float autocvar_r_showbboxes;
float autocvar_rescan_pending;
float autocvar_samelevel;
+string autocvar_sessionid;
#define autocvar_skill cvar("skill")
float autocvar_skill_auto;
#define autocvar_slowmo cvar("slowmo")
// needs to be done so early as they would still spawn
RegisterWeapons();
- ServerProgsDB = db_load("server.db");
+ ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
TemporaryDB = db_create();
// some things then break, so let's work around them...
// Progs DB (capture records)
- ServerProgsDB = db_load("server.db");
+ ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
// Mapinfo
MapInfo_Shutdown();
if(!cheatcount_total)
{
if(autocvar_sv_db_saveasdump)
- db_dump(ServerProgsDB, "server.db");
+ db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
else
- db_save(ServerProgsDB, "server.db");
+ db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
}
if(autocvar_developer)
{