- other.flagcarried = self;
- self.cnt = FLAG_CARRY;
- self.angles = '0 0 0';
- //bprint(other.netname, "^7 got the ", self.netname, "\n");
- Send_KillNotification (other.netname, self.netname, "", INFO_GOTFLAG, MSG_INFO);
- UpdateFrags(other, ctf_score_value("score_pickup_base"));
- self.dropperid = other.playerid;
- PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
- LogCTF("steal", self.team, other);
- sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
-
- FOR_EACH_PLAYER(player)
- if(player.team == self.team)
- centerprint(player, "The enemy got your flag! Retrieve it!");
-
- self.movetype = MOVETYPE_NONE;
- setorigin(self, FLAG_CARRY_POS);
- setattachment(self, other, "");
- WaypointSprite_AttachCarrier("flagcarrier", other, RADARICON_FLAGCARRIER, '1 1 0');
- WaypointSprite_Ping(self.sprite);
-
- return;
- }
-
- if (self.cnt == FLAG_DROPPED)
- {
- self.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND and any other junk
- if (other.team == self.team || (other.team != COLOR_TEAM1 && other.team != COLOR_TEAM2))
- {
- // return flag
- Send_KillNotification (other.netname, self.netname, "", INFO_RETURNFLAG, MSG_INFO);
- //bprint(other.netname, "^7 returned the ", self.netname, "\n");
-
- // punish the player who last had it
- FOR_EACH_PLAYER(player)
- if(player.playerid == self.dropperid)
- {
- PlayerScore_Add(player, SP_SCORE, -ctf_score_value("penalty_returned"));
- ctf_captureshield_update(player, 0); // shield only
- }
-
- // punish the team who was last carrying it
- if(self.team == COLOR_TEAM1)
- TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, -ctf_score_value("penalty_returned"));
- else
- TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, -ctf_score_value("penalty_returned"));
-
- // reward the player who returned it
- if(other.playerid == self.playerid) // is this the guy who killed the FC last?
- {
- if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
- UpdateFrags(other, ctf_score_value("score_return_by_killer"));
- else
- UpdateFrags(other, ctf_score_value("score_return_rogue_by_killer"));
- }
- else
- {
- if (other.team == COLOR_TEAM1 || other.team == COLOR_TEAM2)
- UpdateFrags(other, ctf_score_value("score_return"));
- else
- UpdateFrags(other, ctf_score_value("score_return_rogue"));
- }
- PlayerScore_Add(other, SP_CTF_RETURNS, 1);
- LogCTF("return", self.team, other);
- sound (other, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NONE);
- ReturnFlag(self);
- }
- else if (!other.flagcarried && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_balance_ctf_delay_collect))
- {
- if(self.waypointsprite_attachedforcarrier)
- WaypointSprite_DetachCarrier(self);
-
- if (autocvar_g_ctf_flag_pickup_effects) // field pickup effect
- pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
-
- // pick up
- self.solid = SOLID_NOT;
- setorigin(self, self.origin); // relink
- self.owner = other;
- other.flagcarried = self;
- self.cnt = FLAG_CARRY;
- Send_KillNotification (other.netname, self.netname, "", INFO_PICKUPFLAG, MSG_INFO);
- //bprint(other.netname, "^7 picked up the ", self.netname, "\n");
-
- float f;
- f = bound(0, (self.pain_finished - time) / autocvar_g_ctf_flag_returntime, 1);
- //print("factor is ", ftos(f), "\n");
- f = ctf_score_value("score_pickup_dropped_late") * (1-f)
- + ctf_score_value("score_pickup_dropped_early") * f;
- f = floor(f + 0.5);
- self.dropperid = other.playerid;
- //print("score is ", ftos(f), "\n");
-
- UpdateFrags(other, f);
- PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
- LogCTF("pickup", self.team, other);
- sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
-
- FOR_EACH_PLAYER(player)
- if(player.team == self.team)
- centerprint(player, "The enemy got your flag! Retrieve it!");
-
- self.movetype = MOVETYPE_NONE; // flag must have MOVETYPE_NONE here, otherwise it will drop through the floor...
