#include <common/constants.qh>
#include <common/weapons/_all.qh>
-// --------------------------------------------------------------------------
-// MENU Functionality
-
-// --------------------------------------------------------------------------
-// Onslaught
-
// Map coordinate base calculations need these
vector mi_center;
vector mi_scale;
// Minimap
string minimapname;
-// --------------------------------------------------------------------------
-// General stuff
-
float postinit;
entity gametype;
-//float sorted_players;
-//float sorted_teams;
-
-// Defs
-//.float ctf_state;
-//.float health;
-
float FONT_USER = 8;
void draw_cursor_normal(vector pos, vector col, float a);
void LoadMenuSkinValues();
-// --------------------------------------------------------------------------
-// Scoreboard stuff
-
vector hud_fontsize;
float RANKINGS_RECEIVED_CNT;
string grecordholder[RANKINGS_CNT];
float grecordtime[RANKINGS_CNT];
-//float csqc_flags;
entity playerslots[255]; // 255 is engine limit on maxclients
entity teamslots[17]; // 17 teams (including "spectator team")