void HUD_StrafeHUD_Export(int fh)
{
- // allow saving cvars that aesthetically change the panel into hud skin files
+ // allow saving cvars that aesthetically change the panel into hud skin files
}
float GeomLerp(float a, float _lerp, float b); // declare GeomLerp here since there's no header file for it
void HUD_StrafeHUD()
{
- static float hud_lasttime = 0;
- entity strafeplayer;
- bool islocal;
-
- // generic hud routines
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_strafehud ||
- (spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) ||
- (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) { hud_lasttime = time; return; }
- }
-
- HUD_Panel_LoadCvars();
-
- if(autocvar_hud_panel_strafehud_dynamichud)
- {
- HUD_Scale_Enable();
- }
- else
- {
- HUD_Scale_Disable();
- }
-
- HUD_Panel_DrawBg();
-
- if(panel_bg_padding)
- {
- panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '2 2 0' * panel_bg_padding;
- }
-
- // find out whether the local csqcmodel entity is valid
- if(spectatee_status > 0 || isdemo())
- {
- islocal = false;
- strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
- }
- else
- {
- islocal = true;
- strafeplayer = csqcplayer;
- }
-
- // draw strafehud
- if(csqcplayer && strafeplayer)
- {
- float strafe_waterlevel;
-
- // check the player waterlevel without affecting the player entity, this way we can fetch waterlevel even if client prediction is disabled
- {
- // store old values
- void old_contentstransition(int, int) = strafeplayer.contentstransition;
- float old_watertype = strafeplayer.watertype;
- float old_waterlevel = strafeplayer.waterlevel;
-
- strafeplayer.contentstransition = func_null; // unset the contentstransition function if present
- _Movetype_CheckWater(strafeplayer);
- strafe_waterlevel = strafeplayer.waterlevel; // store the player waterlevel
-
- // restore old values
- strafeplayer.contentstransition = old_contentstransition;
- strafeplayer.watertype = old_watertype;
- strafeplayer.waterlevel = old_waterlevel;
- }
-
- // persistent
- static float onground_lasttime = 0;
- static bool onslick_last = false;
- static float turn_lasttime = 0;
- static bool turn = false;
- static float turnangle;
- static float dt_update = 0;
- static int dt_time = 0;
- static float dt_sum = 0;
- static float dt = 0;
-
- // physics
- int keys = STAT(PRESSED_KEYS);
- bool jumpheld = (islocal ? ((PHYS_INPUT_BUTTON_JUMP(strafeplayer) || PHYS_INPUT_BUTTON_JETPACK(strafeplayer))) && !PHYS_CL_TRACK_CANJUMP(strafeplayer) : (keys & KEY_JUMP)) && !PHYS_TRACK_CANJUMP(strafeplayer); // try to ignore if track_canjump is enabled, doesn't work in spectator mode if spectated player uses +jetpack or cl_movement_track_canjump
- bool real_onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR); // doesn't get changed by ground timeout and isn't affected by jump input
- bool real_onslick = false; // doesn't get changed by ground timeout
- bool onground = real_onground && !jumpheld; // if jump is held assume we are in air, avoids flickering of the hud when hitting the ground
- bool onslick = real_onslick;
- bool onground_expired;
- bool strafekeys;
- bool swimming = strafe_waterlevel >= WATERLEVEL_SWIMMING; // the hud will not work well while swimming
- float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
- float maxspeed_mod = IS_DUCKED(csqcplayer) ? .5 : 1; // only the local csqcplayer entity contains this information even when spectating
- float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
- float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_mod : 320;
- float movespeed;
- float bestspeed;
- float maxaccel_phys = onground ? PHYS_ACCELERATE(strafeplayer) : PHYS_AIRACCELERATE(strafeplayer);
- float maxaccel = !autocvar__hud_configure ? maxaccel_phys : 1;
- float vel_angle = vectoangles(strafeplayer.velocity).y - (vectoangles(strafeplayer.velocity).y > 180 ? 360 : 0); // change the range from 0° - 360° to -180° - 180° to match how view_angle represents angles
- float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y;
- float angle;
- vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
- bool fwd;
- int keys_fwd;
- float wishangle;
- int direction;
-
- // HUD
- int mode = autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1 ? autocvar_hud_panel_strafehud_mode : STRAFEHUD_MODE_VIEW_CENTERED;
- float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
- float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
- int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2; // use more decimals when displaying km or miles
- float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
- float minspeed;
- float shift_offset = 0;
- bool straight_overturn = false;
- bool immobile = speed <= 0;
- float hudangle;
- float hidden_width;
- float neutral_offset;
- float neutral_width;
- vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color;
- float currentangle_offset;
- vector currentangle_size;
- float real_bestangle; // positive with no wishangle offset
- float real_prebestangle; // positive with no wishangle offset
- float bestangle;
- float prebestangle;
- float odd_bestangle;
- float bestangle_offset;
- float switch_bestangle_offset;
- bool odd_angles = false;
- float odd_bestangle_offset = 0;
- float switch_odd_bestangle_offset = 0;
- float bestangle_width;
- float accelzone_left_offset;
- float accelzone_right_offset;
- float accelzone_width;
- float preaccelzone_left_offset;
- float preaccelzone_right_offset;
- float preaccelzone_width;
- float overturn_offset;
- float overturn_width;
- float slickdetector_height;
- vector direction_size_vertical;
- vector direction_size_horizontal;
- float range_minangle;
- float arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 0); // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing
- float text_offset_top = 0;
- float text_offset_bottom = 0;
-
- if(onground)
- {
- if(PHYS_FRICTION(strafeplayer) == 0) {
- onslick = true;
- }
- else { // don't use IS_ONSLICK(), it only works for the local player and only if client prediction is enabled
- trace_dphitq3surfaceflags = 0;
- tracebox(strafeplayer.origin, strafeplayer.mins, strafeplayer.maxs, strafeplayer.origin - '0 0 1', MOVE_NOMONSTERS, strafeplayer);
- onslick = trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK;
- }
- real_onslick = onslick;
-
- onground_lasttime = time;
- onslick_last = onslick;
- }
- else if(jumpheld || swimming) onground_lasttime = 0;
-
- if(onground_lasttime == 0)
- onground_expired = true;
- else
- onground_expired = (time - onground_lasttime) >= autocvar_hud_panel_strafehud_timeout_ground; // timeout for slick ramps
-
- if(!onground && !onground_expired) // if ground timeout hasn't expired yet use ground physics
- {
- onground = true;
- onslick = onslick_last;
-
- if(!autocvar__hud_configure)
- {
- maxspeed = PHYS_MAXSPEED(strafeplayer) * maxspeed_mod;
- maxaccel = PHYS_ACCELERATE(strafeplayer);
- }
- }
-
- movespeed = vlen(vec2(movement));
- if(movespeed == 0) movespeed = maxspeed;
- else movespeed = min(movespeed, maxspeed);
-
- if(!autocvar_hud_panel_strafehud_uncapped)
- arrow_size = max(arrow_size, 1);
-
- // determine frametime
- if((csqcplayer_status == CSQCPLAYERSTATUS_PREDICTED) && (input_timelength > 0))
- {
- float dt_client = input_timelength;
-
- if(dt_client > .05) // server splits frames longer than 50 ms into two moves
- dt_client /= 2; // doesn't ensure frames are smaller than 50 ms, just splits large frames in half, matches server behaviour
-
- // calculate average frametime
- dt_sum += dt_client*dt_client;
- dt_time += dt_client;
-
- if(((time - dt_update) > autocvar_hud_panel_strafehud_fps_update) || (dt_update == 0))
- {
- dt = dt_sum / dt_time;
- dt_update = time;
- dt_time = dt_sum = 0;
- }
- }
- else // when spectating other players server ticrate will be used, this may not be accurate but there is no way to find other player's frametime
- {
- dt = ticrate;
- dt_update = dt_time = dt_sum = 0;
- }
-
- // determine whether the player is pressing forwards or backwards keys
- if(islocal) // if entity is local player
- {
- if(movement.x > 0)
- {
- keys_fwd = STRAFEHUD_KEYS_FORWARD;
- }
- else if(movement.x < 0)
- {
- keys_fwd = STRAFEHUD_KEYS_BACKWARD;
- }
- else
- {
- keys_fwd = STRAFEHUD_KEYS_NONE;
- }
- }
- else // alternatively determine direction by querying pressed keys
- {
- if((keys & KEY_FORWARD) && !(keys & KEY_BACKWARD))
- {
- keys_fwd = STRAFEHUD_KEYS_FORWARD;
- }
- else if(!(keys & KEY_FORWARD) && (keys & KEY_BACKWARD))
- {
- keys_fwd = STRAFEHUD_KEYS_BACKWARD;
- }
- else
- {
- keys_fwd = STRAFEHUD_KEYS_NONE;
- }
- }
-
- // determine player wishdir
- if(islocal) // if entity is local player
- {
- if(movement.x == 0)
- {
- if(movement.y < 0)
- {
- wishangle = -90;
- }
- else if(movement.y > 0)
- {
- wishangle = 90;
- }
- else
- {
- wishangle = 0;
- }
- }
- else
- {
- if(movement.y == 0)
- {
- wishangle = 0;
- }
- else
- {
- wishangle = RAD2DEG * atan2(movement.y, movement.x);
- // wrap the wish angle if it exceeds ±90°
- if(fabs(wishangle) > 90)
- {
- if(wishangle < 0) wishangle += 180;
- else wishangle -= 180;
- wishangle = -wishangle;
- }
- }
- }
- }
- else // alternatively calculate wishdir by querying pressed keys
- {
- if(keys & KEY_FORWARD || keys & KEY_BACKWARD)
- {
- wishangle = 45;
- }
- else
- {
- wishangle = 90;
- }
- if(keys & KEY_LEFT)
- {
- wishangle *= -1;
- }
- else if(!(keys & KEY_RIGHT))
- {
- wishangle = 0; // wraps at 180°
- }
- }
-
- strafekeys = fabs(wishangle) > 45;
-
- // determine minimum required angle to display full strafe range
- range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree
- if(range_minangle > 45) // minimum angle range is 45
- {
- range_minangle = 45 - fabs(wishangle) % 45;
- }
- range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45
- range_minangle *= 2; // multiply to accommodate for both sides of the hud
-
- if(autocvar_hud_panel_strafehud_range == 0)
- {
- if(autocvar__hud_configure)
- {
- hudangle = 90;
- }
- else
- {
- hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle
- }
- }
- else
- {
- hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values don't make sense
- }
-
- // detect air strafe turning
- if((!strafekeys && vlen(vec2(movement)) > 0) || onground || autocvar__hud_configure)
