#include "kill.qh"
-#include "location.qh"
-#ifdef SVQC
+#ifdef SVQC
void target_kill_use(entity this, entity actor, entity trigger)
{
+ if(this.active != ACTIVE_ACTIVE)
+ return;
+
if(actor.takedamage == DAMAGE_NO)
return;
Damage(actor, this, trigger, 1000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, actor.origin, '0 0 0');
}
-spawnfunc(target_kill)
+void target_kill_reset(entity this)
{
- this.classname = "target_kill";
+ this.active = ACTIVE_ACTIVE;
+}
+spawnfunc(target_kill)
+{
if (this.message == "")
this.message = "was in the wrong place";
+ if (this.message2 == "")
+ this.message2 = "was thrown into a world of hurt by";
+
this.use = target_kill_use;
+ this.reset = target_kill_reset;
+ this.active = ACTIVE_ACTIVE;
}
-
#endif