#ifndef IMPLEMENTATION
CLASS(Tuba, Weapon)
-/* ammotype */ //ATTRIB(Tuba, ammo_field, .int, ammo_none)
/* impulse */ ATTRIB(Tuba, impulse, int, 1)
/* flags */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Tuba, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
END()
W_PROPS(X, Tuba, tuba)
#undef X
-
ENDCLASS(Tuba)
REGISTER_WEAPON(TUBA, tuba, NEW(Tuba));
+#endif
+#ifdef IMPLEMENTATION
#ifdef SVQC
.float tuba_lastnotes_last;
.float tuba_lastnotes_cnt; // over
.vector tuba_lastnotes[MAX_TUBANOTES];
-#endif
-#endif
-#ifdef IMPLEMENTATION
-#ifdef SVQC
spawnfunc(weapon_tuba) { weapon_defaultspawnfunc(this, WEP_TUBA); }
bool W_Tuba_HasPlayed(entity pl, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo)
return true;
}
-void W_Tuba_NoteOff()
-{SELFPARAM();
+void W_Tuba_NoteOff(entity this)
+{
+ entity actor = this.owner;
// we have a note:
- // on: self.spawnshieldtime
+ // on: this.spawnshieldtime
// off: time
- // note: self.cnt
- if(self.owner.tuba_note == self)
+ // note: this.cnt
+ if (actor.tuba_note == this)
{
- self.owner.tuba_lastnotes_last = (self.owner.tuba_lastnotes_last + 1) % MAX_TUBANOTES;
- self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
- self.owner.tuba_note = world;
- self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
-
- string s;
- s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null);
- if(s != "")
+ actor.tuba_lastnotes_last = (actor.tuba_lastnotes_last + 1) % MAX_TUBANOTES;
+ actor.(tuba_lastnotes[actor.tuba_lastnotes_last]) = eX * this.spawnshieldtime + eY * time + eZ * this.cnt;
+ actor.tuba_note = NULL;
+ actor.tuba_lastnotes_cnt = bound(0, actor.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
+
+ string s = trigger_magicear_processmessage_forallears(actor, 0, NULL, string_null);
+ if (s != "")
{
// simulate a server message
- switch(self.tuba_instrument)
+ switch (this.tuba_instrument)
{
default:
case 0: // Tuba
- bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
+ bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
break;
case 1:
- bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
+ bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
break;
case 2:
- bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n"));
+ bprint(strcat("\{1}\{13}* ^3", actor.netname, "^3 played on the @!#%'n Klein Bottle: ^7", s, "\n"));
break;
}
}
}
- remove(self);
+ remove(this);
}
int W_Tuba_GetNote(entity pl, int hittype)
else if (pl.movement.y > 0) movestate += 1;
int note = 0;
- switch(movestate)
+ switch (movestate)
{
// layout: originally I wanted
// eb e e#=f
bool W_Tuba_NoteSendEntity(entity this, entity to, int sf)
{
- int f;
-
msg_entity = to;
- if(!sound_allowed(MSG_ONE, self.realowner))
- return false;
+ if (!sound_allowed(MSG_ONE, this.realowner)) return false;
WriteHeader(MSG_ENTITY, ENT_CLIENT_TUBANOTE);
WriteByte(MSG_ENTITY, sf);
- if(sf & 1)
+ if (sf & 1)
{
- WriteChar(MSG_ENTITY, self.cnt);
- f = 0;
- if(self.realowner != to)
- f |= 1;
- f |= 2 * self.tuba_instrument;
+ WriteChar(MSG_ENTITY, this.cnt);
+ int f = 0;
+ f |= 1 * (this.realowner != to);
+ f |= 2 * this.tuba_instrument;
WriteByte(MSG_ENTITY, f);
}
- if(sf & 2)
+ if (sf & 2)
{
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
+ WriteCoord(MSG_ENTITY, this.origin.x);
+ WriteCoord(MSG_ENTITY, this.origin.y);
+ WriteCoord(MSG_ENTITY, this.origin.z);
}
return true;
}
vector v;
