]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
New shader keyword dptransparentsort (can be "sky", "distance", "hud") which forces...
authorvortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 May 2012 17:32:00 +0000 (17:32 +0000)
committervortex <vortex@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 24 May 2012 17:32:00 +0000 (17:32 +0000)
New cvar q3shader_force_terrain_alphaflag which sets TEXF_ALPHA on both vertextextureblend textures (fixes r_glsl_vertextextureblend_usebothalphas).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11822 d7cf8633-e32d-0410-b094-e92efae38249

13 files changed:
cl_particles.c
clvm_cmds.c
gl_rmain.c
gl_rsurf.c
meshqueue.c
meshqueue.h
model_brush.c
model_shared.c
model_shared.h
r_explosion.c
r_lightning.c
r_shadow.c
r_sprites.c

index 14b0cb43580fccc973209ce244632c4b0ef3fd79..d1b3b7a2fd0edaf2281c1b9a14c19640c6274451 100644 (file)
@@ -2551,7 +2551,7 @@ void R_DrawDecals (void)
                        continue;
 
                if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
-                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
+                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
                continue;
 killdecal:
                decal->typeindex = 0;
@@ -3039,7 +3039,7 @@ void R_DrawParticles (void)
                {
                case pt_beam:
                        // beams have no culling
-                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
+                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
                        break;
                default:
                        if(cl_particles_visculling.integer)
@@ -3053,7 +3053,7 @@ void R_DrawParticles (void)
                                        }
                        // anything else just has to be in front of the viewer and visible at this distance
                        if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist_start && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
-                               R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
+                               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
                        break;
                }
 
index 92db59dc9cd4ce997712b76e530f462e47104686..d49eab5671f95053374ab12d71449a784cab5e11 100644 (file)
@@ -3429,7 +3429,7 @@ void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
        for (i = 0;i < polys->num_triangles;i++)
        {
                VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
-               R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
+               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
        }
 
        /*polys->num_triangles = 0; // now done after rendering the scene,
index 62222a731b8f9189a7b3564243bd7a7d19d5f8bc..770f019677d3ba45287aaf0e8bc32c91fe36c175 100644 (file)
@@ -227,7 +227,7 @@ cvar_t r_test = {0, "r_test", "0", "internal development use only, leave it alon
 cvar_t r_glsl_saturation = {CVAR_SAVE, "r_glsl_saturation", "1", "saturation multiplier (only working in glsl!)"};
 cvar_t r_glsl_saturation_redcompensate = {CVAR_SAVE, "r_glsl_saturation_redcompensate", "0", "a 'vampire sight' addition to desaturation effect, does compensation for red color, r_glsl_restart is required"};
 
-cvar_t r_glsl_vertextextureblend_usebothalphas = {CVAR_SAVE, "r_glsl_vertextextureblend_usebothalphas", "0", "use both alpha layers on vertex blended surfaces, each alpha layer sets amount of 'blend leak' on another layer."};
+cvar_t r_glsl_vertextextureblend_usebothalphas = {CVAR_SAVE, "r_glsl_vertextextureblend_usebothalphas", "0", "use both alpha layers on vertex blended surfaces, each alpha layer sets amount of 'blend leak' on another layer, requires mod_q3shader_force_terrain_alphaflag on."};
 
 cvar_t r_framedatasize = {CVAR_SAVE, "r_framedatasize", "0.5", "size of renderer data cache used during one frame (for skeletal animation caching, light processing, etc)"};
 
@@ -7357,7 +7357,7 @@ static void R_DrawEntityBBoxes(void)
                if(PRVM_serveredictedict(edict, viewmodelforclient) != 0)
                        continue;
                VectorLerp(edict->priv.server->areamins, 0.5f, edict->priv.server->areamaxs, center);
-               R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, R_DrawEntityBBoxes_Callback, (entity_render_t *)NULL, i, (rtlight_t *)NULL);
+               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawEntityBBoxes_Callback, (entity_render_t *)NULL, i, (rtlight_t *)NULL);
        }
 }
 