- setorigin(self, FLAG_CARRY_POS);
- setattachment(self, other, "");
- self.damageforcescale = 0;
- self.takedamage = DAMAGE_NO;
- WaypointSprite_AttachCarrier("flagcarrier", other, RADARICON_FLAGCARRIER, '1 1 0');
- }
- }
-}
-
-/*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
-CTF Starting point for a player
-in team one (Red).
-
-Keys:
-"angle"
- viewing angle when spawning
-*/
-void spawnfunc_info_player_team1()
-{
- if(g_assault)
- {
- remove(self);
- return;
- }
- self.team = COLOR_TEAM1; // red
- spawnfunc_info_player_deathmatch();
-}
-//self.team = 4;self.classname = "info_player_start";spawnfunc_info_player_start();}
-
-/*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
-CTF Starting point for a player in
-team two (Blue).
-
-Keys:
-"angle"
- viewing angle when spawning
-*/
-void spawnfunc_info_player_team2()
-{
- if(g_assault)
- {
- remove(self);
- return;
- }
- self.team = COLOR_TEAM2; // blue
- spawnfunc_info_player_deathmatch();
-}
-//self.team = 13;self.classname = "info_player_start";spawnfunc_info_player_start();}
-
-/*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
-CTF Starting point for a player in
-team three (Yellow).
-
-Keys:
-"angle"
- viewing angle when spawning
-*/
-void spawnfunc_info_player_team3()
-{
- if(g_assault)
- {
- remove(self);
- return;
- }
- self.team = COLOR_TEAM3; // yellow
- spawnfunc_info_player_deathmatch();
-}
-
-
-/*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
-CTF Starting point for a player in
-team four (Magenta).
-
-Keys:
-"angle"
- viewing angle when spawning
-*/
-void spawnfunc_info_player_team4()
-{
- if(g_assault)
- {
- remove(self);
- return;
- }
- self.team = COLOR_TEAM4; // purple
- spawnfunc_info_player_deathmatch();
-}
-
-void item_flag_reset()
-{
- DropFlag(self, world, world);
- if(self.waypointsprite_attachedforcarrier)
- WaypointSprite_DetachCarrier(self);
- ReturnFlag(self);
-}
-
-void item_flag_postspawn()
-{ // Check CTF Item Flag Post Spawn
-
- // Flag Glow Trail Support
- if(autocvar_g_ctf_flag_glowtrails)
- { // Provide Flag Glow Trail
- if(self.team == COLOR_TEAM1)
- // Red
- self.glow_color = 251;
- else
- if(self.team == COLOR_TEAM2)
- // Blue
- self.glow_color = 210;
-
- self.glow_size = 25;
- self.glow_trail = 1;
- }
-}
-
-/*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
-CTF flag for team one (Red).
-Multiple are allowed.
-
-Keys:
-"angle"
- Angle the flag will point
-(minus 90 degrees)
-"model"
- model to use, note this needs red and blue as skins 0 and 1
- (default models/ctf/flag.md3)
-"noise"
- sound played when flag is picked up
- (default ctf/take.wav)
-"noise1"
- sound played when flag is returned by a teammate
- (default ctf/return.wav)
-"noise2"
- sound played when flag is captured
- (default ctf/redcapture.wav)
-"noise3"
- sound played when flag is lost in the field and respawns itself
- (default ctf/respawn.wav)
-*/
-
-void spawnfunc_item_flag_team2();
-void spawnfunc_item_flag_team1()
-{
- if (!g_ctf)
- {
- remove(self);
- return;
- }
-
- if (g_ctf_reverse)
- {
- float old_g_ctf_reverse = g_ctf_reverse;
- g_ctf_reverse = 0; // avoid an endless loop
- spawnfunc_item_flag_team2();
- g_ctf_reverse = old_g_ctf_reverse;
- return;
- }
-
- // link flag into ctf_worldflaglist
- self.ctf_worldflagnext = ctf_worldflaglist;
- ctf_worldflaglist = self;
-
- self.classname = "item_flag_team";
- self.team = COLOR_TEAM1; // color 4 team (red)
- self.items = IT_KEY2; // gold key (redish enough)
- self.netname = "^1RED^7 flag";
- self.target = "###item###";
- self.skin = autocvar_g_ctf_flag_red_skin;
- if(self.spawnflags & 1)
- self.noalign = 1;
- if (!self.model)
- self.model = autocvar_g_ctf_flag_red_model;
- if (!self.noise)
- self.noise = "ctf/red_taken.wav";
- if (!self.noise1)
- self.noise1 = "ctf/red_returned.wav";
- if (!self.noise2)
- self.noise2 = "ctf/red_capture.wav"; // blue team scores by capturing the red flag