if(time > self.teleport_time)
{
- W_Tuba_NoteOff();
+ W_Tuba_NoteOff(this);
return;
}
self.nextthink = time;
{
if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
{
- WITH(entity, self, self.tuba_note, W_Tuba_NoteOff());
+ W_Tuba_NoteOff(self.tuba_note);
}
}
if(!self.tuba_note)
{
- self.tuba_note = spawn();
+ self.tuba_note = new(tuba_note);
self.tuba_note.owner = self.tuba_note.realowner = self;
self.tuba_note.cnt = n;
self.tuba_note.tuba_instrument = self.tuba_instrument;
self.tuba_note.teleport_time = time + WEP_CVAR(tuba, refire) * 2 * W_WeaponRateFactor(); // so it can get prolonged safely
//sound(self, c, TUBA_NOTE(n), bound(0, VOL_BASE * cvar("g_balance_tuba_volume"), 1), autocvar_g_balance_tuba_attenuation);
- RadiusDamage(self, self, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), world, world, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, world);
+ RadiusDamage(self, self, WEP_CVAR(tuba, damage), WEP_CVAR(tuba, edgedamage), WEP_CVAR(tuba, radius), NULL, NULL, WEP_CVAR(tuba, force), hittype | WEP_TUBA.m_id, NULL);
o = gettaginfo(self.exteriorweaponentity, 0);
if(time > self.tuba_smoketime)
self.tuba_smoketime = time + 0.25;
}
}
+#endif
- METHOD(Tuba, wr_aim, void(entity thiswep))
- {
- // bots cannot play the Tuba well yet
- // I think they should start with the recorder first
- if(vlen(self.origin - self.enemy.origin) < WEP_CVAR(tuba, radius))
- {
- if(random() > 0.5)
- self.BUTTON_ATCK = 1;
- else
- self.BUTTON_ATCK2 = 1;
- }
- }
- METHOD(Tuba, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
- {
- if(fire & 1)
- if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(tuba, refire)))
- {
- W_Tuba_NoteOn(0);
- //weapon_thinkf(actor, WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
- weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
- }
- if(fire & 2)
- if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR(tuba, refire)))
- {
- W_Tuba_NoteOn(HITTYPE_SECONDARY);
- //weapon_thinkf(actor, WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
- weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
- }
- if(actor.tuba_note)
- {
- if(!(fire & 1) && !(fire & 2))
- {
- WITH(entity, self, actor.tuba_note, W_Tuba_NoteOff());
- }
- }
- }
- METHOD(Tuba, wr_setup, void(entity thiswep))
- {
- self.ammo_field = ammo_none;
- self.tuba_instrument = 0;
- }
- METHOD(Tuba, wr_reload, void(entity thiswep))
- {
- .entity weaponentity = weaponentities[0]; // TODO: unhardcode
- // switch to alternate instruments :)
- if(self.(weaponentity).state == WS_READY)
- {
- switch(self.tuba_instrument)
- {
- case 0:
- self.tuba_instrument = 1;
- self.weaponname = "akordeon";
- break;
- case 1:
- self.tuba_instrument = 2;
- self.weaponname = "kleinbottle";
- break;
- case 2:
- self.tuba_instrument = 0;
- self.weaponname = "tuba";
- break;
- }
- W_SetupShot(self, false, 0, "", 0, 0);
- Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1);
- self.(weaponentity).state = WS_INUSE;
- weapon_thinkf(self, weaponentity, WFRAME_RELOAD, 0.5, w_ready);
- }
- }
- METHOD(Tuba, wr_checkammo1, bool(entity thiswep))
- {
- return true; // infinite ammo
- }
- METHOD(Tuba, wr_checkammo2, bool(entity thiswep))
- {
- return true; // tuba has infinite ammo
- }
- METHOD(Tuba, wr_suicidemessage, int(entity thiswep))
+#ifdef SVQC
+METHOD(Tuba, wr_aim, void(Tuba this))
+{
+ entity actor = self;
+ // bots cannot play the Tuba well yet