- {
- turn = false;
- }
- else // air strafe only
- {
- bool turn_expired = (time - turn_lasttime) >= autocvar_hud_panel_strafehud_timeout_turn; // timeout for jumping with strafe keys only
-
- if(strafekeys)
- turn = true;
- else if(turn_expired)
- turn = false;
-
- if(turn) // CPMA turning
- {
- if(strafekeys)
- {
- turn_lasttime = time;
- turnangle = wishangle;
- }
- else // retain last state until strafe turning times out
- {
- wishangle = turnangle;
- }
-
- // calculate the maximum air strafe speed and acceleration
- float strafity = 1 - (90 - fabs(wishangle)) / 45;
-
- if(PHYS_MAXAIRSTRAFESPEED(strafeplayer) != 0)
- {
- maxspeed = min(maxspeed, GeomLerp(PHYS_MAXAIRSPEED(strafeplayer), strafity, PHYS_MAXAIRSTRAFESPEED(strafeplayer)));
- }
- movespeed = min(movespeed, maxspeed);
-
- if(PHYS_AIRSTRAFEACCELERATE(strafeplayer) != 0)
- {
- maxaccel = GeomLerp(PHYS_AIRACCELERATE(strafeplayer), strafity, PHYS_AIRSTRAFEACCELERATE(strafeplayer));
- }
- }
- }
-
- maxaccel *= dt * movespeed;
- bestspeed = max(movespeed - maxaccel, 0); // target speed to gain maximum acceleration
-
- float frictionspeed; // speed lost from friction
- float strafespeed; // speed minus friction
-
- if((speed > 0) && onground)
- {
- float strafefriction = onslick ? PHYS_FRICTION_SLICK(strafeplayer) : PHYS_FRICTION(strafeplayer);
-
- frictionspeed = speed * dt * strafefriction * max(PHYS_STOPSPEED(strafeplayer) / speed, 1);
- strafespeed = max(speed - frictionspeed, 0);
- }
- else
- {
- frictionspeed = 0;
- strafespeed = speed;
- }
-
- minspeed = autocvar_hud_panel_strafehud_switch_minspeed;
- if(minspeed < 0) minspeed = bestspeed + frictionspeed;
-
- // get current strafing angle ranging from -180° to +180°
- if(!autocvar__hud_configure)
- {
- if(speed > 0)
- {
- // calculate view angle relative to the players current velocity direction
- angle = vel_angle - view_angle;
-
- // if the angle goes above 180° or below -180° wrap it to the opposite side since we want the interior angle
- if (angle > 180) angle -= 360;
- else if(angle < -180) angle += 360;
-
- // determine whether the player is strafing forwards or backwards
- // if the player isn't strafe turning use forwards/backwards keys to determine direction
- if(fabs(wishangle) != 90)
- {
- if(keys_fwd == STRAFEHUD_KEYS_FORWARD)
- {
- fwd = true;
- }
- else if(keys_fwd == STRAFEHUD_KEYS_BACKWARD)
- {
- fwd = false;
- }
- else
- {
- fwd = fabs(angle) <= 90;
- }
- }
- // otherwise determine by examining the strafe angle
- else
- {
- if(wishangle < 0) // detect direction using wishangle since the direction is not yet set
- {
- fwd = angle <= -wishangle;
- }
- else
- {
- fwd = angle >= -wishangle;
- }
- }
-
- // shift the strafe angle by 180° when strafing backwards
- if(!fwd)
- {
- if(angle < 0) angle += 180;
- else angle -= 180;
- }
-
- // don't make the angle indicator switch side too much at ±180° if anti flicker is turned on
- if(angle > (180 - antiflicker_angle) || angle < (-180 + antiflicker_angle))
- {
- straight_overturn = true;
- }
- }
- else
- {
- angle = 0;
- fwd = true;
- }
- }
- else // simulate turning for HUD setup
- {
- const float demo_maxangle = 55; // maximum angle before changing direction
- const float demo_turnspeed = 40; // turning speed in degrees per second
-
- static float demo_position = -37 / demo_maxangle; // current positioning value between -1 and +1
-
- if(autocvar__hud_panel_strafehud_demo)
- {
- float demo_dt = time - hud_lasttime;
- float demo_step = (demo_turnspeed / demo_maxangle) * demo_dt;
- demo_position = ((demo_position + demo_step) % 4 + 4) % 4;
- }
-
- // triangle wave function
- if(demo_position > 3)
- angle = -1 + (demo_position - 3);
- else if(demo_position > 1)
- angle = +1 - (demo_position - 1);
- else
- angle = demo_position;
- angle *= demo_maxangle;
-
- fwd = true;
- wishangle = 45;
- if(angle < 0) wishangle *= -1;
- }
-
- // invert the wish angle when strafing backwards
- if(!fwd)
- {
- wishangle = -wishangle;
- }
-
- // flip angles if v_flipped is enabled
- if(autocvar_v_flipped)
- {
- angle = -angle;
- wishangle = -wishangle;
- }
-
- // determine whether the player is strafing left or right
- if(wishangle > 0)
- {
- direction = STRAFEHUD_DIRECTION_RIGHT;
- }
- else if(wishangle < 0)
- {
- direction = STRAFEHUD_DIRECTION_LEFT;
- }
- else
- {
- if(angle > antiflicker_angle && angle < (180 - antiflicker_angle))
- direction = STRAFEHUD_DIRECTION_RIGHT;
- else if(angle < -antiflicker_angle && angle > (-180 + antiflicker_angle))
- direction = STRAFEHUD_DIRECTION_LEFT;
- else
- direction = STRAFEHUD_DIRECTION_NONE;
- }
-
- // best angle to strafe at
- // in case of ground friction we may decelerate if the acceleration is smaller than the speed loss from friction
- real_bestangle = bestangle = (strafespeed > bestspeed ? acos(bestspeed / strafespeed) * RAD2DEG : 0);
- real_prebestangle = prebestangle = (strafespeed > movespeed ? acos(movespeed / strafespeed) * RAD2DEG : 0);
- if(direction == STRAFEHUD_DIRECTION_LEFT) // the angle becomes negative in case we strafe left
- {
- bestangle *= -1;
- prebestangle *= -1;
- }
- odd_bestangle = -bestangle - wishangle;
- bestangle -= wishangle;
- prebestangle -= wishangle;
-
- // various offsets and size calculations of hud indicator elements
- // how much is hidden by the current hud angle
- hidden_width = (360 - hudangle) / hudangle * panel_size.x;
- // current angle
- currentangle_size.x = autocvar_hud_panel_strafehud_angle_width;
- currentangle_size.y = autocvar_hud_panel_strafehud_angle_height;
- currentangle_size.z = 0;
- if(!autocvar_hud_panel_strafehud_uncapped)
- {
- currentangle_size.x = min(currentangle_size.x, 10);
- currentangle_size.y = min(currentangle_size.y, 10);
- }
- currentangle_size.x *= panel_size.x;
- currentangle_size.y *= panel_size.y;
- if(!autocvar_hud_panel_strafehud_uncapped)
- {
- currentangle_size.x = max(currentangle_size.x, 1);
- currentangle_size.y = max(currentangle_size.y, 1);
- }
- else
- {
- currentangle_size.y = max(currentangle_size.y, 0);
- }
- if(mode == STRAFEHUD_MODE_VIEW_CENTERED)
- {
- currentangle_offset = angle/hudangle * panel_size.x;
- }
- else
- {
- currentangle_offset = bound(-hudangle/2, angle, hudangle/2)/hudangle * panel_size.x + panel_size.x/2;
- }
- // best strafe acceleration angle
- bestangle_offset = bestangle/hudangle * panel_size.x + panel_size.x/2;
- switch_bestangle_offset = -bestangle/hudangle * panel_size.x + panel_size.x/2;
- bestangle_width = panel_size.x * autocvar_hud_panel_strafehud_switch_width;
- if(!autocvar_hud_panel_strafehud_uncapped)
- bestangle_width = max(bestangle_width, 1);
-
- if((angle > -wishangle && direction == STRAFEHUD_DIRECTION_LEFT) || (angle < -wishangle && direction == STRAFEHUD_DIRECTION_RIGHT))
- {
- odd_angles = true;
- odd_bestangle_offset = odd_bestangle/hudangle * panel_size.x + panel_size.x/2;
- switch_odd_bestangle_offset = (odd_bestangle+bestangle*2)/hudangle * panel_size.x + panel_size.x/2;
- }
- // direction indicator
- direction_size_vertical.x = autocvar_hud_panel_strafehud_direction_width;
- if(!autocvar_hud_panel_strafehud_uncapped)
- direction_size_vertical.x = min(direction_size_vertical.x, 1);
- direction_size_vertical.x *= panel_size.y;
- if(!autocvar_hud_panel_strafehud_uncapped)
- direction_size_vertical.x = max(direction_size_vertical.x, 1);
- direction_size_vertical.y = panel_size.y + direction_size_vertical.x*2;
- direction_size_vertical.z = 0;
- direction_size_horizontal.x = panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5);
- direction_size_horizontal.y = direction_size_vertical.x;
- direction_size_horizontal.z = 0;
-
- // the neutral zone fills the whole strafe bar
- if(immobile)
- {
- // draw neutral zone
- if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
- {
- switch(autocvar_hud_panel_strafehud_style)
- {
- default:
- case STRAFEHUD_STYLE_DRAWFILL:
- drawfill(panel_pos, panel_size, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- break;
-
- case STRAFEHUD_STYLE_PROGRESSBAR:
- HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
- }
- else
- {
- // calculate various zones of the strafe-o-meter
- if(autocvar_hud_panel_strafehud_bar_preaccel)
- preaccelzone_width = (fabs(bestangle - prebestangle))/hudangle * panel_size.x;
- else
- preaccelzone_width = 0;
- accelzone_width = (90 - fabs(bestangle + wishangle))/hudangle * panel_size.x;
- overturn_width = 180/hudangle * panel_size.x;
- neutral_width = 360/hudangle * panel_size.x - accelzone_width*2 - preaccelzone_width*2 - overturn_width;
-
- {
- float current_offset = 0;
- preaccelzone_right_offset = current_offset;
- current_offset += preaccelzone_width;
-
- accelzone_right_offset = current_offset;
- current_offset += accelzone_width;
-
- overturn_offset = current_offset;
- current_offset += overturn_width;
-
- accelzone_left_offset = current_offset;
- current_offset += accelzone_width;
-
- preaccelzone_left_offset = current_offset;
- current_offset += preaccelzone_width;
-
- neutral_offset = direction == STRAFEHUD_DIRECTION_LEFT ? current_offset : -neutral_width; // the wrapping code may struggle if we always append it on the right side
- }
-
- // shift hud if operating in view angle centered mode
- if(mode == STRAFEHUD_MODE_VIEW_CENTERED)
- {
- shift_offset = -currentangle_offset;
- bestangle_offset += shift_offset;
- switch_bestangle_offset += shift_offset;
- odd_bestangle_offset += shift_offset;
- switch_odd_bestangle_offset += shift_offset;
- }
- if(direction == STRAFEHUD_DIRECTION_LEFT) shift_offset += -360/hudangle * panel_size.x;
- // calculate how far off-center the strafe zones currently are
- shift_offset += (panel_size.x + neutral_width)/2 - wishangle/hudangle * panel_size.x;
- // shift strafe zones into correct place
- neutral_offset += shift_offset;
- accelzone_left_offset += shift_offset;
- accelzone_right_offset += shift_offset;
- preaccelzone_left_offset += shift_offset;
- preaccelzone_right_offset += shift_offset;
- overturn_offset += shift_offset;
-
- // draw left acceleration zone
- HUD_Panel_DrawStrafeHUD(accelzone_left_offset, accelzone_width, hidden_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_LEFT);
- if(autocvar_hud_panel_strafehud_bar_preaccel)