- if (!self.noise3)
- self.noise3 = "ctf/flag_respawn.wav";
- if (!self.noise4)
- self.noise4 = "ctf/red_dropped.wav";
- precache_model (self.model);
- setmodel (self, self.model); // precision set below
- precache_sound (self.noise);
- precache_sound (self.noise1);
- precache_sound (self.noise2);
- precache_sound (self.noise3);
- precache_sound (self.noise4);
- //setsize(self, '-16 -16 -37', '16 16 37');
- setsize(self, FLAG_MIN, FLAG_MAX);
- setorigin(self, self.origin + '0 0 37');
- self.nextthink = time + 0.2; // start after doors etc
- self.think = place_flag;
-
- if(!self.scale)
- self.scale = 0.6;
- //if(!self.glow_size)
- // self.glow_size = 50;
-
- self.effects = self.effects | EF_LOWPRECISION;
- if(autocvar_g_ctf_fullbrightflags)
- self.effects |= EF_FULLBRIGHT;
- if(autocvar_g_ctf_dynamiclights)
- self.effects |= EF_RED;
-
- // From Spidflisk
- item_flag_postspawn();
-
- precache_model("models/ctf/shield.md3");
- precache_model("models/ctf/shockwavetransring.md3");
-
- self.reset = item_flag_reset;
-}
-
-/*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -24) (48 48 64)
-CTF flag for team two (Blue).
-Multiple are allowed.
-
-Keys:
-"angle"
- Angle the flag will point
-(minus 90 degrees)
-"model"
- model to use, note this needs red and blue as skins 0 and 1
- (default models/ctf/flag.md3)
-"noise"
- sound played when flag is picked up
- (default ctf/take.wav)
-"noise1"
- sound played when flag is returned by a teammate
- (default ctf/return.wav)
-"noise2"
- sound played when flag is captured
- (default ctf/bluecapture.wav)
-"noise3"
- sound played when flag is lost in the field and respawns itself
- (default ctf/respawn.wav)
-*/
-
-void spawnfunc_item_flag_team2()
-{
- if (!g_ctf)
- {
- remove(self);
- return;
- }
-
- if (g_ctf_reverse)
- {
- float old_g_ctf_reverse = g_ctf_reverse;
- g_ctf_reverse = 0; // avoid an endless loop
- spawnfunc_item_flag_team1();
- g_ctf_reverse = old_g_ctf_reverse;
- return;
- }
-
- // link flag into ctf_worldflaglist
- self.ctf_worldflagnext = ctf_worldflaglist;
- ctf_worldflaglist = self;
-
- self.classname = "item_flag_team";
- self.team = COLOR_TEAM2; // color 13 team (blue)
- self.items = IT_KEY1; // silver key (bluish enough)
- self.netname = "^4BLUE^7 flag";
- self.target = "###item###";
- self.skin = autocvar_g_ctf_flag_blue_skin;
- if(self.spawnflags & 1)
- self.noalign = 1;
- if (!self.model)
- self.model = autocvar_g_ctf_flag_blue_model;
- if (!self.noise)
- self.noise = "ctf/blue_taken.wav";
- if (!self.noise1)
- self.noise1 = "ctf/blue_returned.wav";
- if (!self.noise2)
- self.noise2 = "ctf/blue_capture.wav"; // blue team scores by capturing the red flag
- if (!self.noise3)
- self.noise3 = "ctf/flag_respawn.wav";
- if (!self.noise4)
- self.noise4 = "ctf/blue_dropped.wav";
- precache_model (self.model);
- setmodel (self, self.model); // precision set below
- precache_sound (self.noise);
- precache_sound (self.noise1);
- precache_sound (self.noise2);
- precache_sound (self.noise3);
- precache_sound (self.noise4);
- //setsize(self, '-16 -16 -37', '16 16 37');
- setsize(self, FLAG_MIN, FLAG_MAX);
- setorigin(self, self.origin + '0 0 37');
- self.nextthink = time + 0.2; // start after doors etc
- self.think = place_flag;
-
- if(!self.scale)
- self.scale = 0.6;
- //if(!self.glow_size)
- // self.glow_size = 50;
-
- self.effects = self.effects | EF_LOWPRECISION;
- if(autocvar_g_ctf_fullbrightflags)
- self.effects |= EF_FULLBRIGHT;
- if(autocvar_g_ctf_dynamiclights)
- self.effects |= EF_BLUE;
-
- // From Spidflisk
- item_flag_postspawn();
-
- precache_model("models/ctf/shield.md3");
- precache_model("models/ctf/shockwavetransring.md3");
-
- self.reset = item_flag_reset;
-}
-
-
-/*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
-Team declaration for CTF gameplay, this allows you to decide what team
-names and control point models are used in your map.