+ // I think they should start with the recorder first
+ if (vdist((actor.origin - actor.enemy.origin), <, WEP_CVAR(tuba, radius)))
+ {
+ if (random() > 0.5)
+ actor.BUTTON_ATCK = 1;
+ else
+ actor.BUTTON_ATCK2 = 1;
+ }
+}
+
+METHOD(Tuba, wr_think, void(Tuba this, entity actor, .entity weaponentity, int fire))
+{
+ if (fire & 1)
+ if (weapon_prepareattack(this, actor, weaponentity, false, WEP_CVAR(tuba, refire)))
+ {
+ W_Tuba_NoteOn(0);
+ weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
+ }
+ if (fire & 2)
+ if (weapon_prepareattack(this, actor, weaponentity, true, WEP_CVAR(tuba, refire)))
+ {
+ W_Tuba_NoteOn(HITTYPE_SECONDARY);
+ weapon_thinkf(actor, weaponentity, WFRAME_IDLE, WEP_CVAR(tuba, animtime), w_ready);
+ }
+ if (actor.tuba_note)
+ {
+ if (!(fire & 1) && !(fire & 2))
{
- if(w_deathtype & HITTYPE_BOUNCE)
- return WEAPON_KLEINBOTTLE_SUICIDE;
- else if(w_deathtype & HITTYPE_SECONDARY)
- return WEAPON_ACCORDEON_SUICIDE;
- else
- return WEAPON_TUBA_SUICIDE;
+ W_Tuba_NoteOff(actor.tuba_note);
}
- METHOD(Tuba, wr_killmessage, int(entity thiswep))
+ }
+}
+
+METHOD(Tuba, wr_setup, void(Tuba this))
+{
+ entity actor = self;
+ actor.ammo_field = ammo_none;
+ actor.tuba_instrument = 0;
+}
+#endif
+
+REGISTER_NET_S2C(tuba_instrument)
+#ifdef CSQC
+NET_HANDLE(tuba_instrument, bool)
+{
+ int i = ReadByte();
+ return = true;
+ string s = (i == 0) ? "tuba" :
+ (i == 1) ? "akordeon" :
+ "kleinbottle" ;
+ CL_WeaponEntity_SetModel(viewmodel, s);
+}
+#endif
+#ifdef SVQC
+void tuba_instrument_send(entity this, int instr)
+{
+ msg_entity = this;
+ int chan = MSG_ONE;
+ WriteHeader(chan, tuba_instrument);
+ WriteByte(chan, instr);
+}
+SPECTATE_COPY()
+{
+ if (this.tuba_instrument != spectatee.tuba_instrument)
+ tuba_instrument_send(this, this.tuba_instrument = spectatee.tuba_instrument);
+}
+METHOD(Tuba, wr_reload, void(Tuba this, entity actor, .entity weaponentity))
+{
+ // switch to alternate instruments :)
+ if (actor.(weaponentity).state == WS_READY)
+ {
+ switch (actor.tuba_instrument)
{
- if(w_deathtype & HITTYPE_BOUNCE)
- return WEAPON_KLEINBOTTLE_MURDER;
- else if(w_deathtype & HITTYPE_SECONDARY)
- return WEAPON_ACCORDEON_MURDER;
- else
- return WEAPON_TUBA_MURDER;
+ case 0:
+ actor.tuba_instrument = 1;
+ actor.weaponname = "akordeon";
+ break;
+ case 1:
+ actor.tuba_instrument = 2;
+ actor.weaponname = "kleinbottle";
+ break;
+ case 2:
+ actor.tuba_instrument = 0;
+ actor.weaponname = "tuba";
+ break;
}
+ tuba_instrument_send(actor, actor.tuba_instrument);
+ W_SetupShot(actor, false, 0, "", 0, 0);
+ Send_Effect(EFFECT_TELEPORT, w_shotorg, '0 0 0', 1);
+ actor.(weaponentity).state = WS_INUSE;
+ weapon_thinkf(actor, weaponentity, WFRAME_RELOAD, 0.5, w_ready);
+ }
+}
+#endif
+
+#ifdef SVQC
+
+// infinite ammo
+METHOD(Tuba, wr_checkammo1, bool(Tuba this)) { return true; }
+METHOD(Tuba, wr_checkammo2, bool(Tuba this)) { return true; }
+
+METHOD(Tuba, wr_suicidemessage, int(Tuba this))
+{
+ if (w_deathtype & HITTYPE_BOUNCE)
+ return WEAPON_KLEINBOTTLE_SUICIDE;
+ else if (w_deathtype & HITTYPE_SECONDARY)
+ return WEAPON_ACCORDEON_SUICIDE;
+ else
+ return WEAPON_TUBA_SUICIDE;
+}
+METHOD(Tuba, wr_killmessage, int(Tuba this))
+{
+ if (w_deathtype & HITTYPE_BOUNCE)
+ return WEAPON_KLEINBOTTLE_MURDER;
+ else if (w_deathtype & HITTYPE_SECONDARY)
+ return WEAPON_ACCORDEON_MURDER;
+ else
+ return WEAPON_TUBA_MURDER;
+}
#endif
{SELFPARAM();