- HUD_Panel_DrawStrafeHUD(preaccelzone_left_offset, preaccelzone_width, hidden_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_RIGHT);
-
- // draw right acceleration zone
- HUD_Panel_DrawStrafeHUD(accelzone_right_offset, accelzone_width, hidden_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_RIGHT);
- if(autocvar_hud_panel_strafehud_bar_preaccel)
- HUD_Panel_DrawStrafeHUD(preaccelzone_right_offset, preaccelzone_width, hidden_width, autocvar_hud_panel_strafehud_bar_accel_color, autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_LEFT);
-
- // draw overturn zone (technically incorrect, acceleration decreases at 90 degrees but speed loss happens a little bit after 90 degrees, however due to sv_airstopaccelerate that's hard to calculate)
- HUD_Panel_DrawStrafeHUD(overturn_offset, overturn_width, hidden_width, autocvar_hud_panel_strafehud_bar_overturn_color, autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_BOTH);
-
- // draw neutral zone
- HUD_Panel_DrawStrafeHUD(neutral_offset, neutral_width, hidden_width, autocvar_hud_panel_strafehud_bar_neutral_color, autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha, autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_NONE);
-
- if(autocvar_hud_panel_strafehud_switch && speed >= minspeed && bestangle_width > 0 && autocvar_hud_panel_strafehud_switch_alpha > 0) // only draw indicators if minspeed is reached
- {
- // draw the switch indicator(s)
- float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
- float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
-
- // remove switch indicator width from offset
- if(direction == STRAFEHUD_DIRECTION_LEFT)
- {
- if(!odd_angles)
- offset -= bestangle_width;
- else
- switch_offset -= bestangle_width;
- }
- else
- {
- if(!odd_angles)
- switch_offset -= bestangle_width;
- else
- offset -= bestangle_width;
- }
-
- HUD_Panel_DrawStrafeHUD(switch_offset, bestangle_width, hidden_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, STRAFEHUD_STYLE_DRAWFILL, STRAFEHUD_GRADIENT_NONE);
- if(direction == STRAFEHUD_DIRECTION_NONE) HUD_Panel_DrawStrafeHUD(offset, bestangle_width, hidden_width, autocvar_hud_panel_strafehud_switch_color, autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha, STRAFEHUD_STYLE_DRAWFILL, STRAFEHUD_GRADIENT_NONE);
- }
- }
-
- // slick detector
- slickdetector_height = max(autocvar_hud_panel_strafehud_slickdetector_height, 0);
- if(!autocvar_hud_panel_strafehud_uncapped)
- slickdetector_height = min(slickdetector_height, 1);
- slickdetector_height *= panel_size.y;
- if(autocvar_hud_panel_strafehud_slickdetector && autocvar_hud_panel_strafehud_slickdetector_range > 0 && autocvar_hud_panel_strafehud_slickdetector_alpha > 0 && slickdetector_height > 0 && panel_size.x > 0)
- {
- float slicksteps = max(autocvar_hud_panel_strafehud_slickdetector_granularity, 0);
- bool slickdetected = false;
-
- if(!autocvar_hud_panel_strafehud_uncapped)
- slicksteps = min(slicksteps, 4);
- slicksteps = 90 / 2 ** slicksteps;
-
- slickdetected = real_onslick; // don't need to traceline if already touching slick
-
- // traceline into every direction
- trace_dphitq3surfaceflags = 0;
- vector traceorigin = strafeplayer.origin + eZ * strafeplayer.mins.z;
- for(float i = 0; i < 90 && !slickdetected; i += slicksteps)
- {
- vector slickoffset;
- float slickrotate;
- slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
- slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
-
- for(float j = 0; j < 360 && !slickdetected; j += slicksteps)
- {
- slickoffset.x = sin(j * DEG2RAD) * slickrotate;
- slickoffset.y = cos(j * DEG2RAD) * slickrotate;
-
- traceline(traceorigin, traceorigin + slickoffset, MOVE_NOMONSTERS, strafeplayer);
- if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK) slickdetected = true;
- if(i == 0) break;
- }
- }
-
- // if a traceline hit a slick surface
- if(slickdetected)
- {
- vector slickdetector_size = panel_size;
- slickdetector_size.y = slickdetector_height;
- // top horizontal line
- drawfill(panel_pos - eY * slickdetector_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- // bottom horizontal line
- drawfill(panel_pos + eY * panel_size.y, slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color, autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- text_offset_top = text_offset_bottom = slickdetector_height;
- }
-
- if(autocvar_hud_panel_strafehud_direction && direction != STRAFEHUD_DIRECTION_NONE && direction_size_vertical.x > 0 && autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
- {
- bool indicator_direction = direction == STRAFEHUD_DIRECTION_LEFT;
- // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
- // if both conditions are true then it's inverted twice hence not inverted at all
- if(!fwd != odd_angles)
- {
- indicator_direction = !indicator_direction;
- }
- // draw the direction indicator caps at the sides of the hud
- // vertical line
- if(direction_size_vertical.y > 0) drawfill(panel_pos - eY * direction_size_horizontal.y + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x), direction_size_vertical, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- // top horizontal line
- drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) - eY * direction_size_horizontal.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- // bottom horizontal line
- drawfill(panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) + eY * panel_size.y, direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color, autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- // draw the actual strafe angle
- if(!immobile) {
- float moveangle = fabs(angle + wishangle);
- float strafe_ratio = 0;
-
- // player is overturning
- if(moveangle >= 90)
- {
- currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color;
- strafe_ratio = (moveangle - 90) / 90;
- if(strafe_ratio > 1) strafe_ratio = 2 - strafe_ratio;
- strafe_ratio *= -1;
- }
- // player gains speed by strafing
- else if(moveangle >= real_bestangle)
- {
- currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
- strafe_ratio = (90 - moveangle) / (90 - real_bestangle);
- }
- else if(moveangle >= real_prebestangle)
- {
- if(autocvar_hud_panel_strafehud_bar_preaccel)
- currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
- strafe_ratio = (moveangle - real_prebestangle) / (real_bestangle - real_prebestangle);
- }
-
- if(autocvar_hud_panel_strafehud_style == STRAFEHUD_STYLE_GRADIENT)
- {
- currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, currentangle_color, fabs(strafe_ratio));
- }
- }
-
- if(mode == STRAFEHUD_MODE_VIEW_CENTERED || straight_overturn)
- {
- currentangle_offset = panel_size.x/2;
- }
-
- float angleheight_offset = currentangle_size.y;
- float ghost_offset = 0;
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
- {
- ghost_offset = bound(0, (odd_angles ? odd_bestangle_offset : bestangle_offset), panel_size.x);
- }
-
- switch(autocvar_hud_panel_strafehud_angle_style)
- {
- case STRAFEHUD_INDICATOR_SOLID:
- if(currentangle_size.x > 0 && currentangle_size.y > 0)
- {
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (ghost_offset - currentangle_size.x/2), currentangle_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x/2), currentangle_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- break;
- case STRAFEHUD_INDICATOR_DASHED:
- if(currentangle_size.x > 0 && currentangle_size.y > 0)
- {
- vector line_size = currentangle_size;
- line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y)*2-1);
- for(float i = 0; i < currentangle_size.y; i += line_size.y*2)
- {
- if(i + line_size.y*2 >= currentangle_size.y) line_size.y = currentangle_size.y - i;
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE) drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (ghost_offset - line_size.x/2), line_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x/2), line_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
- break;
- case STRAFEHUD_INDICATOR_NONE:
- default:
- // don't offset text and arrows if the angle indicator line isn't drawn
- angleheight_offset = panel_size.y;
- }
-
- float angle_offset_top = 0, angle_offset_bottom = 0;
-
- // offset text if any angle indicator is drawn
- if((autocvar_hud_panel_strafehud_angle_alpha > 0) || (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha > 0))
- angle_offset_top = angle_offset_bottom = (angleheight_offset - panel_size.y) / 2; // offset text by amount the angle indicator extrudes from the strafehud bar
-
- if(autocvar_hud_panel_strafehud_angle_arrow > 0)
- {
- if(arrow_size > 0)
- {
- if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
- {
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true);
- StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true);
-
- angle_offset_top += arrow_size; // further offset the top text offset if the top arrow is drawn
- }
- if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
- {
- if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE) StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * ghost_offset, arrow_size, autocvar_hud_panel_strafehud_bestangle_color, autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false);
- StrafeHUD_drawStrafeArrow(panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * currentangle_offset, arrow_size, currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false);
-
- angle_offset_bottom += arrow_size; // further offset the bottom text offset if the bottom arrow is drawn
- }
- }
- }
-
- // make sure text doesn't draw inside the strafehud bar
- text_offset_top = max(angle_offset_top, text_offset_top);
- text_offset_bottom = max(angle_offset_bottom, text_offset_bottom);
-
- draw_beginBoldFont();
-
- // show speed when crossing the start trigger
- {
- static float startspeed = 0, starttime = 0; // displayed value and timestamp for fade out
-
- if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255)) // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
- {
- if((race_checkpointtime > 0) && (starttime != race_checkpointtime))
- {
- starttime = race_checkpointtime;
- startspeed = speed;
- }
- }
-
- if(autocvar_hud_panel_strafehud_startspeed)
- {
- float startspeed_height = autocvar_hud_panel_strafehud_startspeed_size * panel_size.y;
- string startspeed_text = ftos_decimals(startspeed * speed_conversion_factor, 2);
