WriteEntity(MSG_ONE, self);\r
}\r
\r
- Vore_Disconnect();\r
+ Vore_Disconnect(TRUE);\r
\r
kh_Key_DropAll(self, TRUE);\r
\r
\r
RemoveGrabber(self); // Wazat's Grabber\r
\r
- Vore_Disconnect();\r
+ Vore_Disconnect(TRUE);\r
self.swallow_progress_pred = self.swallow_progress_prey = 0;\r
\r
self.classname = "player";\r
return;\r
}\r
\r
- Vore_Disconnect();\r
+ Vore_Disconnect(TRUE);\r
\r
CheatShutdownClient();\r
\r
e.predator = world;\r
}\r
\r
-void Vore_Disconnect()\r
+void Vore_Disconnect(float consumables)\r
{\r
// frees prey from their predators when someone disconnects or goes spectating, or in other circumstances\r
entity e;\r
Vore_Regurgitate(head);\r
}\r
// remove consumable items when we disconnect\r
- for(e = world; (e = find(e, classname, "consumable")); )\r
+ if(consumables)\r
{\r
- if(e.predator == self)\r
- Item_Consumable_Remove(e, TRUE);\r
+ for(e = world; (e = find(e, classname, "consumable")); )\r
+ {\r
+ if(e.predator == self)\r
+ Item_Consumable_Remove(e, TRUE);\r
+ }\r
}\r
\r
self.stomach_load = self.gravity = 0; // prevents a bug\r
// apply delays and skip the vore system under some circumstances\r
if(!cvar("g_vore")) // the vore system is disabled\r
{\r
- Vore_Disconnect();\r
+ Vore_Disconnect(TRUE);\r
return;\r
}\r
if(time < game_starttime || (time < warmup && !inWarmupStage)) // don't allow vore before a round begins\r
{\r
- Vore_Disconnect();\r
+ Vore_Disconnect(FALSE);\r
return;\r
}\r
if(self.spectatee_status)\r
const float vore_steptime = 0.1;\r
\r
void Vore();\r
-void Vore_Disconnect();\r
+void Vore_Disconnect(float consumables);\r
.float regurgitate_prepare;\r
\r
entity Swallow_player_check();\r
\r
- +0.8: In Race and RaceCTS, having a big belly should give you some boost or bonus\r
\r
-- 0.7 | 0.8: Is it right to get screen flashes when team healing?
\ No newline at end of file
+- 0.7 | 0.8: Is it right to get screen flashes when team healing?\r
+\r
+- 0.8: Why am I not seeing frags and death in the scoreboard in Team Deathmatch?
\ No newline at end of file