float f = autocvar_g_balance_tuba_fadetime;
if (f > 0) {
- self.tuba_volume -= frametime * self.tuba_volume_initial / f;
+ this.tuba_volume -= frametime * this.tuba_volume_initial / f;
} else {
- self.tuba_volume = 0;
+ this.tuba_volume = 0;
}
- self.nextthink = time;
- if (self.tuba_volume <= 0) {
- sound(self, CH_TUBA_SINGLE, SND_Null, 0, 0);
- if (self.enemy) {
- sound(self.enemy, CH_TUBA_SINGLE, SND_Null, 0, 0);
- remove(self.enemy);
+ this.nextthink = time;
+ if (this.tuba_volume <= 0) {
+ sound(this, CH_TUBA_SINGLE, SND_Null, 0, 0);
+ if (this.enemy) {
+ sound(this.enemy, CH_TUBA_SINGLE, SND_Null, 0, 0);
+ remove(this.enemy);
}
- remove(self);
+ remove(this);
} else {
- tubasound(self, 0);
+ tubasound(this, 0);
}
}
-void Ent_TubaNote_UpdateSound()
-{SELFPARAM();
- self.enemy.tuba_volume = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
- self.enemy.tuba_volume_initial = self.enemy.tuba_volume;
- self.enemy.note = self.note;
- self.enemy.tuba_instrument = self.tuba_instrument;
- tubasound(self.enemy, 1);
+void Ent_TubaNote_UpdateSound(entity this)
+{
+ this.enemy.tuba_volume = bound(0, VOL_BASE * autocvar_g_balance_tuba_volume, 1);
+ this.enemy.tuba_volume_initial = this.enemy.tuba_volume;
+ this.enemy.note = this.note;
+ this.enemy.tuba_instrument = this.tuba_instrument;
+ tubasound(this.enemy, 1);
}
void Ent_TubaNote_StopSound()
{SELFPARAM();
- self.enemy.nextthink = time;
- self.enemy = world;
+ this.enemy.nextthink = time;
+ this.enemy = NULL;
}
NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isNew)
bool att = (i & 1);
i >>= 1;
- if (self.enemy) {
- if (n != self.note || i != self.tuba_instrument || isNew) {
+ if (this.enemy) {
+ if (n != this.note || i != this.tuba_instrument || isNew) {
Ent_TubaNote_StopSound();
}
} else {
- self.enemy = new(tuba_note);
+ this.enemy = new(tuba_note);
if (Tuba_PitchStep) {
- self.enemy.enemy = new(tuba_note_2);
+ this.enemy.enemy = new(tuba_note_2);
}
isNew = true;
}
- self.enemy.tuba_attenuate = att;
+ this.enemy.tuba_attenuate = att;
if (isNew) {
- self.note = n;
- self.tuba_instrument = i;
+ this.note = n;
+ this.tuba_instrument = i;
upd = true;
}
}
if (f & 2) {
- self.enemy.origin_x = ReadCoord();
- self.enemy.origin_y = ReadCoord();
- self.enemy.origin_z = ReadCoord();
- setorigin(self.enemy, self.enemy.origin);
- if (self.enemy.enemy) {
- setorigin(self.enemy.enemy, self.enemy.origin);
+ this.enemy.origin_x = ReadCoord();
+ this.enemy.origin_y = ReadCoord();
+ this.enemy.origin_z = ReadCoord();
+ setorigin(this.enemy, this.enemy.origin);
+ if (this.enemy.enemy) {
+ setorigin(this.enemy.enemy, this.enemy.origin);
}
}
- self.think = Ent_TubaNote_StopSound;
- self.entremove = Ent_TubaNote_StopSound;
- self.enemy.think = Ent_TubaNote_Think;
- self.enemy.nextthink = time + 10;
+ this.think = Ent_TubaNote_StopSound;
+ this.entremove = Ent_TubaNote_StopSound;
+ this.enemy.think = Ent_TubaNote_Think;
+ this.enemy.nextthink = time + 10;
if (upd) {
- Ent_TubaNote_UpdateSound();
+ Ent_TubaNote_UpdateSound(this);
}
return true;
}
Tuba_PitchStep = autocvar_g_balance_tuba_pitchstep;
if (Tuba_PitchStep) {
if (!checkextension("DP_SND_SOUND7_WIP2") && !checkextension("DP_SND_SOUND7")) {
- LOG_INFO("^1NOTE:^7 requested pitch shifting, but not supported by this engine build\n");
+ LOG_WARNING("requested pitch shifting, but not supported by this engine build");
Tuba_PitchStep = 0;
}
}