- if(autocvar_hud_panel_strafehud_unit_show)
- startspeed_text = strcat(startspeed_text, GetSpeedUnit(autocvar_hud_panel_strafehud_unit));
-
- if(StrafeHUD_drawTextIndicator(startspeed_text, startspeed_height, autocvar_hud_panel_strafehud_startspeed_color, autocvar_hud_panel_strafehud_startspeed_fade, starttime, text_offset_bottom, STRAFEHUD_TEXT_BOTTOM))
- text_offset_bottom += startspeed_height;
- }
- }
-
- // show height achieved by a single jump
- // FIXME: checking z position differences is unreliable (warpzones, teleporter, kill, etc) but using velocity to calculate jump height would be
- // inaccurate in hud code (possibly different tick rate than physics, doesn't run when hud isn't drawn, rounding errors)
- {
- static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
- static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
-
- // tries to catch kill and spectate but those are not reliable
- if((strafeplayer.velocity.z <= 0) || real_onground || swimming || IS_DEAD(strafeplayer) || !IS_PLAYER(strafeplayer))
- {
- height_min = height_max = strafeplayer.origin.z;
- }
- else if(strafeplayer.origin.z > height_max)
- {
- height_max = strafeplayer.origin.z;
- float jumpheight_new = height_max - height_min;
-
- if((jumpheight_new * length_conversion_factor) > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
- {
- jumpheight = jumpheight_new;
- jumptime = time;
- }
- }
-
- if(autocvar_hud_panel_strafehud_jumpheight)
- {
- float jumpheight_height = autocvar_hud_panel_strafehud_jumpheight_size * panel_size.y;
- string jumpheight_text = ftos_decimals(jumpheight * length_conversion_factor, length_decimals);
- if(autocvar_hud_panel_strafehud_unit_show)
- jumpheight_text = strcat(jumpheight_text, GetLengthUnit(autocvar_hud_panel_strafehud_unit));
-
- if(StrafeHUD_drawTextIndicator(jumpheight_text, jumpheight_height, autocvar_hud_panel_strafehud_jumpheight_color, autocvar_hud_panel_strafehud_jumpheight_fade, jumptime, text_offset_top, STRAFEHUD_TEXT_TOP))
- text_offset_top += jumpheight_height;
- }
- }
-
- draw_endBoldFont();
- }
- hud_lasttime = time;
+ static float hud_lasttime = 0;
+ entity strafeplayer;
+ bool islocal;
+
+ // generic hud routines
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_strafehud ||
+ (spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) ||
+ (autocvar_hud_panel_strafehud == 3 && !MUTATOR_CALLHOOK(HUD_StrafeHUD_showoptional))) { hud_lasttime = time; return; }
+ }
+
+ HUD_Panel_LoadCvars();
+
+ if(autocvar_hud_panel_strafehud_dynamichud)
+ HUD_Scale_Enable();
+ else
+ HUD_Scale_Disable();
+
+ HUD_Panel_DrawBg();
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ // find out whether the local csqcmodel entity is valid
+ if(spectatee_status > 0 || isdemo())
+ {
+ islocal = false;
+ strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
+ }
+ else
+ {
+ islocal = true;
+ strafeplayer = csqcplayer;
+ }
+
+ // draw strafehud
+ if(csqcplayer && strafeplayer)
+ {
+ float strafe_waterlevel;
+
+ // check the player waterlevel without affecting the player entity, this way we can fetch waterlevel even if client prediction is disabled
+ {
+ // store old values
+ void old_contentstransition(int, int) = strafeplayer.contentstransition;
+ float old_watertype = strafeplayer.watertype;
+ float old_waterlevel = strafeplayer.waterlevel;
+
+ strafeplayer.contentstransition = func_null; // unset the contentstransition function if present
+ _Movetype_CheckWater(strafeplayer);
+ strafe_waterlevel = strafeplayer.waterlevel; // store the player waterlevel
+
+ // restore old values
+ strafeplayer.contentstransition = old_contentstransition;
+ strafeplayer.watertype = old_watertype;
+ strafeplayer.waterlevel = old_waterlevel;
+ }
+
+ int keys = STAT(PRESSED_KEYS);
+ // try to ignore if track_canjump is enabled, doesn't work in spectator mode if spectated player uses +jetpack or cl_movement_track_canjump
+ bool jumpheld = false;
+ if(islocal)
+ {
+ if((PHYS_INPUT_BUTTON_JUMP(strafeplayer) || PHYS_INPUT_BUTTON_JETPACK(strafeplayer)) && !PHYS_CL_TRACK_CANJUMP(strafeplayer))
+ jumpheld = true;
+ }
+ else
+ {
+ if((keys & KEY_JUMP) && !PHYS_TRACK_CANJUMP(strafeplayer))
+ jumpheld = true;
+ }
+
+ // persistent
+ static float onground_lasttime = 0;
+ static bool onslick_last = false;
+ static float turn_lasttime = 0;
+ static bool turn = false;
+ static float turnangle;
+ static float dt_update = 0;
+ static int dt_time = 0;
+ static float dt_sum = 0;
+ static float dt = 0;
+
+ // physics
+ // doesn't get changed by ground timeout and isn't affected by jump input
+ bool real_onground = islocal ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
+ // doesn't get changed by ground timeout
+ bool real_onslick = false;
+ // if jump is held assume we are in air, avoids flickering of the hud when hitting the ground
+ bool onground = real_onground && !jumpheld;
+ bool onslick = real_onslick;
+ bool onground_expired;
+ bool strafekeys;
+ // the hud will not work well while swimming
+ bool swimming = strafe_waterlevel >= WATERLEVEL_SWIMMING;
+ // use local csqcmodel entity for this even when spectating, flickers too much otherwise
+ float speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337;
+ // only the local csqcplayer entity contains this information even when spectating
+ float maxspeed_mod = IS_DUCKED(csqcplayer) ? .5 : 1;
+ float maxspeed_phys = onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
+ float maxspeed = !autocvar__hud_configure ? maxspeed_phys * maxspeed_mod : 320;
+ float movespeed;
+ float bestspeed;
+ float maxaccel_phys = onground ? PHYS_ACCELERATE(strafeplayer) : PHYS_AIRACCELERATE(strafeplayer);
+ float maxaccel = !autocvar__hud_configure ? maxaccel_phys : 1;
+ // change the range from 0° - 360° to -180° - 180° to match how view_angle represents angles
+ float vel_angle = vectoangles(strafeplayer.velocity).y - (vectoangles(strafeplayer.velocity).y > 180 ? 360 : 0);
+ float view_angle = PHYS_INPUT_ANGLES(strafeplayer).y;
+ float angle;
+ vector movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
+ bool fwd;
+ int keys_fwd;
+ float wishangle;
+ int direction;
+
+ // HUD
+ int mode;
+ float speed_conversion_factor = GetSpeedUnitFactor(autocvar_hud_panel_strafehud_unit);
+ float length_conversion_factor = GetLengthUnitFactor(autocvar_hud_panel_strafehud_unit);
+ // use more decimals when displaying km or miles
+ int length_decimals = autocvar_hud_panel_strafehud_unit >= 3 && autocvar_hud_panel_strafehud_unit <= 5 ? 6 : 2;
+ float antiflicker_angle = bound(0, autocvar_hud_panel_strafehud_antiflicker_angle, 180);
+ float minspeed;
+ float shift_offset = 0;
+ bool straight_overturn = false;
+ bool immobile = speed <= 0;
+ float hudangle;
+ float hidden_width;
+ float neutral_offset;
+ float neutral_width;
+ vector currentangle_color = autocvar_hud_panel_strafehud_angle_neutral_color;
+ float currentangle_offset;
+ vector currentangle_size;
+ float bestangle;
+ float prebestangle;
+ float odd_bestangle;
+ float bestangle_offset;
+ float switch_bestangle_offset;
+ bool odd_angles = false;
+ float odd_bestangle_offset = 0;
+ float switch_odd_bestangle_offset = 0;
+ float bestangle_width;
+ float accelzone_left_offset;
+ float accelzone_right_offset;
+ float accelzone_width;
+ float preaccelzone_left_offset;
+ float preaccelzone_right_offset;
+ float preaccelzone_width;
+ float overturn_offset;
+ float overturn_width;
+ float slickdetector_height;
+ vector direction_size_vertical;
+ vector direction_size_horizontal;
+ float range_minangle;
+ float text_offset_top = 0;
+ float text_offset_bottom = 0;
+
+ // real_* variables which are always positive with no wishangle offset
+ float real_bestangle;
+ float real_prebestangle;
+
+ if(autocvar_hud_panel_strafehud_mode >= 0 && autocvar_hud_panel_strafehud_mode <= 1)
+ mode = autocvar_hud_panel_strafehud_mode;
+ else
+ mode = STRAFEHUD_MODE_VIEW_CENTERED;
+
+ // there's only one size cvar for the arrows, they will always have a 45° angle to ensure proper rendering without antialiasing
+ float arrow_size = max(panel_size.y * min(autocvar_hud_panel_strafehud_angle_arrow_size, 10), 0);
+
+ if(onground)
+ {
+ if(PHYS_FRICTION(strafeplayer) == 0)
+ {
+ onslick = true;
+ }
+ else // don't use IS_ONSLICK(), it only works for the local player and only if client prediction is enabled
+ {
+ trace_dphitq3surfaceflags = 0;
+ tracebox(strafeplayer.origin, strafeplayer.mins, strafeplayer.maxs, strafeplayer.origin - '0 0 1', MOVE_NOMONSTERS, strafeplayer);
+ onslick = trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK;
+ }
+ real_onslick = onslick;
+
+ onground_lasttime = time;
+ onslick_last = onslick;
+ }
+ else if(jumpheld || swimming)
+ {
+ onground_lasttime = 0;
+ }
+
+ if(onground_lasttime == 0)
+ onground_expired = true;
+ else
+ onground_expired = (time - onground_lasttime) >= autocvar_hud_panel_strafehud_timeout_ground; // timeout for slick ramps
+
+ if(!onground && !onground_expired) // if ground timeout hasn't expired yet use ground physics
+ {
+ onground = true;
+ onslick = onslick_last;
+
+ if(!autocvar__hud_configure)
+ {
+ maxspeed = PHYS_MAXSPEED(strafeplayer) * maxspeed_mod;
+ maxaccel = PHYS_ACCELERATE(strafeplayer);
+ }
+ }
+
+ movespeed = vlen(vec2(movement));
+ if(movespeed == 0)
+ movespeed = maxspeed;
+ else
+ movespeed = min(movespeed, maxspeed);
+
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ arrow_size = max(arrow_size, 1);
+
+ // determine frametime
+ if((csqcplayer_status == CSQCPLAYERSTATUS_PREDICTED) && (input_timelength > 0))
+ {
+ float dt_client = input_timelength;
+
+ if(dt_client > .05) // server splits frames longer than 50 ms into two moves
+ dt_client /= 2; // doesn't ensure frames are smaller than 50 ms, just splits large frames in half, matches server behaviour
+
+ // calculate average frametime
+ dt_sum += dt_client * dt_client;
+ dt_time += dt_client;
+
+ if(((time - dt_update) > autocvar_hud_panel_strafehud_fps_update) || (dt_update == 0))
+ {
+ dt = dt_sum / dt_time;
+ dt_update = time;
+ dt_time = dt_sum = 0;
+ }
+ }
+ else // when spectating other players server ticrate will be used, this may not be accurate but there is no way to find other player's frametime
+ {
+ dt = ticrate;