@@ -7465,7 +7465,7 @@ void R_DrawNoModel(entity_render_t *ent)
        vec3_t org;
        Matrix4x4_OriginFromMatrix(&ent->matrix, org);
        if ((ent->flags & RENDER_ADDITIVE) || (ent->alpha < 1))
-               R_MeshQueue_AddTransparent((ent->flags & RENDER_NODEPTHTEST) ? MESHQUEUE_SORT_HUD : MESHQUEUE_SORT_DISTANCE, org, R_DrawNoModel_TransparentCallback, ent, 0, rsurface.rtlight);
+               R_MeshQueue_AddTransparent((ent->flags & RENDER_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort, org, R_DrawNoModel_TransparentCallback, ent, 0, rsurface.rtlight);
        else
                R_DrawNoModel_TransparentCallback(ent, rsurface.rtlight, 0, NULL);
 }
@@ -10501,7 +10501,7 @@ static void R_ProcessTransparentTextureSurfaceList(int texturenumsurfaces, const
                        center[1] += r_refdef.view.forward[1]*rsurface.entity->transparent_offset;
                        center[2] += r_refdef.view.forward[2]*rsurface.entity->transparent_offset;
                }
-               R_MeshQueue_AddTransparent((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? MESHQUEUE_SORT_HUD : ((rsurface.entity->flags & RENDER_WORLDOBJECT) ? MESHQUEUE_SORT_SKY : MESHQUEUE_SORT_DISTANCE), center, R_DrawSurface_TransparentCallback, rsurface.entity, surface - rsurface.modelsurfaces, rsurface.rtlight);
+               R_MeshQueue_AddTransparent((rsurface.entity->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : (rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort, center, R_DrawSurface_TransparentCallback, rsurface.entity, surface - rsurface.modelsurfaces, rsurface.rtlight);
        }
 }
 
@@ -10748,7 +10748,7 @@ void R_DrawLocs(void)
        for (loc = cl.locnodes, index = 0;loc;loc = loc->next, index++)
        {
                VectorLerp(loc->mins, 0.5f, loc->maxs, center);
-               R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, R_DrawLoc_Callback, (entity_render_t *)loc, loc == nearestloc ? -1 : index, NULL);
+               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawLoc_Callback, (entity_render_t *)loc, loc == nearestloc ? -1 : index, NULL);
        }
 }
 
index 123e12fedda9db4fdf045f185c16326e32cb8f5d..611320b5489a509939861d4688acc185d792a251 100644 (file)
@@ -393,7 +393,7 @@ void R_DrawPortals(void)
                                                VectorAdd(center, portal->points[i].position, center);
                                        f = ixtable[portal->numpoints];
                                        VectorScale(center, f, center);
-                                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
+                                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
                                }
                        }
                }
@@ -1535,7 +1535,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                                center[1] += r_refdef.view.forward[1]*ent->transparent_offset;
                                                center[2] += r_refdef.view.forward[2]*ent->transparent_offset;
                                        }
-                                       R_MeshQueue_AddTransparent((rsurface.entity->flags & RENDER_WORLDOBJECT) ? MESHQUEUE_SORT_SKY : ((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? MESHQUEUE_SORT_HUD : MESHQUEUE_SORT_DISTANCE), center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
+                                       R_MeshQueue_AddTransparent((rsurface.entity->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : ((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort), center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
                                }
                                continue;
                        }
index 69bb69198e2fcc65406b5e3324f6d855535d831e..2ba5c518004de13ce324ca07dd6b11283f520525 100644 (file)
@@ -10,7 +10,7 @@ typedef struct meshqueue_s
        int surfacenumber;
        const rtlight_t *rtlight;
        float dist;
-       meshqueue_sortcategory_t category;
+       dptransparentsortcategory_t category;
 }
 meshqueue_t;
 
