break;
case '$':
- {
- OpenGLStateMap::iterator i = g_openglStates->find( name );
- if ( i != g_openglStates->end() ) {
- state = ( *i ).second;
- break;
+ {
+ OpenGLStateMap::iterator i = g_openglStates->find( name );
+ if ( i != g_openglStates->end() )
+ {
+ state = ( *i ).second;
+ break;
+ }
}
- }
+
if ( string_equal( name + 1, "POINT" ) ) {
state.m_state = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_DEPTHWRITE;
state.m_sort = OpenGLState::eSortControlFirst;