+ dt_update = dt_time = dt_sum = 0;
+ }
+
+ // determine whether the player is pressing forwards or backwards keys
+ if(islocal) // if entity is local player
+ {
+ if(movement.x > 0)
+ keys_fwd = STRAFEHUD_KEYS_FORWARD;
+ else if(movement.x < 0)
+ keys_fwd = STRAFEHUD_KEYS_BACKWARD;
+ else
+ keys_fwd = STRAFEHUD_KEYS_NONE;
+ }
+ else // alternatively determine direction by querying pressed keys
+ {
+ if((keys & KEY_FORWARD) && !(keys & KEY_BACKWARD))
+ keys_fwd = STRAFEHUD_KEYS_FORWARD;
+ else if(!(keys & KEY_FORWARD) && (keys & KEY_BACKWARD))
+ keys_fwd = STRAFEHUD_KEYS_BACKWARD;
+ else
+ keys_fwd = STRAFEHUD_KEYS_NONE;
+ }
+
+ // determine player wishdir
+ if(islocal) // if entity is local player
+ {
+ if(movement.x == 0)
+ {
+ if(movement.y < 0)
+ wishangle = -90;
+ else if(movement.y > 0)
+ wishangle = 90;
+ else
+ wishangle = 0;
+ }
+ else
+ {
+ if(movement.y == 0)
+ {
+ wishangle = 0;
+ }
+ else
+ {
+ wishangle = RAD2DEG * atan2(movement.y, movement.x);
+ // wrap the wish angle if it exceeds ±90°
+ if(fabs(wishangle) > 90)
+ {
+ if(wishangle < 0)
+ wishangle += 180;
+ else
+ wishangle -= 180;
+
+ wishangle *= -1;
+ }
+ }
+ }
+ }
+ else // alternatively calculate wishdir by querying pressed keys
+ {
+ if(keys & KEY_FORWARD || keys & KEY_BACKWARD)
+ wishangle = 45;
+ else
+ wishangle = 90;
+ if(keys & KEY_LEFT)
+ wishangle *= -1;
+ else if(!(keys & KEY_RIGHT))
+ wishangle = 0; // wraps at 180°
+ }
+
+ strafekeys = fabs(wishangle) > 45;
+
+ // determine minimum required angle to display full strafe range
+ range_minangle = fabs(wishangle) % 90; // maximum range is 90 degree
+ if(range_minangle > 45) range_minangle = 45 - fabs(wishangle) % 45; // minimum angle range is 45
+ range_minangle = 90 - range_minangle; // calculate value which is never >90 or <45
+ range_minangle *= 2; // multiply to accommodate for both sides of the hud
+
+ if(autocvar_hud_panel_strafehud_range == 0)
+ {
+ if(autocvar__hud_configure)
+ hudangle = 90;
+ else
+ hudangle = range_minangle; // use minimum angle required if dynamically setting hud angle
+ }
+ else
+ {
+ hudangle = bound(0, fabs(autocvar_hud_panel_strafehud_range), 360); // limit HUD range to 360 degrees, higher values don't make sense
+ }
+
+ // detect air strafe turning
+ if((!strafekeys && vlen(vec2(movement)) > 0) || onground || autocvar__hud_configure)
+ {
+ turn = false;
+ }
+ else // air strafe only
+ {
+ bool turn_expired = (time - turn_lasttime) >= autocvar_hud_panel_strafehud_timeout_turn; // timeout for jumping with strafe keys only
+
+ if(strafekeys)
+ turn = true;
+ else if(turn_expired)
+ turn = false;
+
+ if(turn) // CPMA turning
+ {
+ if(strafekeys)
+ {
+ turn_lasttime = time;
+ turnangle = wishangle;
+ }
+ else // retain last state until strafe turning times out
+ {
+ wishangle = turnangle;
+ }
+
+ // calculate the maximum air strafe speed and acceleration
+ float strafity = 1 - (90 - fabs(wishangle)) / 45;
+
+ if(PHYS_MAXAIRSTRAFESPEED(strafeplayer) != 0)
+ maxspeed = min(maxspeed, GeomLerp(PHYS_MAXAIRSPEED(strafeplayer), strafity, PHYS_MAXAIRSTRAFESPEED(strafeplayer)));
+
+ movespeed = min(movespeed, maxspeed);
+
+ if(PHYS_AIRSTRAFEACCELERATE(strafeplayer) != 0)
+ maxaccel = GeomLerp(PHYS_AIRACCELERATE(strafeplayer), strafity, PHYS_AIRSTRAFEACCELERATE(strafeplayer));
+ }
+ }
+
+ maxaccel *= dt * movespeed;
+ bestspeed = max(movespeed - maxaccel, 0); // target speed to gain maximum acceleration
+
+ float frictionspeed; // speed lost from friction
+ float strafespeed; // speed minus friction
+
+ if((speed > 0) && onground)
+ {
+ float strafefriction = onslick ? PHYS_FRICTION_SLICK(strafeplayer) : PHYS_FRICTION(strafeplayer);
+
+ frictionspeed = speed * dt * strafefriction * max(PHYS_STOPSPEED(strafeplayer) / speed, 1);
+ strafespeed = max(speed - frictionspeed, 0);
+ }
+ else
+ {
+ frictionspeed = 0;
+ strafespeed = speed;
+ }
+
+ minspeed = autocvar_hud_panel_strafehud_switch_minspeed;
+ if(minspeed < 0)
+ minspeed = bestspeed + frictionspeed;
+
+ // get current strafing angle ranging from -180° to +180°
+ if(!autocvar__hud_configure)
+ {
+ if(speed > 0)
+ {
+ // calculate view angle relative to the players current velocity direction
+ angle = vel_angle - view_angle;
+
+ // if the angle goes above 180° or below -180° wrap it to the opposite side since we want the interior angle
+ if(angle > 180)
+ angle -= 360;
+ else if(angle < -180)
+ angle += 360;
+
+ // determine whether the player is strafing forwards or backwards
+ // if the player isn't strafe turning use forwards/backwards keys to determine direction
+ if(fabs(wishangle) != 90)
+ {
+ if(keys_fwd == STRAFEHUD_KEYS_FORWARD)
+ fwd = true;
+ else if(keys_fwd == STRAFEHUD_KEYS_BACKWARD)
+ fwd = false;
+ else
+ fwd = fabs(angle) <= 90;
+ }
+ // otherwise determine by examining the strafe angle
+ else
+ {
+ if(wishangle < 0) // detect direction using wishangle since the direction is not yet set
+ fwd = angle <= -wishangle;
+ else
+ fwd = angle >= -wishangle;
+ }
+
+ // shift the strafe angle by 180° when strafing backwards
+ if(!fwd)
+ {
+ if(angle < 0)
+ angle += 180;
+ else
+ angle -= 180;
+ }
+
+ // don't make the angle indicator switch side too much at ±180° if anti flicker is turned on
+ if(angle > (180 - antiflicker_angle) || angle < (-180 + antiflicker_angle))
+ straight_overturn = true;
+ }
+ else
+ {
+ angle = 0;
+ fwd = true;
+ }
+ }
+ else // simulate turning for HUD setup
+ {
+ const float demo_maxangle = 55; // maximum angle before changing direction
+ const float demo_turnspeed = 40; // turning speed in degrees per second
+
+ static float demo_position = -37 / demo_maxangle; // current positioning value between -1 and +1
+
+ if(autocvar__hud_panel_strafehud_demo)
+ {
+ float demo_dt = time - hud_lasttime;
+ float demo_step = (demo_turnspeed / demo_maxangle) * demo_dt;
+ demo_position = ((demo_position + demo_step) % 4 + 4) % 4;
+ }
+
+ // triangle wave function
+ if(demo_position > 3)
+ angle = -1 + (demo_position - 3);
+ else if(demo_position > 1)
+ angle = +1 - (demo_position - 1);
+ else
+ angle = demo_position;
+ angle *= demo_maxangle;
+
+ fwd = true;
+ wishangle = 45;
+ if(angle < 0)
+ wishangle *= -1;
+ }
+
+ // invert the wish angle when strafing backwards
+ if(!fwd)
+ wishangle *= -1;
+
+ // flip angles if v_flipped is enabled
+ if(autocvar_v_flipped)
+ {
+ angle *= -1;
+ wishangle *= -1;
+ }
+
+ // determine whether the player is strafing left or right
+ if(wishangle > 0)
+ {
+ direction = STRAFEHUD_DIRECTION_RIGHT;
+ }
+ else if(wishangle < 0)
+ {
+ direction = STRAFEHUD_DIRECTION_LEFT;
+ }
+ else
+ {
+ if(angle > antiflicker_angle && angle < (180 - antiflicker_angle))
+ direction = STRAFEHUD_DIRECTION_RIGHT;
+ else if(angle < -antiflicker_angle && angle > (-180 + antiflicker_angle))
+ direction = STRAFEHUD_DIRECTION_LEFT;
+ else
+ direction = STRAFEHUD_DIRECTION_NONE;
+ }
+
+ // best angle to strafe at
+ // in case of ground friction we may decelerate if the acceleration is smaller than the speed loss from friction
+ real_bestangle = bestangle = (strafespeed > bestspeed ? acos(bestspeed / strafespeed) * RAD2DEG : 0);
+ real_prebestangle = prebestangle = (strafespeed > movespeed ? acos(movespeed / strafespeed) * RAD2DEG : 0);
+ if(direction == STRAFEHUD_DIRECTION_LEFT) // the angle becomes negative in case we strafe left
+ {
+ bestangle *= -1;
+ prebestangle *= -1;
+ }
+ odd_bestangle = -bestangle - wishangle;
+ bestangle -= wishangle;
+ prebestangle -= wishangle;
+
+ // various offsets and size calculations of hud indicator elements
+ // how much is hidden by the current hud angle
+ hidden_width = (360 - hudangle) / hudangle * panel_size.x;
+
+ // current angle
+ currentangle_size.x = autocvar_hud_panel_strafehud_angle_width;
+ currentangle_size.y = autocvar_hud_panel_strafehud_angle_height;
+ currentangle_size.z = 0;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ {
+ currentangle_size.x = min(currentangle_size.x, 10);
+ currentangle_size.y = min(currentangle_size.y, 10);
+ }
+ currentangle_size.x *= panel_size.x;
+ currentangle_size.y *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ {
+ currentangle_size.x = max(currentangle_size.x, 1);
+ currentangle_size.y = max(currentangle_size.y, 1);
+ }
+ else
+ {
+ currentangle_size.y = max(currentangle_size.y, 0);
+ }
+ if(mode == STRAFEHUD_MODE_VIEW_CENTERED)
+ currentangle_offset = angle / hudangle * panel_size.x;
+ else
+
+ currentangle_offset = bound(-hudangle / 2, angle, hudangle / 2) / hudangle * panel_size.x + panel_size.x / 2;
+
+ // best strafe acceleration angle
+ bestangle_offset = bestangle / hudangle * panel_size.x + panel_size.x / 2;
+ switch_bestangle_offset = -bestangle / hudangle * panel_size.x + panel_size.x / 2;
+ bestangle_width = panel_size.x * autocvar_hud_panel_strafehud_switch_width;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ bestangle_width = max(bestangle_width, 1);
+
+ if((angle > -wishangle && direction == STRAFEHUD_DIRECTION_LEFT) || (angle < -wishangle && direction == STRAFEHUD_DIRECTION_RIGHT))
+ {
+ odd_angles = true;
+ odd_bestangle_offset = odd_bestangle / hudangle * panel_size.x + panel_size.x / 2;
+ switch_odd_bestangle_offset = (odd_bestangle + bestangle * 2) / hudangle * panel_size.x + panel_size.x / 2;
+ }
+ // direction indicator
+ direction_size_vertical.x = autocvar_hud_panel_strafehud_direction_width;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ direction_size_vertical.x = min(direction_size_vertical.x, 1);
+ direction_size_vertical.x *= panel_size.y;
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ direction_size_vertical.x = max(direction_size_vertical.x, 1);
+ direction_size_vertical.y = panel_size.y + direction_size_vertical.x * 2;
+ direction_size_vertical.z = 0;
+ direction_size_horizontal.x = panel_size.x * min(autocvar_hud_panel_strafehud_direction_length, .5);
+ direction_size_horizontal.y = direction_size_vertical.x;
+ direction_size_horizontal.z = 0;
+
+ // the neutral zone fills the whole strafe bar
+ if(immobile)
+ {
+ // draw neutral zone
+ if(panel_size.x > 0 && panel_size.y > 0 && autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha > 0)
+ {
+ switch(autocvar_hud_panel_strafehud_style)
+ {
+ default:
+ case STRAFEHUD_STYLE_DRAWFILL:
+ drawfill(