@@ -31,7 +31,7 @@ void R_MeshQueue_BeginScene(void)
        mqt_viewmaxdist = 0;
 }
 
-void R_MeshQueue_AddTransparent(meshqueue_sortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
+void R_MeshQueue_AddTransparent(dptransparentsortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
 {
        meshqueue_t *mq;
        if (mqt_count >= mqt_total || !mqt_array)
@@ -104,14 +104,14 @@ void R_MeshQueue_RenderTransparent(void)
                switch(mqt->category)
                {
                default:
-               case MESHQUEUE_SORT_HUD:
+               case TRANSPARENTSORT_HUD:
                        hashindex = 0;
                        break;
-               case MESHQUEUE_SORT_DISTANCE:
+               case TRANSPARENTSORT_DISTANCE:
                        // this could use a reduced range if we need more categories
                        hashindex = bound(0, (int)(bound(0, mqt->dist - r_transparent_sortmindist.integer, r_transparent_sortmaxdist.integer) * distscale), maxhashindex);
                        break;
-               case MESHQUEUE_SORT_SKY:
+               case TRANSPARENTSORT_SKY:
                        hashindex = maxhashindex;
                        break;
                }
index 9a727f30ff110674d784baa014e11b56a61f4d3f..68fa4d0da4ad84677070e904a012cf9bab52818e 100644 (file)
@@ -5,16 +5,8 @@
 // VorteX: seems this value is hardcoded in other several defines as it's changing makes mess
 #define MESHQUEUE_TRANSPARENT_BATCHSIZE 256
 
-typedef enum meshqueue_sortcategory_e
-{
-       MESHQUEUE_SORT_SKY,
-       MESHQUEUE_SORT_DISTANCE,
-       MESHQUEUE_SORT_HUD,
-}
-meshqueue_sortcategory_t;
-
 void R_MeshQueue_BeginScene(void);
-void R_MeshQueue_AddTransparent(meshqueue_sortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
+void R_MeshQueue_AddTransparent(dptransparentsortcategory_t category, const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
 void R_MeshQueue_RenderTransparent(void);
 
 #endif
index 5892cc096876feccb75a40da0e4e89f0e8c89cc5..35f4b39f9fc017b30eacbe9128bad0dd91d5674d 100644 (file)
@@ -56,6 +56,8 @@ cvar_t mod_q3shader_default_offsetmapping_bias = {CVAR_SAVE, "mod_q3shader_defau
 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
 cvar_t mod_q3shader_force_addalpha = {0, "mod_q3shader_force_addalpha", "0", "treat GL_ONE GL_ONE (or add) blendfunc as GL_SRC_ALPHA GL_ONE for compatibility with older DarkPlaces releases"};
+cvar_t mod_q3shader_force_terrain_alphaflag = {0, "mod_q3shader_force_terrain_alphaflag", "0", "for multilayered terrain shaders force TEXF_ALPHA flag on both layers"};
+
 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
@@ -98,6 +100,7 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
        Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
        Cvar_RegisterVariable(&mod_q3shader_force_addalpha);
+       Cvar_RegisterVariable(&mod_q3shader_force_terrain_alphaflag);
        Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
        Cvar_RegisterVariable(&mod_collision_bih);
        Cvar_RegisterVariable(&mod_recalculatenodeboxes);
index 5d06edc5b869c07527550d466025646f4b7b02be..e49b1b10738a241ac09d2df486df78b249089eb7 100644 (file)
@@ -1653,6 +1653,7 @@ extern cvar_t mod_q3shader_default_offsetmapping_bias;
 extern cvar_t mod_q3shader_default_polygonoffset;
 extern cvar_t mod_q3shader_default_polygonfactor;
 extern cvar_t mod_q3shader_force_addalpha;
+extern cvar_t mod_q3shader_force_terrain_alphaflag;
 void Mod_LoadQ3Shaders(void)
 {
        int j;
@@ -1747,6 +1748,7 @@ void Mod_LoadQ3Shaders(void)
                        shader.specularpowermod = 1;
                        shader.biaspolygonoffset = mod_q3shader_default_polygonoffset.value;
                        shader.biaspolygonfactor = mod_q3shader_default_polygonfactor.value;
+                       shader.transparentsort = TRANSPARENTSORT_DISTANCE;
 