-
-Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike
-domination, you don't need to make a blank one too.
-
-Keys:
-"netname"
- Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)
-"cnt"
- Scoreboard color of the team (for example 4 is red and 13 is blue)
-
-*/
-
-void spawnfunc_ctf_team()
-{
- if (!g_ctf)
- {
- remove(self);
- return;
- }
- self.classname = "ctf_team";
- self.team = self.cnt + 1;
-}
-
-// code from here on is just to support maps that don't have control point and team entities
-void ctf_spawnteam (string teamname, float teamcolor)
-{
- entity oldself;
- oldself = self;
- self = spawn();
- self.classname = "ctf_team";
- self.netname = teamname;
- self.cnt = teamcolor;
-
- spawnfunc_ctf_team();
-
- self = oldself;
-}
-
-// spawn some default teams if the map is not set up for ctf
-void ctf_spawnteams()
-{
- float numteams;
-
- numteams = 2;//cvar("g_ctf_default_teams");
-
- ctf_spawnteam("Red", COLOR_TEAM1 - 1);
- ctf_spawnteam("Blue", COLOR_TEAM2 - 1);
-}
-
-void ctf_delayedinit()
-{
- // if no teams are found, spawn defaults
- if (find(world, classname, "ctf_team") == world)
- ctf_spawnteams();
-
- ScoreRules_ctf();
-}
-
-void ctf_init()
-{
- InitializeEntity(world, ctf_delayedinit, INITPRIO_GAMETYPE);
- flagcaptimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
-
- captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
- captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
- captureshield_force = autocvar_g_ctf_shield_force;
-}
-
-void ctf_setstatus2(entity flag, float shift)
-{
- if (flag.cnt == FLAG_CARRY)
- if (flag.owner == self)
- self.items |= shift * 3;
- else
- self.items |= shift * 1;
- else if (flag.cnt == FLAG_DROPPED)
- self.items |= shift * 2;
- else
- {
- // no status bits
- }
-}
-
-void ctf_setstatus()
-{
- self.items &~= IT_RED_FLAG_TAKEN;
- self.items &~= IT_RED_FLAG_LOST;
- self.items &~= IT_BLUE_FLAG_TAKEN;
- self.items &~= IT_BLUE_FLAG_LOST;
- self.items &~= IT_CTF_SHIELDED;
-
- entity flag;
- float redflags, blueflags;
-
- if(self.ctf_captureshielded)
- self.items |= IT_CTF_SHIELDED;
-
- redflags = 0;
- blueflags = 0;
-
- for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
- {
- if(flag.items & IT_KEY2) // blue
- ++redflags;
- else if(flag.items & IT_KEY1) // red
- ++blueflags;
- }
-
- // blinking magic: if there is more than one flag, show one of these in a clever way
- if(redflags)
- redflags = mod(floor(time * redflags * 0.75), redflags);
- if(blueflags)
- blueflags = mod(floor(time * blueflags * 0.75), blueflags);
-
- for (flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) if(flag.cnt != FLAG_BASE)
- {
- if(flag.items & IT_KEY2) // blue
- {
- if(--redflags == -1) // happens exactly once (redflags is in 0..count-1, and will --'ed count times)
- ctf_setstatus2(flag, IT_RED_FLAG_TAKEN);
- }
- else if(flag.items & IT_KEY1) // red
- {
- if(--blueflags == -1) // happens exactly once
- ctf_setstatus2(flag, IT_BLUE_FLAG_TAKEN);
- }
- }
-}
-/*
-entity ctf_team_has_commander(float cteam)
-{
- entity pl;