+ panel_pos, panel_size,
+ autocvar_hud_panel_strafehud_bar_neutral_color,
+ autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ break;
+
+ case STRAFEHUD_STYLE_PROGRESSBAR:
+ HUD_Panel_DrawProgressBar(
+ panel_pos, panel_size, "progressbar", 1, 0, 0,
+ autocvar_hud_panel_strafehud_bar_neutral_color,
+ autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ }
+ }
+ }
+ else
+ {
+ // calculate various zones of the strafe-o-meter
+ if(autocvar_hud_panel_strafehud_bar_preaccel)
+ preaccelzone_width = (fabs(bestangle - prebestangle)) / hudangle * panel_size.x;
+ else
+ preaccelzone_width = 0;
+ accelzone_width = (90 - fabs(bestangle + wishangle)) / hudangle * panel_size.x;
+ overturn_width = 180 / hudangle * panel_size.x;
+ neutral_width = 360 / hudangle * panel_size.x - accelzone_width * 2 - preaccelzone_width * 2 - overturn_width;
+
+ {
+ float current_offset = 0;
+ preaccelzone_right_offset = current_offset;
+ current_offset += preaccelzone_width;
+
+ accelzone_right_offset = current_offset;
+ current_offset += accelzone_width;
+
+ overturn_offset = current_offset;
+ current_offset += overturn_width;
+
+ accelzone_left_offset = current_offset;
+ current_offset += accelzone_width;
+
+ preaccelzone_left_offset = current_offset;
+ current_offset += preaccelzone_width;
+
+ // the wrapping code may struggle if we always append it on the right side
+ neutral_offset = direction == STRAFEHUD_DIRECTION_LEFT ? current_offset : -neutral_width;
+ }
+
+ // shift hud if operating in view angle centered mode
+ if(mode == STRAFEHUD_MODE_VIEW_CENTERED)
+ {
+ shift_offset = -currentangle_offset;
+ bestangle_offset += shift_offset;
+ switch_bestangle_offset += shift_offset;
+ odd_bestangle_offset += shift_offset;
+ switch_odd_bestangle_offset += shift_offset;
+ }
+ if(direction == STRAFEHUD_DIRECTION_LEFT)
+ shift_offset += -360 / hudangle * panel_size.x;
+
+ // calculate how far off-center the strafe zones currently are
+ shift_offset += (panel_size.x + neutral_width) / 2 - wishangle / hudangle * panel_size.x;
+
+ // shift strafe zones into correct place
+ neutral_offset += shift_offset;
+ accelzone_left_offset += shift_offset;
+ accelzone_right_offset += shift_offset;
+ preaccelzone_left_offset += shift_offset;
+ preaccelzone_right_offset += shift_offset;
+ overturn_offset += shift_offset;
+
+ // draw left acceleration zone
+ HUD_Panel_DrawStrafeHUD(
+ accelzone_left_offset, accelzone_width, hidden_width,
+ autocvar_hud_panel_strafehud_bar_accel_color,
+ autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_LEFT);
+
+ if(autocvar_hud_panel_strafehud_bar_preaccel)
+ HUD_Panel_DrawStrafeHUD(
+ preaccelzone_left_offset, preaccelzone_width, hidden_width,
+ autocvar_hud_panel_strafehud_bar_accel_color,
+ autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_RIGHT);
+
+ // draw right acceleration zone
+ HUD_Panel_DrawStrafeHUD(
+ accelzone_right_offset, accelzone_width, hidden_width,
+ autocvar_hud_panel_strafehud_bar_accel_color,
+ autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_RIGHT);
+
+ if(autocvar_hud_panel_strafehud_bar_preaccel)
+ HUD_Panel_DrawStrafeHUD(
+ preaccelzone_right_offset, preaccelzone_width, hidden_width,
+ autocvar_hud_panel_strafehud_bar_accel_color,
+ autocvar_hud_panel_strafehud_bar_accel_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_LEFT);
+
+ // draw overturn zone
+ // this is technically incorrect
+ // acceleration decreases at 90 degrees but speed loss happens a little bit after 90 degrees,
+ // however due to sv_airstopaccelerate that's hard to calculate
+ HUD_Panel_DrawStrafeHUD(
+ overturn_offset, overturn_width, hidden_width,
+ autocvar_hud_panel_strafehud_bar_overturn_color,
+ autocvar_hud_panel_strafehud_bar_overturn_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_BOTH);
+
+ // draw neutral zone
+ HUD_Panel_DrawStrafeHUD(
+ neutral_offset, neutral_width, hidden_width,
+ autocvar_hud_panel_strafehud_bar_neutral_color,
+ autocvar_hud_panel_strafehud_bar_neutral_alpha * panel_fg_alpha,
+ autocvar_hud_panel_strafehud_style, STRAFEHUD_GRADIENT_NONE);
+
+ // only draw indicators if minspeed is reached
+ if(autocvar_hud_panel_strafehud_switch && speed >= minspeed && bestangle_width > 0 && autocvar_hud_panel_strafehud_switch_alpha > 0)
+ {
+ // draw the switch indicator(s)
+ float offset = !odd_angles ? bestangle_offset : odd_bestangle_offset;
+ float switch_offset = !odd_angles ? switch_bestangle_offset : switch_odd_bestangle_offset;
+
+ // remove switch indicator width from offset
+ if(direction == STRAFEHUD_DIRECTION_LEFT)
+ {
+ if(!odd_angles)
+ offset -= bestangle_width;
+ else
+ switch_offset -= bestangle_width;
+ }
+ else
+ {
+ if(!odd_angles)
+ switch_offset -= bestangle_width;
+ else
+ offset -= bestangle_width;
+ }
+
+ HUD_Panel_DrawStrafeHUD(
+ switch_offset, bestangle_width, hidden_width,
+ autocvar_hud_panel_strafehud_switch_color,
+ autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha,
+ STRAFEHUD_STYLE_DRAWFILL, STRAFEHUD_GRADIENT_NONE);
+
+ if(direction == STRAFEHUD_DIRECTION_NONE)
+ HUD_Panel_DrawStrafeHUD(
+ offset, bestangle_width, hidden_width,
+ autocvar_hud_panel_strafehud_switch_color,
+ autocvar_hud_panel_strafehud_switch_alpha * panel_fg_alpha,
+ STRAFEHUD_STYLE_DRAWFILL, STRAFEHUD_GRADIENT_NONE);
+ }
+ }
+
+ // slick detector
+ slickdetector_height = max(autocvar_hud_panel_strafehud_slickdetector_height, 0);
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ slickdetector_height = min(slickdetector_height, 1);
+ slickdetector_height *= panel_size.y;
+ if(autocvar_hud_panel_strafehud_slickdetector &&
+ autocvar_hud_panel_strafehud_slickdetector_range > 0 &&
+ autocvar_hud_panel_strafehud_slickdetector_alpha > 0 &&
+ slickdetector_height > 0 &&
+ panel_size.x > 0)
+ {
+ float slicksteps = max(autocvar_hud_panel_strafehud_slickdetector_granularity, 0);
+ bool slickdetected = false;
+
+ if(!autocvar_hud_panel_strafehud_uncapped)
+ slicksteps = min(slicksteps, 4);
+ slicksteps = 90 / 2 ** slicksteps;
+
+ slickdetected = real_onslick; // don't need to traceline if already touching slick
+
+ // traceline into every direction
+ trace_dphitq3surfaceflags = 0;
+ vector traceorigin = strafeplayer.origin + eZ * strafeplayer.mins.z;
+ for(float i = 0; i < 90 && !slickdetected; i += slicksteps)
+ {
+ vector slickoffset;
+ float slickrotate;
+ slickoffset.z = -cos(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+ slickrotate = sin(i * DEG2RAD) * autocvar_hud_panel_strafehud_slickdetector_range;
+
+ for(float j = 0; j < 360 && !slickdetected; j += slicksteps)
+ {
+ slickoffset.x = sin(j * DEG2RAD) * slickrotate;
+ slickoffset.y = cos(j * DEG2RAD) * slickrotate;
+
+ traceline(traceorigin, traceorigin + slickoffset, MOVE_NOMONSTERS, strafeplayer);
+ if((PHYS_FRICTION(strafeplayer) == 0 && trace_fraction < 1) || trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK)
+ slickdetected = true;
+ if(i == 0)
+ break;
+ }
+ }
+
+ // if a traceline hit a slick surface
+ if(slickdetected)
+ {
+ vector slickdetector_size = panel_size;
+ slickdetector_size.y = slickdetector_height;
+
+ // top horizontal line
+ drawfill(
+ panel_pos - eY * slickdetector_size.y, slickdetector_size,
+ autocvar_hud_panel_strafehud_slickdetector_color,
+ autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+
+ // bottom horizontal line
+ drawfill(
+ panel_pos + eY * panel_size.y,
+ slickdetector_size, autocvar_hud_panel_strafehud_slickdetector_color,
+ autocvar_hud_panel_strafehud_slickdetector_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ }
+
+ text_offset_top = text_offset_bottom = slickdetector_height;
+ }
+
+ if(autocvar_hud_panel_strafehud_direction &&
+ direction != STRAFEHUD_DIRECTION_NONE &&
+ direction_size_vertical.x > 0 &&
+ autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha > 0)
+ {
+ bool indicator_direction = direction == STRAFEHUD_DIRECTION_LEFT;
+ // invert left/right when strafing backwards or when strafing towards the opposite side indicated by the direction variable
+ // if both conditions are true then it's inverted twice hence not inverted at all
+ if(!fwd != odd_angles)
+ indicator_direction = !indicator_direction;
+
+ // draw the direction indicator caps at the sides of the hud
+ // vertical line
+ if(direction_size_vertical.y > 0)
+ drawfill(
+ panel_pos - eY * direction_size_horizontal.y + eX * (indicator_direction ? -direction_size_vertical.x : panel_size.x),
+ direction_size_vertical, autocvar_hud_panel_strafehud_direction_color,
+ autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+
+ // top horizontal line
+ drawfill(
+ panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) - eY * direction_size_horizontal.y,
+ direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color,
+ autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+
+ // bottom horizontal line
+ drawfill(
+ panel_pos + eX * (indicator_direction ? 0 : panel_size.x - direction_size_horizontal.x) + eY * panel_size.y,
+ direction_size_horizontal, autocvar_hud_panel_strafehud_direction_color,
+ autocvar_hud_panel_strafehud_direction_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ }
+
+ // draw the actual strafe angle
+ if(!immobile)
+ {
+ float moveangle = fabs(angle + wishangle);
+ float strafe_ratio = 0;
+
+ // player is overturning
+ if(moveangle >= 90)
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_angle_overturn_color;
+ strafe_ratio = (moveangle - 90) / 90;
+ if(strafe_ratio > 1) strafe_ratio = 2 - strafe_ratio;
+ strafe_ratio *= -1;
+ }
+ // player gains speed by strafing
+ else if(moveangle >= real_bestangle)
+ {
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
+ strafe_ratio = (90 - moveangle) / (90 - real_bestangle);
+ }
+ else if(moveangle >= real_prebestangle)
+ {
+ if(autocvar_hud_panel_strafehud_bar_preaccel)
+ currentangle_color = autocvar_hud_panel_strafehud_angle_accel_color;
+ strafe_ratio = (moveangle - real_prebestangle) / (real_bestangle - real_prebestangle);
+ }
+
+ if(autocvar_hud_panel_strafehud_style == STRAFEHUD_STYLE_GRADIENT)
+ currentangle_color = StrafeHUD_mixColors(autocvar_hud_panel_strafehud_angle_neutral_color, currentangle_color, fabs(strafe_ratio));
+ }
+
+ if(mode == STRAFEHUD_MODE_VIEW_CENTERED || straight_overturn)
