/* spawnfunc */ ATTRIB(Devastator, m_canonical_spawnfunc, string, "weapon_devastator");
/* ammotype */ ATTRIB(Devastator, ammo_type, int, RES_ROCKETS);
/* impulse */ ATTRIB(Devastator, impulse, int, 9);
-/* flags */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* flags */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* rating */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);
/* color */ ATTRIB(Devastator, wpcolor, vector, '1 1 0');
/* modelname */ ATTRIB(Devastator, mdl, string, "rl");
P(class, prefix, guiderate, float, NONE) \
P(class, prefix, guidestop, float, NONE) \
P(class, prefix, health, float, NONE) \
+ P(class, prefix, homing_missile_active, bool, NONE) \
+ P(class, prefix, homing_missile_speed, float, NONE) \
+ P(class, prefix, homing_missile_speed_accel, float, NONE) \
+ P(class, prefix, homing_missile_speed_accel2, float, NONE) \
+ P(class, prefix, homing_missile_speed_decel, float, NONE) \
+ P(class, prefix, homing_missile_speed_max, float, NONE) \
+ P(class, prefix, homing_missile_speed_turnrate, float, NONE) \
P(class, prefix, lifetime, float, NONE) \
P(class, prefix, radius, float, NONE) \
P(class, prefix, refire, float, NONE) \