- if(cteam != COLOR_TEAM1 || cteam != COLOR_TEAM2)
- return world;
-
- FOR_EACH_REALPLAYER(pl) {
- if(pl.team == cteam && pl.iscommander) {
- return pl;
- }
- }
- return world;
-}
-
-void ctf_setstate(entity e, float st)
-{
- e.ctf_state = st;
- ++e.version;
-}
-
-void ctf_new_commander(float cteam)
-{
- entity pl, plmax;
-
- plmax = world;
- FOR_EACH_REALPLAYER(pl) {
- if(pl.team == cteam) {
- if(pl.iscommander) { // don't reassign if alreay there
- return;
- }
- if(plmax == world || plmax.frags < pl.frags) <<<<<<<<<<<<<<<<< BROKEN in new scoring system
- plmax = pl;
- }
- }
- if(plmax == world) {
- bprint(strcat(ColoredTeamName(cteam), " Team has no Commander!\n"));
- return;
- }
-
- plmax.iscommander = TRUE;
- ctf_setstate(plmax, 3);
- sprint(plmax, "^3You're the commander now!\n");
- centerprint(plmax, "^3You're the commander now!\n");
-}
-
-void ctf_clientconnect()
-{
- self.iscommander = FALSE;
-
- if(!self.team || self.classname != "player") {
- ctf_setstate(self, -1);
- } else
- ctf_setstate(self, 0);
-
- self.team_saved = self.team;
-
- if(self.team != 0 && self.classname == "player" && !ctf_team_has_commander(self.team)) {
- ctf_new_commander(self.team);
- }
-}
-
-void ctf_playerchanged()
-{
- if(!self.team || self.classname != "player") {
- ctf_setstate(self, -1);
- } else if(self.ctf_state < 0 && self.classname == "player") {
- ctf_setstate(self, 0);
- }
-
- if(self.iscommander &&
- (self.classname != "player" || self.team != self.team_saved)
- )
- {
- self.iscommander = FALSE;
- if(self.classname == "player")
- ctf_setstate(self, 0);
- else
- ctf_setstate(self, -1);
- ctf_new_commander(self.team_saved);
- }
-
- self.team_saved = self.team;
-
- ctf_new_commander(self.team);
-}
-
-void ctf_clientdisconnect()
-{
- if(self.iscommander)
- {
- ctf_new_commander(self.team);
- }
-}
-
-entity GetPlayer(string);
-float ctf_clientcommand()
-{
- entity e;
- if(argv(0) == "order") {
- if(!g_ctf) {
- sprint(self, "This command is not supported in this gamemode.\n");
- return TRUE;
- }
- if(!self.iscommander) {
- sprint(self, "^1You are not the commander!\n");
- return TRUE;
- }
- if(argv(2) == "") {
- sprint(self, "Usage: order #player status - (playernumber as in status)\n");
- return TRUE;
- }
- e = GetPlayer(argv(1));
- if(e == world) {
- sprint(self, "Invalid player.\nUsage: order #player status - (playernumber as in status)\n");
- return TRUE;
- }
- if(e.team != self.team) {
- sprint(self, "^3You can only give orders to your own team!\n");
- return TRUE;
- }
- if(argv(2) == "attack") {
- sprint(self, strcat("Ordering ", e.netname, " to attack!\n"));
- sprint(e, "^1Attack!\n");
- centerprint(e, "^7You've been ordered to^9\n^1Attack!\n");
- ctf_setstate(e, 1);
- } else if(argv(2) == "defend") {
- sprint(self, strcat("Ordering ", e.netname, " to defend!\n"));
- sprint(e, "^Defend!\n");
- centerprint(e, "^7You've been ordered to^9\n^2Defend!\n");
- ctf_setstate(e, 2);
- } else {
- sprint(self, "^7Invalid command, use ^3attack^7, or ^3defend^7.\n");
- }
- return TRUE;
- }
- return FALSE;
-}
-*/