                        strlcpy(shader.name, com_token, sizeof(shader.name));
                        if (!COM_ParseToken_QuakeC(&text, false) || strcasecmp(com_token, "{"))
@@ -1999,6 +2001,8 @@ void Mod_LoadQ3Shaders(void)
                                                {
                                                        // multilayer terrain shader or similar
                                                        shader.textureblendalpha = true;
+                                                       if (mod_q3shader_force_terrain_alphaflag.integer)
+                                                               shader.layers[0].texflags |= TEXF_ALPHA;
                                                }
                                        }
 
@@ -2009,7 +2013,7 @@ void Mod_LoadQ3Shaders(void)
                                                if(layer->blendfunc[0] == GL_ONE && layer->blendfunc[1] == GL_ONE)
                                                        layer->blendfunc[0] = GL_SRC_ALPHA;
                                        }
-
+                                       
                                        layer->texflags = 0;
                                        if (layer->alphatest)
                                                layer->texflags |= TEXF_ALPHA;
@@ -2245,6 +2249,18 @@ void Mod_LoadQ3Shaders(void)
                                                        shader.biaspolygonoffset = 0;
                                        }
                                }
+                               else if (!strcasecmp(parameter[0], "dptransparentsort") && numparameters >= 2)
+                               {
+                                       shader.textureflags |= Q3TEXTUREFLAG_TRANSPARENTSORT;
+                                       if (!strcasecmp(parameter[1], "sky"))
+                                               shader.transparentsort = TRANSPARENTSORT_SKY;
+                                       else if (!strcasecmp(parameter[1], "distance"))
+                                               shader.transparentsort = TRANSPARENTSORT_DISTANCE;
+                                       else if (!strcasecmp(parameter[1], "hud"))
+                                               shader.transparentsort = TRANSPARENTSORT_HUD;
+                                       else
+                                               Con_DPrintf("%s parsing warning: unknown dptransparentsort category \"%s\", or not enough arguments\n", search->filenames[fileindex], parameter[1]);
+                               }
                                else if (!strcasecmp(parameter[0], "dprefract") && numparameters >= 5)
                                {
                                        shader.textureflags |= Q3TEXTUREFLAG_REFRACTION;
@@ -2484,6 +2500,7 @@ qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qbool
                        texture->basematerialflags |= MATERIALFLAG_CAMERA;
                texture->customblendfunc[0] = GL_ONE;
                texture->customblendfunc[1] = GL_ZERO;
+               texture->transparentsort = shader->transparentsort;
                if (shader->numlayers > 0)
                {
                        texture->customblendfunc[0] = shader->layers[0].blendfunc[0];
index f4e2e3c5aef4e6926d3ca9c5be649575f32dd587..dedd4d8ce04d589a8bfd76a9d384e967e9106663 100644 (file)
@@ -251,6 +251,7 @@ shadowmesh_t;
 #define Q3TEXTUREFLAG_REFLECTION 512
 #define Q3TEXTUREFLAG_WATERSHADER 1024
 #define Q3TEXTUREFLAG_CAMERA 2048
+#define Q3TEXTUREFLAG_TRANSPARENTSORT 4096
 
 #define Q3PATHLENGTH 64
 #define TEXTURE_MAXFRAMES 64
@@ -426,6 +427,12 @@ typedef enum dpoffsetmapping_technique_s
        OFFSETMAPPING_RELIEF            // relief
 }dpoffsetmapping_technique_t;
 
