]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
fix lightmapscale logic for sRGB lightmaps to actually work the way one may "expect...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sat, 26 Nov 2011 14:09:58 +0000 (14:09 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Sat, 26 Nov 2011 14:07:55 +0000 (15:07 +0100)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11580 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=ab2f1b293888b393d9cd7dfeb9604dc101fe1dc2

model_brush.c

index c3ab5ade14821d814242f5f320da9fddc791abb6..5788727d4c6f4da4f6f6731a26163b92736bda02 100644 (file)
@@ -7294,13 +7294,28 @@ static void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
                        Mod_BuildVBOs();
        }
 
-       if (mod_q3bsp_sRGBlightmaps.integer && vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+       if (mod_q3bsp_sRGBlightmaps.integer)
        {
-               // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
-               // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
-               // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
-               // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
-               loadmodel->lightmapscale *= 0.679942f; // fixes neutral level
+               if (vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+               {
+                       // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
+                       // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
+                       // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
+                       // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
+                       //loadmodel->lightmapscale *= 0.679942f; // fixes neutral level
+               }
+               else // if this is NOT set, regular rendering looks right by this requirement anyway
+               {
+                       /*
+                       // we want color 1 to do the same as without sRGB
+                       // so, we want to map 1 to Image_LinearFloatFromsRGBFloat(2) instead of to 2
+                       loadmodel->lightmapscale *= 2.476923f; // fixes max level
+                       */
+
+                       // neutral level 0.5 gets uploaded as sRGB and becomes Image_LinearFloatFromsRGBFloat(0.5)
+                       // we need to undo that
+                       loadmodel->lightmapscale *= 2.336f; // fixes neutral level
+               }
        }
 
        Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);