+ currentangle_offset = panel_size.x / 2;
+
+ float angleheight_offset = currentangle_size.y;
+ float ghost_offset = 0;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ ghost_offset = bound(0, (odd_angles ? odd_bestangle_offset : bestangle_offset), panel_size.x);
+
+ switch(autocvar_hud_panel_strafehud_angle_style)
+ {
+ case STRAFEHUD_INDICATOR_SOLID:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ drawfill(
+ panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (ghost_offset - currentangle_size.x / 2),
+ currentangle_size, autocvar_hud_panel_strafehud_bestangle_color,
+ autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ drawfill(
+ panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2) + eX * (currentangle_offset - currentangle_size.x / 2),
+ currentangle_size, currentangle_color,
+ autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha,
+ DRAWFLAG_NORMAL);
+ }
+ break;
+ case STRAFEHUD_INDICATOR_DASHED:
+ if(currentangle_size.x > 0 && currentangle_size.y > 0)
+ {
+ vector line_size = currentangle_size;
+ line_size.y = currentangle_size.y / (bound(2, autocvar_hud_panel_strafehud_angle_dashes, currentangle_size.y) * 2 - 1);
+ for(float i = 0; i < currentangle_size.y; i += line_size.y * 2)
+ {
+ if(i + line_size.y * 2 >= currentangle_size.y)
+ line_size.y = currentangle_size.y - i;
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ drawfill(
+ panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (ghost_offset - line_size.x / 2),
+ line_size, autocvar_hud_panel_strafehud_bestangle_color,
+ autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(
+ panel_pos - eY * ((currentangle_size.y - panel_size.y) / 2 - i) + eX * (currentangle_offset - line_size.x / 2),
+ line_size, currentangle_color,
+ autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ break;
+ case STRAFEHUD_INDICATOR_NONE:
+ default:
+ // don't offset text and arrows if the angle indicator line isn't drawn
+ angleheight_offset = panel_size.y;
+ }
+
+ float angle_offset_top = 0, angle_offset_bottom = 0;
+
+ // offset text if any angle indicator is drawn
+ if((autocvar_hud_panel_strafehud_angle_alpha > 0) ||
+ (autocvar_hud_panel_strafehud_bestangle && autocvar_hud_panel_strafehud_bestangle_alpha > 0))
+ {
+ // offset text by amount the angle indicator extrudes from the strafehud bar
+ angle_offset_top = angle_offset_bottom = (angleheight_offset - panel_size.y) / 2;
+ }
+
+ if(autocvar_hud_panel_strafehud_angle_arrow > 0)
+ {
+ if(arrow_size > 0)
+ {
+ if(autocvar_hud_panel_strafehud_angle_arrow == 1 || autocvar_hud_panel_strafehud_angle_arrow >= 3)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ StrafeHUD_drawStrafeArrow(
+ panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * ghost_offset,
+ arrow_size, autocvar_hud_panel_strafehud_bestangle_color,
+ autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, true);
+ StrafeHUD_drawStrafeArrow(
+ panel_pos + eY * ((panel_size.y - angleheight_offset) / 2) + eX * currentangle_offset,
+ arrow_size, currentangle_color,
+ autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, true);
+
+ angle_offset_top += arrow_size; // further offset the top text offset if the top arrow is drawn
+ }
+ if(autocvar_hud_panel_strafehud_angle_arrow >= 2)
+ {
+ if(autocvar_hud_panel_strafehud_bestangle && direction != STRAFEHUD_DIRECTION_NONE)
+ StrafeHUD_drawStrafeArrow(
+ panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * ghost_offset,
+ arrow_size, autocvar_hud_panel_strafehud_bestangle_color,
+ autocvar_hud_panel_strafehud_bestangle_alpha * panel_fg_alpha, false);
+ StrafeHUD_drawStrafeArrow(
+ panel_pos + eY * ((panel_size.y - angleheight_offset) / 2 + angleheight_offset) + eX * currentangle_offset,
+ arrow_size, currentangle_color,
+ autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, false);
+
+ angle_offset_bottom += arrow_size; // further offset the bottom text offset if the bottom arrow is drawn
+ }
+ }
+ }
+
+ // make sure text doesn't draw inside the strafehud bar
+ text_offset_top = max(angle_offset_top, text_offset_top);
+ text_offset_bottom = max(angle_offset_bottom, text_offset_bottom);
+
+ draw_beginBoldFont();
+
+ // show speed when crossing the start trigger
+ {
+ static float startspeed = 0, starttime = 0; // displayed value and timestamp for fade out
+
+ // check if the start trigger was hit (will also trigger if the finish trigger was hit if those have the same ID)
+ if((race_nextcheckpoint == 1) || (race_checkpoint == 254 && race_nextcheckpoint == 255))
+ {
+ if((race_checkpointtime > 0) && (starttime != race_checkpointtime))
+ {
+ starttime = race_checkpointtime;
+ startspeed = speed;
+ }
+ }
+
+ if(autocvar_hud_panel_strafehud_startspeed)
+ {
+ float startspeed_height = autocvar_hud_panel_strafehud_startspeed_size * panel_size.y;
+ string startspeed_text = ftos_decimals(startspeed * speed_conversion_factor, 2);
+ if(autocvar_hud_panel_strafehud_unit_show)
+ startspeed_text = strcat(startspeed_text, GetSpeedUnit(autocvar_hud_panel_strafehud_unit));
+
+ bool was_drawn = StrafeHUD_drawTextIndicator(
+ startspeed_text, startspeed_height,
+ autocvar_hud_panel_strafehud_startspeed_color,
+ autocvar_hud_panel_strafehud_startspeed_fade,
+ starttime, text_offset_bottom, STRAFEHUD_TEXT_BOTTOM);
+
+ if(was_drawn)
+ text_offset_bottom += startspeed_height;
+ }
+ }
+
+ // show height achieved by a single jump
+ // FIXME: checking z position differences is unreliable (warpzones, teleporter, kill, etc) but using velocity to calculate jump height would be
+ // inaccurate in hud code (possibly different tick rate than physics, doesn't run when hud isn't drawn, rounding errors)
+ {
+ static float height_min = 0, height_max = 0; // ground and peak of jump z coordinates
+ static float jumpheight = 0, jumptime = 0; // displayed value and timestamp for fade out
+
+ // tries to catch kill and spectate but those are not reliable
+ if((strafeplayer.velocity.z <= 0) || real_onground || swimming || IS_DEAD(strafeplayer) || !IS_PLAYER(strafeplayer))
+ {
+ height_min = height_max = strafeplayer.origin.z;
+ }
+ else if(strafeplayer.origin.z > height_max)
+ {
+ height_max = strafeplayer.origin.z;
+ float jumpheight_new = height_max - height_min;
+
+ if((jumpheight_new * length_conversion_factor) > max(autocvar_hud_panel_strafehud_jumpheight_min, 0))
+ {
+ jumpheight = jumpheight_new;
+ jumptime = time;
+ }
+ }
+
+ if(autocvar_hud_panel_strafehud_jumpheight)
+ {
+ float jumpheight_height = autocvar_hud_panel_strafehud_jumpheight_size * panel_size.y;
+ string jumpheight_text = ftos_decimals(jumpheight * length_conversion_factor, length_decimals);
+ if(autocvar_hud_panel_strafehud_unit_show)
+ jumpheight_text = strcat(jumpheight_text, GetLengthUnit(autocvar_hud_panel_strafehud_unit));
+
+ bool was_drawn = StrafeHUD_drawTextIndicator(
+ jumpheight_text, jumpheight_height,
+ autocvar_hud_panel_strafehud_jumpheight_color,
+ autocvar_hud_panel_strafehud_jumpheight_fade,
+ jumptime, text_offset_top, STRAFEHUD_TEXT_TOP);
+
+ if(was_drawn)
+ text_offset_top += jumpheight_height;
+ }
+ }
+
+ draw_endBoldFont();
+ }
+ hud_lasttime = time;
}
// functions to make hud elements align perfectly in the hud area
void HUD_Panel_DrawStrafeHUD(float offset, float width, float hidden_width, vector color, float alpha, int type, int gradientType)
{
- float mirror_offset, mirror_width;
- vector size = panel_size;
- vector mirror_size = panel_size;
- float overflow_width = 0, overflow_mirror_width = 0;
- float original_width = width; // required for gradient
-
- if(type == STRAFEHUD_STYLE_GRADIENT && gradientType == STRAFEHUD_GRADIENT_NONE) type = STRAFEHUD_STYLE_DRAWFILL;
-
- if(alpha <= 0 && type != STRAFEHUD_STYLE_GRADIENT || width <= 0) return;
-
- if(offset < 0)
- {
- mirror_width = min(fabs(offset), width);
- mirror_offset = panel_size.x + hidden_width - fabs(offset);
- width += offset;
- offset = 0;
- }
- else
- {
- mirror_width = min(offset + width - panel_size.x - hidden_width, width);
- mirror_offset = max(offset - panel_size.x - hidden_width, 0);
- }
-
- width = max(width, 0);
- if((offset + width) > panel_size.x)
- {
- overflow_width = (offset + width) - panel_size.x;
- width = panel_size.x - offset;
- }
- size.x = width;
-
- if(mirror_offset < 0)
- {
- mirror_width += mirror_offset;
- mirror_offset = 0;
- }
-
- mirror_width = max(mirror_width, 0);
- if((mirror_offset + mirror_width) > panel_size.x)
- {
- overflow_mirror_width = (mirror_offset + mirror_width) - panel_size.x;
- mirror_width = panel_size.x - mirror_offset;
- }
- mirror_size.x = mirror_width;
-
- switch(type)
- {
- default:
- case STRAFEHUD_STYLE_DRAWFILL: // no styling (drawfill)
- if(mirror_size.x > 0 && mirror_size.y > 0) drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
- if(size.x > 0 && size.y > 0) drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
- break;
-
- case STRAFEHUD_STYLE_PROGRESSBAR: // progress bar style
- if(mirror_size.x > 0 && mirror_size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * mirror_offset, mirror_size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
- if(size.x > 0 && size.y > 0) HUD_Panel_DrawProgressBar(panel_pos + eX * offset, size, "progressbar", 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
- break;
-
- case STRAFEHUD_STYLE_GRADIENT: // gradient style (types: 1 = left, 2 = right, 3 = both)
- // determine whether the gradient starts in the mirrored or the non-mirrored area
- int gradient_start;
- float gradient_offset, gradient_mirror_offset;
-
- if(offset == 0 && mirror_offset == 0) gradient_start = width > mirror_width ? 2 : 1;
- else if(offset == 0) gradient_start = 2;
- else if(mirror_offset == 0) gradient_start = 1;
- else gradient_start = 0;
-
- switch(gradient_start)
- {
- default:
- case 0: // no offset required
- gradient_offset = gradient_mirror_offset = 0;
- break;
- case 1: // offset starts in non-mirrored area, mirrored area requires offset
- gradient_offset = 0;
- gradient_mirror_offset = original_width - (mirror_width + overflow_mirror_width);
- break;
- case 2: // offset starts in mirrored area, non-mirrored area requires offset
- gradient_offset = original_width - (width + overflow_width);
- gradient_mirror_offset = 0;
- }
-
- StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, mirror_size, original_width, mirror_offset, alpha, gradient_mirror_offset, gradientType);
- StrafeHUD_drawGradient(color, autocvar_hud_panel_strafehud_bar_neutral_color, size, original_width, offset, alpha, gradient_offset, gradientType);
- }
+ float mirror_offset, mirror_width;
+ vector size = panel_size;
+ vector mirror_size = panel_size;
+ float overflow_width = 0, overflow_mirror_width = 0;
+ float original_width = width; // required for gradient
+
+ if(type == STRAFEHUD_STYLE_GRADIENT && gradientType == STRAFEHUD_GRADIENT_NONE)
+ type = STRAFEHUD_STYLE_DRAWFILL;
+
+ if(alpha <= 0 && type != STRAFEHUD_STYLE_GRADIENT || width <= 0)
+ return;
+
+ if(offset < 0)
+ {
+ mirror_width = min(fabs(offset), width);
+ mirror_offset = panel_size.x + hidden_width - fabs(offset);
+ width += offset;
+ offset = 0;
+ }
+ else
+ {
+ mirror_width = min(offset + width - panel_size.x - hidden_width, width);
+ mirror_offset = max(offset - panel_size.x - hidden_width, 0);
+ }
+
+ width = max(width, 0);
+ if((offset + width) > panel_size.x)
+ {
+ overflow_width = (offset + width) - panel_size.x;
+ width = panel_size.x - offset;
+ }
+ size.x = width;
+
+ if(mirror_offset < 0)
+ {
+ mirror_width += mirror_offset;
+ mirror_offset = 0;
+ }
+
+ mirror_width = max(mirror_width, 0);
+ if((mirror_offset + mirror_width) > panel_size.x)
+ {
+ overflow_mirror_width = (mirror_offset + mirror_width) - panel_size.x;
+ mirror_width = panel_size.x - mirror_offset;
+ }
+ mirror_size.x = mirror_width;
+
+ switch(type)
+ {
+ default:
+ case STRAFEHUD_STYLE_DRAWFILL: // no styling (drawfill)
+ if(mirror_size.x > 0 && mirror_size.y > 0)
+ drawfill(panel_pos + eX * mirror_offset, mirror_size, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0)
+ drawfill(panel_pos + eX * offset, size, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case STRAFEHUD_STYLE_PROGRESSBAR: // progress bar style
+ if(mirror_size.x > 0 && mirror_size.y > 0)
+ HUD_Panel_DrawProgressBar(
+ panel_pos + eX * mirror_offset,
+ mirror_size, "progressbar",
+ 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ if(size.x > 0 && size.y > 0)
+ HUD_Panel_DrawProgressBar(
+ panel_pos + eX * offset,
+ size, "progressbar",
+ 1, 0, 0, color, alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case STRAFEHUD_STYLE_GRADIENT: // gradient style (types: 1 = left, 2 = right, 3 = both)
+ // determine whether the gradient starts in the mirrored or the non-mirrored area
+ int gradient_start;
+ float gradient_offset, gradient_mirror_offset;
+
+ if(offset == 0 && mirror_offset == 0)
+ gradient_start = width > mirror_width ? 2 : 1;
+ else if(offset == 0)
+ gradient_start = 2;
+ else if(mirror_offset == 0)
+ gradient_start = 1;
+ else
+ gradient_start = 0;
+
+ switch(gradient_start)
+ {
+ default:
+ case 0: // no offset required
+ gradient_offset = gradient_mirror_offset = 0;
+ break;
+ case 1: // offset starts in non-mirrored area, mirrored area requires offset
+ gradient_offset = 0;
+ gradient_mirror_offset = original_width - (mirror_width + overflow_mirror_width);
+ break;
+ case 2: // offset starts in mirrored area, non-mirrored area requires offset
+ gradient_offset = original_width - (width + overflow_width);
+ gradient_mirror_offset = 0;
+ }
+
+ StrafeHUD_drawGradient(
+ color, autocvar_hud_panel_strafehud_bar_neutral_color,
+ mirror_size, original_width, mirror_offset,
+ alpha, gradient_mirror_offset, gradientType);
+
+ StrafeHUD_drawGradient(
+ color, autocvar_hud_panel_strafehud_bar_neutral_color,
+ size, original_width, offset,
+ alpha, gradient_offset, gradientType);
+ }
}
vector StrafeHUD_mixColors(vector color1, vector color2, float ratio)
{
- vector mixedColor;
- if(ratio <= 0) return color1;
- if(ratio >= 1) return color2;
- mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
- mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
- mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
- return mixedColor;
+ vector mixedColor;
+ if(ratio <= 0) return color1;
+ if(ratio >= 1) return color2;
+ mixedColor.x = color1.x + (color2.x - color1.x) * ratio;
+ mixedColor.y = color1.y + (color2.y - color1.y) * ratio;
+ mixedColor.z = color1.z + (color2.z - color1.z) * ratio;
+ return mixedColor;
}
void StrafeHUD_drawGradient(vector color1, vector color2, vector size, float original_width, float offset, float alpha, float gradientOffset, int gradientType)
{
- float color_ratio, alpha1, alpha2;
- vector segment_size = size;
- alpha1 = bound(0, alpha, 1);
- alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1);
- if((alpha1+alpha2) == 0) return;
- color_ratio = alpha1/(alpha1+alpha2);
- for(int i = 0; i < size.x; ++i)
- {
- float ratio, alpha_ratio, combine_ratio1, combine_ratio2;
- segment_size.x = min(size.x - i, 1); // each gradient segment is 1 unit wide except if there is less than 1 unit of gradient remaining
- ratio = (i + segment_size.x/2 + gradientOffset) / original_width * (gradientType == STRAFEHUD_GRADIENT_BOTH ? 2 : 1);
- if(ratio > 1) ratio = 2 - ratio;
- if(gradientType != STRAFEHUD_GRADIENT_RIGHT) ratio = 1 - ratio;
- alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
- combine_ratio1 = ratio*(1-color_ratio);
- combine_ratio2 = (1-ratio)*color_ratio;
- ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1/(combine_ratio1 + combine_ratio2);
- if(alpha_ratio > 0) drawfill(panel_pos + eX * (offset + i), segment_size, StrafeHUD_mixColors(color1, color2, ratio), alpha_ratio, DRAWFLAG_NORMAL);
- }
+ float color_ratio, alpha1, alpha2;
+ vector segment_size = size;
+ alpha1 = bound(0, alpha, 1);
+ alpha2 = bound(0, autocvar_hud_panel_strafehud_bar_neutral_alpha, 1);
+ if((alpha1 + alpha2) == 0) return;
+ color_ratio = alpha1 / (alpha1 + alpha2);
+ for(int i = 0; i < size.x; ++i)
+ {
+ float ratio, alpha_ratio, combine_ratio1, combine_ratio2;
+ segment_size.x = min(size.x - i, 1); // each gradient segment is 1 unit wide except if there is less than 1 unit of gradient remaining
+ ratio = (i + segment_size.x / 2 + gradientOffset) / original_width * (gradientType == STRAFEHUD_GRADIENT_BOTH ? 2 : 1);
+ if(ratio > 1) ratio = 2 - ratio;
+ if(gradientType != STRAFEHUD_GRADIENT_RIGHT) ratio = 1 - ratio;
+ alpha_ratio = alpha1 - (alpha1 - alpha2) * ratio;
+ combine_ratio1 = ratio * (1 - color_ratio);
+ combine_ratio2 = (1 - ratio) * color_ratio;
+ ratio = (combine_ratio1 + combine_ratio2) == 0 ? 1 : combine_ratio1 / (combine_ratio1 + combine_ratio2);
+
+ if(alpha_ratio > 0)
+ drawfill(
+ panel_pos + eX * (offset + i),
+ segment_size,
+ StrafeHUD_mixColors(color1, color2, ratio),
+ alpha_ratio,
+ DRAWFLAG_NORMAL);
+ }
}
// draw the strafe arrows (inspired by drawspritearrow() in common/mutators/mutator/waypoints/waypointsprites.qc)
void StrafeHUD_drawStrafeArrow(vector origin, float size, vector color, float alpha, bool flipped)
{
- origin = HUD_Shift(origin);
- size = HUD_ScaleX(size);
- if(flipped) origin -= size*eY;
- R_BeginPolygon("", DRAWFLAG_NORMAL, true);
- R_PolygonVertex(origin + (flipped ? size*eY : '0 0 0') , '0 0 0', color, alpha);
- R_PolygonVertex(origin + (flipped ? '0 0 0' : size*eY) - size*eX, '0 0 0', color, alpha);
- R_PolygonVertex(origin + (flipped ? '0 0 0' : size*eY) + size*eX, '0 0 0', color, alpha);
- R_EndPolygon();
+ origin = HUD_Shift(origin);
+ size = HUD_ScaleX(size);
+ if(flipped) origin -= size * eY;
+ R_BeginPolygon("", DRAWFLAG_NORMAL, true);
+ R_PolygonVertex(origin + (flipped ? size * eY : '0 0 0') , '0 0 0', color, alpha);
+ R_PolygonVertex(origin + (flipped ? '0 0 0' : size * eY) - size * eX, '0 0 0', color, alpha);
+ R_PolygonVertex(origin + (flipped ? '0 0 0' : size * eY) + size * eX, '0 0 0', color, alpha);
+ R_EndPolygon();
}
// draw a fading text indicator above or below the strafe meter, return true if something was displayed
bool StrafeHUD_drawTextIndicator(string text, float height, vector color, float fadetime, float lasttime, float offset, int position)
{
- if((height <= 0) || (lasttime <= 0) || (fadetime <= 0) || ((time - lasttime) >= fadetime))
- return false;
-
- float alpha = cos(((time - lasttime) / fadetime) * 90 * DEG2RAD); // fade non-linear like the physics panel does
- vector size = panel_size;
- size.y = height;
-
- switch(position) {
- case STRAFEHUD_TEXT_TOP:
- offset += size.y;
- offset *= -1;
- break;
- case STRAFEHUD_TEXT_BOTTOM:
- offset += panel_size.y;
- break;
- }
-
- drawstring_aspect(panel_pos + eY * offset, text, size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- return true;
+ if((height <= 0) || (lasttime <= 0) || (fadetime <= 0) || ((time - lasttime) >= fadetime))
+ return false;
+
+ float alpha = cos(((time - lasttime) / fadetime) * 90 * DEG2RAD); // fade non-linear like the physics panel does
+ vector size = panel_size;
+ size.y = height;
+
+ switch(position)
+ {
+ case STRAFEHUD_TEXT_TOP:
+ offset += size.y;
+ offset *= -1;
+ break;
+ case STRAFEHUD_TEXT_BOTTOM:
+ offset += panel_size.y;
+ break;
+ }
+
+ drawstring_aspect(panel_pos + eY * offset, text, size, color, alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ return true;
}
// length unit conversion (km and miles are only included to match the GetSpeedUnit* functions)
float GetLengthUnitFactor(int length_unit)
{
- switch(length_unit)
- {
- default:
- case 1: return 1.0;
- case 2: return 0.0254;
- case 3: return 0.0254 * 0.001;
- case 4: return 0.0254 * 0.001 * 0.6213711922;
- case 5: return 0.0254 * 0.001 * 0.5399568035;
- }
+ switch(length_unit)
+ {
+ default:
+ case 1: return 1.0;
+ case 2: return 0.0254;
+ case 3: return 0.0254 * 0.001;
+ case 4: return 0.0254 * 0.001 * 0.6213711922;
+ case 5: return 0.0254 * 0.001 * 0.5399568035;
+ }
}
string GetLengthUnit(int length_unit)
{
- switch(length_unit)
- {
- // translator-friendly strings without the initial space
- default:
- case 1: return strcat(" ", _("qu"));
- case 2: return strcat(" ", _("m"));
- case 3: return strcat(" ", _("km"));
- case 4: return strcat(" ", _("mi"));
- case 5: return strcat(" ", _("nmi"));
- }
+ switch(length_unit)
+ {
+ // translator-friendly strings without the initial space
+ default:
+ case 1: return strcat(" ", _("qu"));
+ case 2: return strcat(" ", _("m"));
+ case 3: return strcat(" ", _("km"));
+ case 4: return strcat(" ", _("mi"));
+ case 5: return strcat(" ", _("nmi"));
+ }
}