+typedef enum dptransparentsort_category_e
+{
+       TRANSPARENTSORT_SKY,
+       TRANSPARENTSORT_DISTANCE,
+       TRANSPARENTSORT_HUD,
+}dptransparentsortcategory_t;
 
 typedef struct q3shaderinfo_s
 {
@@ -477,6 +484,9 @@ typedef struct q3shaderinfo_s
        // polygonoffset (only used if Q3TEXTUREFLAG_POLYGONOFFSET)
        float biaspolygonoffset, biaspolygonfactor;
 
+       // transparent sort category
+       dptransparentsortcategory_t transparentsort;
+
        // gloss
        float specularscalemod;
        float specularpowermod;
@@ -618,6 +628,9 @@ typedef struct texture_s
        float offsetscale;
        float offsetbias;
 
+       // transparent sort category
+       dptransparentsortcategory_t transparentsort;
+
        // gloss
        float specularscalemod;
        float specularpowermod;
index b8f8152f89316fd3f2b64708d519130e857a3b96..3c40edbf8ed2b16035d94677af82caaf6c71c678 100644 (file)
@@ -275,7 +275,7 @@ void R_DrawExplosions(void)
                {
                        R_MoveExplosion(&explosion[i]);
                        if (explosion[i].alpha)
-                               R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL);
+                               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, explosion[i].origin, R_DrawExplosion_TransparentCallback, NULL, i, NULL);
                }
        }
        while (numexplosions > 0 && explosion[i-1].alpha <= 0)
index 5ef3ed144534841a4e08219a35435f9b65e7175f..8568292d098b83113f898bfc5fa773200b35fb7a 100644 (file)
@@ -320,7 +320,7 @@ void R_DrawLightningBeams(void)
                        dist = bound(0, dist, 1);
                        VectorLerp(start, dist, end, org);
                        // now we have the nearest point on the line, so sort with it
-                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, org, R_DrawLightningBeam_TransparentCallback, NULL, i, NULL);
+                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, org, R_DrawLightningBeam_TransparentCallback, NULL, i, NULL);
                }
        }
 }
index 0e12a96739aba944d951e295e3931d2782322b40..08b01150ad5650bbb60a6188df7bfa47e3f995d9 100644 (file)
@@ -5472,10 +5472,10 @@ void R_Shadow_DrawLightSprites(void)
        {
                light = (dlight_t *) Mem_ExpandableArray_RecordAtIndex(&r_shadow_worldlightsarray, lightindex);
                if (light)
-                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, light->origin, R_Shadow_DrawLightSprite_TransparentCallback, (entity_render_t *)light, 5, &light->rtlight);
+                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, light->origin, R_Shadow_DrawLightSprite_TransparentCallback, (entity_render_t *)light, 5, &light->rtlight);
        }
        if (!r_editlights_lockcursor)
-               R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, r_editlights_cursorlocation, R_Shadow_DrawCursor_TransparentCallback, NULL, 0, NULL);
+               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, r_editlights_cursorlocation, R_Shadow_DrawCursor_TransparentCallback, NULL, 0, NULL);
 }
 
 int R_Shadow_GetRTLightInfo(unsigned int lightindex, float *origin, float *radius, float *color)
index 2695c39f100ca56a80752e5f2c52850b3ed9187e..cf57c30ca34ffef8015858dfd25fcd703cf8c463 100644 (file)
@@ -424,6 +424,6 @@ void R_Model_Sprite_Draw(entity_render_t *ent)
                return;
 
        Matrix4x4_OriginFromMatrix(&ent->matrix, org);
-       R_MeshQueue_AddTransparent((ent->flags & RENDER_WORLDOBJECT) ? MESHQUEUE_SORT_SKY : ((ent->flags & RENDER_NODEPTHTEST) ? MESHQUEUE_SORT_HUD : MESHQUEUE_SORT_DISTANCE), org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight);
+       R_MeshQueue_AddTransparent((ent->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : (ent->flags & RENDER_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort, org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight);
 }